Make Channel an interface

This commit is contained in:
Ted John 2017-01-02 03:21:45 +00:00
parent 0d4531d10d
commit 46b4dbb4cb
2 changed files with 404 additions and 199 deletions

View File

@ -346,95 +346,225 @@ void Source_SampleStream::Unload()
buffersize = 0;
}
Channel::Channel()
class AudioChannel : public IAudioChannel
{
SetRate(1);
SetVolume(SDL_MIX_MAXVOLUME);
SetPan(0.5f);
}
private:
Source * _source = nullptr;
SpeexResamplerState * _resampler = nullptr;
Channel::~Channel()
{
if (resampler) {
speex_resampler_destroy(resampler);
resampler = 0;
}
if (deletesourceondone) {
delete source;
}
}
int _group = MIXER_GROUP_SOUND;
double _rate = 0;
unsigned long _offset = 0;
int _loop = 0;
void Channel::Play(Source& source, int loop = MIXER_LOOP_NONE)
{
Channel::source = &source;
Channel::loop = loop;
offset = 0;
done = false;
}
int _volume = 1;
float _volume_l = 0.f;
float _volume_r = 0.f;
float _oldvolume_l = 0.f;
float _oldvolume_r = 0.f;
int _oldvolume = 0;
float _pan = 0;
void Channel::SetRate(double rate)
{
Channel::rate = rate;
if (Channel::rate < 0.001) {
Channel::rate = 0.001;
}
}
bool _stopping = false;
bool _done = true;
bool _deleteondone = false;
bool _deletesourceondone = false;
void Channel::SetVolume(int volume)
{
Channel::volume = volume;
if (volume > SDL_MIX_MAXVOLUME) {
Channel::volume = SDL_MIX_MAXVOLUME;
}
if (volume < 0) {
Channel::volume = 0;
}
}
public:
AudioChannel()
{
SetRate(1);
SetVolume(SDL_MIX_MAXVOLUME);
SetPan(0.5f);
}
void Channel::SetPan(float pan)
{
Channel::pan = pan;
if (pan > 1) {
Channel::pan = 1;
}
if (pan < 0) {
Channel::pan = 0;
}
double decibels = (std::abs(Channel::pan - 0.5) * 2.0) * 100.0;
double attenuation = pow(10, decibels / 20.0);
if (Channel::pan <= 0.5) {
volume_l = 1.0;
volume_r = float(1.0 / attenuation);
} else {
volume_r = 1.0;
volume_l = float(1.0 / attenuation);
}
}
~AudioChannel() override
{
if (_resampler != nullptr)
{
speex_resampler_destroy(_resampler);
_resampler = nullptr;
}
if (_deletesourceondone)
{
delete _source;
}
}
bool Channel::IsPlaying()
{
return !done;
}
Source * GetSource() const override
{
return _source;
}
unsigned long Channel::GetOffset()
{
return offset;
}
SpeexResamplerState * GetResampler() const override
{
return _resampler;
}
bool Channel::SetOffset(unsigned long offset)
{
if (source && offset < source->Length()) {
int samplesize = source->Format().channels * source->Format().BytesPerSample();
Channel::offset = (offset / samplesize) * samplesize;
return true;
}
return false;
}
void SetResampler(SpeexResamplerState * value) override
{
_resampler = value;
}
void Channel::SetGroup(int group)
{
Channel::group = group;
}
int GetGroup() const override
{
return _group;
}
void SetGroup(int group)
{
_group = group;
}
double GetRate() const override
{
return _rate;
}
void SetRate(double rate)
{
_rate = Math::Max(0.001, rate);
}
unsigned long GetOffset() const override
{
return _offset;
}
bool SetOffset(unsigned long offset)
{
if (_source && offset < _source->Length())
{
AudioFormat format = _source->Format();
int samplesize = format.channels * format.BytesPerSample();
_offset = (offset / samplesize) * samplesize;
return true;
}
return false;
}
virtual int GetLoop() const override
{
return _loop;
}
virtual void SetLoop(int value) override
{
_loop = value;
}
int GetVolume() const override
{
return _volume;
}
float GetVolumeL() const override
{
return _volume_l;
}
float GetVolumeR() const override
{
return _volume_r;
}
