Fix refactoring oversight in window_loadsave_open

This commit is contained in:
Sijmen Schoon 2016-07-12 00:09:47 +02:00
parent a26ad34ecd
commit 446db73dc2
1 changed files with 3 additions and 3 deletions

View File

@ -191,21 +191,21 @@ rct_window *window_loadsave_open(int type, char *defaultName)
break;
case LOADSAVETYPE_LANDSCAPE:
w->widgets[WIDX_TITLE].image = isSave ? STR_FILE_DIALOG_TITLE_SAVE_LANDSCAPE : STR_FILE_DIALOG_TITLE_LOAD_LANDSCAPE;
if (window_loadsave_get_dir(gConfigGeneral.last_save_game_directory, path, "landscape")) {
if (window_loadsave_get_dir(gConfigGeneral.last_save_landscape_directory, path, "landscape")) {
window_loadsave_populate_list(w, isSave, path, ".sc6");
success = true;
}
break;
case LOADSAVETYPE_SCENARIO:
w->widgets[WIDX_TITLE].image = STR_FILE_DIALOG_TITLE_SAVE_SCENARIO;
if (window_loadsave_get_dir(gConfigGeneral.last_save_game_directory, path, "scenario")) {
if (window_loadsave_get_dir(gConfigGeneral.last_save_scenario_directory, path, "scenario")) {
window_loadsave_populate_list(w, isSave, path, ".sc6");
success = true;
}
break;
case LOADSAVETYPE_TRACK:
w->widgets[WIDX_TITLE].image = isSave ? STR_FILE_DIALOG_TITLE_SAVE_TRACK : STR_FILE_DIALOG_TITLE_INSTALL_NEW_TRACK_DESIGN;
if (window_loadsave_get_dir(gConfigGeneral.last_save_game_directory, path, "track")) {
if (window_loadsave_get_dir(gConfigGeneral.last_save_track_directory, path, "track")) {
window_loadsave_populate_list(w, isSave, path, ".td?");
success = true;
}