Document public API for pathfinder

Add comments explaining the externally-visible points in the pathfinding code.
This commit is contained in:
Richard Fine 2020-09-12 01:11:56 -04:00
parent 542eb873fc
commit 4a20ed38a8
1 changed files with 28 additions and 1 deletions

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@ -18,15 +18,42 @@ struct Peep;
struct Guest;
struct TileElement;
// The tile position of the place the peep is trying to get to (park entrance/exit, ride
// entrance/exit, or the end of the queue line for a ride).
//
// This gets copied into Peep::PathfindGoal. The two separate variables are needed because
// when the goal changes the peep's pathfind history needs to be reset.
extern TileCoordsXYZ gPeepPathFindGoalPosition;
extern bool gPeepPathFindIgnoreForeignQueues;
// When the heuristic pathfinder is examining neighboring tiles, one possibility is that it finds a
// queue tile; furthermore, this queue tile may or may not be for the ride that the peep is trying
// to get to, if any. This first var is used to store the ride that the peep is currently headed to.
extern ride_id_t gPeepPathFindQueueRideIndex;
// Furthermore, staff members don't care about this stuff; even if they are e.g. a mechanic headed
// to a particular ride, they have no issues with walking over queues for other rides to get there.
// This bool controls that behaviour - if true, the peep will not path over queues for rides other
// than their target ride, and if false, they will treat it like a regular path.
//
// In practice, if this is false, gPeepPathFindQueueRideIndex is always RIDE_ID_NULL.
extern bool gPeepPathFindIgnoreForeignQueues;
// Given a peep 'peep' at tile 'loc', who is trying to get to 'gPeepPathFindGoalPosition', decide
// the direction the peep should walk in from the current tile.
Direction peep_pathfind_choose_direction(const TileCoordsXYZ& loc, Peep* peep);
// Reset the peep's stored goal, which means they will forget any stored pathfinding history
// on the next choose_direction call.
void peep_reset_pathfind_goal(Peep* peep);
// Test whether the given tile can be walked onto, if the peep is currently at height currentZ and
// moving in direction currentDirection.
bool is_valid_path_z_and_direction(TileElement* tileElement, int32_t currentZ, int32_t currentDirection);
// Overall guest pathfinding AI. Sets up Peep::DestinationX/DestinationY (which they move to in a
// straight line, no pathfinding). Called whenever the guest has arrived at their previously set destination.
//
// Returns 0 if the guest has successfully had a new destination set up, nonzero otherwise.
int32_t guest_path_finding(Guest* peep);
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1