float GetOldVolumeL() const override
{
return _oldvolume_l;
}
float GetOldVolumeR() const override
{
return _oldvolume_r;
}
int GetOldVolume() const override
{
return _oldvolume;
}
void SetVolume(int volume) override
{
_volume = Math::Clamp(0, volume, SDL_MIX_MAXVOLUME);
}
float GetPan() const override
{
return _pan;
}
void SetPan(float pan)
{
_pan = Math::Clamp(0.0f, pan, 1.0f);
double decibels = (std::abs(_pan - 0.5) * 2.0) * 100.0;
double attenuation = pow(10, decibels / 20.0);
if (_pan <= 0.5)
{
_volume_l = 1.0;
_volume_r = (float)(1.0 / attenuation);
}
else
{
_volume_r = 1.0;
_volume_l = (float)(1.0 / attenuation);
}
}
bool IsStopping() const override
{
return _stopping;
}
void SetStopping(bool value) override
{
_stopping = value;
}
bool IsDone() const override
{
return _done;
}
void SetDone(bool value) override
{
_done = value;
}
bool DeleteOnDone() const
{
return _deleteondone;
}
void SetDeleteOnDone(bool value) override
{
_deleteondone = value;
}
void SetDeleteSourceOnDone(bool value) override
{
_deletesourceondone = value;
}
bool IsPlaying() const override
{
return !_done;
}
void Play(Source& source, int loop)
{
_source = &source;
_loop = loop;
_offset = 0;
_done = false;
}
void UpdateOldVolume() override
{
_oldvolume = _volume;
_oldvolume_l = _volume_l;
_oldvolume_r = _volume_r;
}
};
class AudioMixer : public IAudioMixer
{
@ -442,7 +572,7 @@ private:
SDL_AudioDeviceID deviceid = 0;
AudioFormat format = { 0 };
uint8 * effectbuffer = nullptr;
std::list<Channel *> channels;
std::list<IAudioChannel *> channels;
Source_Null source_null;
float volume = 1.0f;
float adjust_sound_vol = 0.0f;
@ -531,24 +661,25 @@ public:
SDL_UnlockAudioDevice(deviceid);
}
Channel * Play(Source& source, int loop, bool deleteondone, bool deletesourceondone) override
IAudioChannel * Play(Source& source, int loop, bool deleteondone, bool deletesourceondone) override
{
Lock();
Channel* newchannel = new (std::nothrow) Channel;
if (newchannel) {
IAudioChannel * newchannel = new (std::nothrow) AudioChannel;
if (newchannel != nullptr)
{
newchannel->Play(source, loop);
newchannel->deleteondone = deleteondone;
newchannel->deletesourceondone = deletesourceondone;
newchannel->SetDeleteOnDone(deleteondone);
newchannel->SetDeleteSourceOnDone(deletesourceondone);
channels.push_back(newchannel);
}
Unlock();
return newchannel;
}
void Stop(Channel& channel) override
void Stop(IAudioChannel * channel) override
{
Lock();
channel.stopping = true;
channel->SetStopping(true);
Unlock();
}
@ -592,109 +723,137 @@ private:
static void SDLCALL Callback(void * arg, uint8 * stream, int length)
{
auto mixer = static_cast<AudioMixer *>(arg);
memset(stream, 0, length);
std::list<Channel*>::iterator i = mixer->channels.begin();
while (i != mixer->channels.end()) {
Channel * channel = *i;
mixer->MixChannel(*channel, stream, length);
if ((channel->done && channel->deleteondone) || channel->stopping)
std::list<IAudioChannel *>::iterator it = mixer->channels.begin();
while (it != mixer->channels.end())
{
IAudioChannel * channel = *it;
mixer->MixChannel(channel, stream, length);
if ((channel->IsDone() && channel->DeleteOnDone()) || channel->IsStopping())
{
delete channel;
i = mixer->channels.erase(i);
it = mixer->channels.erase(it);
}
else
{
i++;
it++;
}
}
}
void MixChannel(Channel& channel, uint8* data, int length)
void MixChannel(IAudioChannel * channel, uint8* data, int length)
{
// Did the volume level get changed? Recalculate level in this case.
if (setting_sound_vol != gConfigSound.sound_volume) {
if (setting_sound_vol != gConfigSound.sound_volume)
{
setting_sound_vol = gConfigSound.sound_volume;
adjust_sound_vol = powf(setting_sound_vol / 100.f, 10.f / 6.f);
}
if (setting_music_vol != gConfigSound.ride_music_volume) {
if (setting_music_vol != gConfigSound.ride_music_volume)
{
setting_music_vol = gConfigSound.ride_music_volume;
adjust_music_vol = powf(setting_music_vol / 100.f, 10.f / 6.f);
}
// Do not mix channel if channel is a sound and sound is disabled
if (channel.group == MIXER_GROUP_SOUND && !gConfigSound.sound_enabled) {
if (channel->GetGroup() == MIXER_GROUP_SOUND && !gConfigSound.sound_enabled) {
return;
}
if (channel.source && channel.source->Length() > 0 && !channel.done) {
AudioFormat streamformat = channel.source->Format();
Source * source = channel->GetSource();
if (source != nullptr && source->Length() > 0 && !channel->IsDone())
{
AudioFormat streamformat = source->Format();
int loaded = 0;
SDL_AudioCVT cvt;
cvt.len_ratio = 1;
do {
do
{
int samplesize = format.channels * format.BytesPerSample();
int samples = length / samplesize;
int samplesloaded = loaded / samplesize;
double rate = 1;
if (format.format == AUDIO_S16SYS) {
rate = channel.rate;
if (format.format == AUDIO_S16SYS)
{
rate = channel->GetRate();
}
int samplestoread = (int)((samples - samplesloaded) * rate);
int lengthloaded = 0;
if (channel.offset < channel.source->Length()) {
if (channel->GetOffset() < source->Length())
{
bool mustconvert = false;
if (MustConvert(*channel.source)) {
if (SDL_BuildAudioCVT(&cvt, streamformat.format, streamformat.channels, streamformat.freq, format.format, format.channels, format.freq) == -1) {
if (MustConvert(*source))
{
if (SDL_BuildAudioCVT(&cvt, streamformat.format, streamformat.channels, streamformat.freq, format.format, format.channels, format.freq) == -1)
{
break;
}
mustconvert = true;
}
const uint8* datastream = 0;
const uint8 * datastream = nullptr;
int toread = (int)(samplestoread / cvt.len_ratio) * samplesize;
int readfromstream = (channel.source->GetSome(channel.offset, &datastream, toread));
if (readfromstream == 0) {
int readfromstream = source->GetSome(channel->GetOffset(), &datastream, toread);
if (readfromstream == 0)
{
break;
}
uint8* dataconverted = 0;
const uint8* tomix = 0;
if (mustconvert) {
if (mustconvert)
{
// tofix: there seems to be an issue with converting audio using SDL_ConvertAudio in the callback vs preconverted, can cause pops and static depending on sample rate and channels
if (Convert(cvt, datastream, readfromstream, &dataconverted)) {
if (Convert(cvt, datastream, readfromstream, &dataconverted))
{
tomix = dataconverted;
lengthloaded = cvt.len_cvt;
} else {
}
else
{
break;
}
} else {
}
else
{
tomix = datastream;
lengthloaded = readfromstream;
}
bool effectbufferloaded = false;
if (rate != 1 && format.format == AUDIO_S16SYS) {
if (rate != 1 && format.format == AUDIO_S16SYS)
{
int in_len = (int)((double)lengthloaded / samplesize);
int out_len = samples;
if (!channel.resampler) {
channel.resampler = speex_resampler_init(format.channels, format.freq, format.freq, 0, 0);
SpeexResamplerState * resampler = channel->GetResampler();
if (resampler == nullptr)
{
resampler = speex_resampler_init(format.channels, format.freq, format.freq, 0, 0);
channel->SetResampler(resampler);
}
if (readfromstream == toread) {
if (readfromstream == toread)
{
// use buffer lengths for conversion ratio so that it fits exactly
speex_resampler_set_rate(channel.resampler, in_len, samples - samplesloaded);
} else {
// reached end of stream so we cant use buffer length as resampling ratio
speex_resampler_set_rate(channel.resampler, format.freq, (int)(format.freq * (1 / rate)));
speex_resampler_set_rate(resampler, in_len, samples - samplesloaded);
}
speex_resampler_process_interleaved_int(channel.resampler, (const spx_int16_t*)tomix, (spx_uint32_t*)&in_len, (spx_int16_t*)effectbuffer, (spx_uint32_t*)&out_len);
else
{
// reached end of stream so we cant use buffer length as resampling ratio
speex_resampler_set_rate(resampler, format.freq, (int)(format.freq * (1 / rate)));
}
speex_resampler_process_interleaved_int(resampler, (const spx_int16_t*)tomix, (spx_uint32_t*)&in_len, (spx_int16_t*)effectbuffer, (spx_uint32_t*)&out_len);
effectbufferloaded = true;
tomix = effectbuffer;
lengthloaded = (out_len * samplesize);
}
if (channel.pan != 0.5f && format.channels == 2) {
if (!effectbufferloaded) {
if (channel->GetPan() != 0.5f && format.channels == 2)
{
if (!effectbufferloaded)
{
memcpy(effectbuffer, tomix, lengthloaded);
effectbufferloaded = true;
tomix = effectbuffer;
@ -710,13 +869,14 @@ private:
}
int mixlength = lengthloaded;
if (loaded + mixlength > length) {
if (loaded + mixlength > length)
{
mixlength = length - loaded;
}
float volumeadjust = volume;
volumeadjust *= (gConfigSound.master_volume / 100.0f);
switch (channel.group) {
switch (channel->GetGroup()) {
case MIXER_GROUP_SOUND:
volumeadjust *= adjust_sound_vol;
@ -729,15 +889,18 @@ private:
volumeadjust *= adjust_music_vol;
break;
}
int startvolume = (int)(channel.oldvolume * volumeadjust);
int endvolume = (int)(channel.volume * volumeadjust);
if (channel.stopping) {
int startvolume = (int)(channel->GetOldVolume() * volumeadjust);
int endvolume = (int)(channel->GetVolume() * volumeadjust);
if (channel->IsStopping())
{
endvolume = 0;
}
int mixvolume = (int)(channel.volume * volumeadjust);
if (startvolume != endvolume) {
int mixvolume = (int)(channel->GetVolume() * volumeadjust);
if (startvolume != endvolume)
{
// fade between volume levels to smooth out sound and minimize clicks from sudden volume changes
if (!effectbufferloaded) {
if (!effectbufferloaded)
{
memcpy(effectbuffer, tomix, lengthloaded);
effectbufferloaded = true;
tomix = effectbuffer;
@ -756,72 +919,85 @@ private:
SDL_MixAudioFormat(&data[loaded], tomix, format.format, mixlength, mixvolume);
if (dataconverted) {
if (dataconverted)
{
delete[] dataconverted;
}
channel.offset += readfromstream;
channel->SetOffset(channel->GetOffset() + readfromstream);
}
loaded += lengthloaded;
if (channel.loop != 0 && channel.offset >= channel.source->Length()) {
if (channel.loop != -1) {
channel.loop--;
int loop = channel->GetLoop();
if (loop != 0 && channel->GetOffset() >= source->Length())
{
if (loop != -1)
{
channel->SetLoop(loop - 1);
}
channel.offset = 0;
channel->SetOffset(0);
}
} while (loaded < length && channel.loop != 0 && !channel.stopping);
}
while (loaded < length && channel->GetLoop() != 0 && !channel->IsStopping());
channel.oldvolume = channel.volume;
channel.oldvolume_l = channel.volume_l;
channel.oldvolume_r = channel.volume_r;
if (channel.loop == 0 && channel.offset >= channel.source->Length()) {
channel.done = true;
channel->UpdateOldVolume();
if (channel->GetLoop() == 0 && channel->GetOffset() >= source->Length())
{
channel->SetDone(true);
}
}
}
void EffectPanS16(Channel& channel, sint16* data, int length)
static void EffectPanS16(const IAudioChannel * channel, sint16 * data, int length)
{
const float dt = 1.0f / (length * 2);
float left_volume = channel.oldvolume_l;
float right_volume = channel.oldvolume_r;
const float d_left = dt * (channel.volume_l - channel.oldvolume_l);
const float d_right = dt * (channel.volume_r - channel.oldvolume_r);
float volumeL = channel->GetOldVolumeL();
float volumeR = channel->GetOldVolumeR();
const float d_left = dt * (channel->GetVolumeL() - channel->GetOldVolumeL());
const float d_right = dt * (channel->GetVolumeR() - channel->GetOldVolumeR());
for (int i = 0; i < length * 2; i += 2) {
data[i] = (sint16)(data[i] * left_volume);
data[i + 1] = (sint16)(data[i + 1] * right_volume);
left_volume += d_left;
right_volume += d_right;
for (int i = 0; i < length * 2; i += 2)
{
data[i] = (sint16)(data[i] * volumeL);
data[i + 1] = (sint16)(data[i + 1] * volumeR);
volumeL += d_left;
volumeR += d_right;
}
}
void EffectPanU8(Channel& channel, uint8* data, int length)
static void EffectPanU8(const IAudioChannel * channel, uint8 * data, int length)
{
for (int i = 0; i < length * 2; i += 2) {
float volumeL = channel->GetVolumeL();
float volumeR = channel->GetVolumeR();
float oldVolumeL = channel->GetOldVolumeL();
float oldVolumeR = channel->GetOldVolumeR();
for (int i = 0; i < length * 2; i += 2)
{
float t = (float)i / (length * 2);
data[i] = (uint8)(data[i] * ((1.0 - t) * channel.oldvolume_l + t * channel.volume_l));
data[i + 1] = (uint8)(data[i + 1] * ((1.0 - t) * channel.oldvolume_r + t * channel.volume_r));
data[i] = (uint8)(data[i] * ((1.0 - t) * oldVolumeL + t * volumeL));
data[i + 1] = (uint8)(data[i + 1] * ((1.0 - t) * oldVolumeR + t * volumeR));
}
}
void EffectFadeS16(sint16* data, int length, int startvolume, int endvolume)
static void EffectFadeS16(sint16 * data, int length, int startvolume, int endvolume)
{
float startvolume_f = (float)startvolume / SDL_MIX_MAXVOLUME;
float endvolume_f = (float)endvolume / SDL_MIX_MAXVOLUME;
for (int i = 0; i < length; i++) {
for (int i = 0; i < length; i++)
{
float t = (float)i / length;
data[i] = (sint16)(data[i] * ((1 - t) * startvolume_f + t * endvolume_f));
}
}
void EffectFadeU8(uint8* data, int length, int startvolume, int endvolume)
static void EffectFadeU8(uint8* data, int length, int startvolume, int endvolume)
{
float startvolume_f = (float)startvolume / SDL_MIX_MAXVOLUME;
float endvolume_f = (float)endvolume / SDL_MIX_MAXVOLUME;
for (int i = 0; i < length; i++) {
for (int i = 0; i < length; i++)
{
float t = (float)i / length;
data[i] = (uint8)(data[i] * ((1 - t) * startvolume_f + t * endvolume_f));
}
@ -830,7 +1006,10 @@ private:
bool MustConvert(Source& source)
{
const AudioFormat sourceformat = source.Format();
if (sourceformat.format != format.format || sourceformat.channels != format.channels || sourceformat.freq != format.freq) {
if (sourceformat.format != format.format ||
sourceformat.channels != format.channels ||
sourceformat.freq != format.freq)
{
return true;
}
return false;
@ -864,7 +1043,7 @@ void Mixer_Init(const char * device)
void * Mixer_Play_Effect(size_t id, int loop, int volume, float pan, double rate, int deleteondone)
{
Channel * channel = nullptr;
IAudioChannel * channel = nullptr;
if (!gOpenRCT2Headless && gConfigSound.sound_enabled)
{
if (id >= SOUND_MAXID)
@ -893,7 +1072,7 @@ void Mixer_Stop_Channel(void * channel)
{
if (!gOpenRCT2Headless)
{
gMixer->Stop(*static_cast<Channel*>(channel));
gMixer->Stop(static_cast<IAudioChannel*>(channel));
}
}
@ -902,17 +1081,17 @@ void Mixer_Channel_Volume(void * channel, int volume)
if (!gOpenRCT2Headless)
{
gMixer->Lock();
static_cast<Channel*>(channel)->SetVolume(volume);
static_cast<IAudioChannel*>(channel)->SetVolume(volume);
gMixer->Unlock();
}
}
void Mixer_Channel_Pan(void* channel, float pan)
void Mixer_Channel_Pan(void * channel, float pan)
{
if (!gOpenRCT2Headless)
{
gMixer->Lock();
static_cast<Channel*>(channel)->SetPan(pan);
static_cast<IAudioChannel*>(channel)->SetPan(pan);
gMixer->Unlock();
}
}
@ -922,7 +1101,7 @@ void Mixer_Channel_Rate(void* channel, double rate)
if (!gOpenRCT2Headless)
{
gMixer->Lock();
static_cast<Channel*>(channel)->SetRate(rate);
static_cast<IAudioChannel*>(channel)->SetRate(rate);
gMixer->Unlock();
}
}
@ -932,7 +1111,7 @@ int Mixer_Channel_IsPlaying(void * channel)
bool isPlaying = false;
if (!gOpenRCT2Headless)
{
isPlaying = static_cast<Channel*>(channel)->IsPlaying();
isPlaying = static_cast<IAudioChannel*>(channel)->IsPlaying();
}
return isPlaying;
}
@ -942,7 +1121,7 @@ unsigned long Mixer_Channel_GetOffset(void * channel)
unsigned long offset = 0;
if (!gOpenRCT2Headless)
{
offset = static_cast<Channel*>(channel)->GetOffset();
offset = static_cast<IAudioChannel*>(channel)->GetOffset();
}
return offset;
}
@ -952,7 +1131,7 @@ int Mixer_Channel_SetOffset(void * channel, unsigned long offset)
int result = 0;
if (!gOpenRCT2Headless)
{
result = static_cast<Channel*>(channel)->SetOffset(offset);
result = static_cast<IAudioChannel*>(channel)->SetOffset(offset);
}
return result;
}
@ -961,13 +1140,13 @@ void Mixer_Channel_SetGroup(void * channel, int group)
{
if (!gOpenRCT2Headless)
{
static_cast<Channel*>(channel)->SetGroup(group);
static_cast<IAudioChannel *>(channel)->SetGroup(group);
}
}
void * Mixer_Play_Music(int pathId, int loop, int streaming)
{
Channel * channel = nullptr;
IAudioChannel * channel = nullptr;
if (!gOpenRCT2Headless)
{
IAudioMixer * mixer = gMixer;

View File

@ -120,30 +120,56 @@ class Channel
public:
Channel();
~Channel();
void Play(Source& source, int loop);
void SetRate(double rate);
void SetVolume(int volume);
void SetPan(float pan);
bool IsPlaying();
unsigned long GetOffset();
bool SetOffset(unsigned long offset);
void SetGroup(int group);
int loop = 0;
unsigned long offset = 0;
double rate = 0;
int volume = 1;
float volume_l = 0.f, volume_r = 0.f;
float oldvolume_l = 0.f, oldvolume_r = 0.f;
float pan = 0;
bool done = true;
bool deleteondone = false;
bool deletesourceondone = false;
bool stopping = false;
int oldvolume = 0;
int group = MIXER_GROUP_SOUND;
SpeexResamplerState* resampler = nullptr;
Source* source = nullptr;
};
interface IAudioChannel
{
virtual ~IAudioChannel() = default;
virtual Source * GetSource() const abstract;
virtual SpeexResamplerState * GetResampler() const abstract;
virtual void SetResampler(SpeexResamplerState * value) abstract;
virtual int GetGroup() const abstract;
virtual void SetGroup(int group) abstract;
virtual double GetRate() const abstract;
virtual void SetRate(double rate) abstract;
virtual unsigned long GetOffset() const abstract;
virtual bool SetOffset(unsigned long offset) abstract;
virtual int GetLoop() const abstract;
virtual void SetLoop(int value) abstract;
virtual int GetVolume() const abstract;
virtual float GetVolumeL() const abstract;
virtual float GetVolumeR() const abstract;
virtual float GetOldVolumeL() const abstract;
virtual float GetOldVolumeR() const abstract;
virtual int GetOldVolume() const abstract;
virtual void SetVolume(int volume) abstract;
virtual float GetPan() const abstract;
virtual void SetPan(float pan) abstract;
virtual bool IsStopping() const abstract;
virtual void SetStopping(bool value) abstract;
virtual bool IsDone() const abstract;
virtual void SetDone(bool value) abstract;
virtual bool DeleteOnDone() const abstract;
virtual void SetDeleteOnDone(bool value) abstract;
virtual void SetDeleteSourceOnDone(bool value) abstract;
virtual bool IsPlaying() const abstract;
virtual void Play(Source& source, int loop = MIXER_LOOP_NONE) abstract;
virtual void UpdateOldVolume() abstract;
};
interface IAudioMixer
@ -154,8 +180,8 @@ interface IAudioMixer
virtual void Close() abstract;
virtual void Lock() abstract;
virtual void Unlock() abstract;
virtual Channel * Play(Source& source, int loop, bool deleteondone, bool deletesourceondone) abstract;
virtual void Stop(Channel& channel) abstract;
virtual IAudioChannel * Play(Source& source, int loop, bool deleteondone, bool deletesourceondone) abstract;
virtual void Stop(IAudioChannel * channel) abstract;
virtual bool LoadMusic(size_t pathid) abstract;
virtual void SetVolume(float volume) abstract;