mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fix multiplayer weather cheat
While refactoring the freeze-climate cheat I noticed the state was not being transmitted over the network. This commit fixes that
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@ -860,6 +860,7 @@ int game_load_network(SDL_RWops* rw)
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gCheatsIgnoreRideIntensity = SDL_ReadU8(rw);
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gCheatsIgnoreRideIntensity = SDL_ReadU8(rw);
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gCheatsDisableVandalism = SDL_ReadU8(rw);
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gCheatsDisableVandalism = SDL_ReadU8(rw);
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gCheatsNeverendingMarketing = SDL_ReadU8(rw);
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gCheatsNeverendingMarketing = SDL_ReadU8(rw);
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gCheatsFreezeClimate = SDL_ReadU8(rw);
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if (!load_success){
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if (!load_success){
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set_load_objects_fail_reason();
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set_load_objects_fail_reason();
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@ -68,7 +68,7 @@ extern "C" {
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// This define specifies which version of network stream current build uses.
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// This define specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "2"
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#define NETWORK_STREAM_VERSION "3"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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#ifdef __WINDOWS__
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#ifdef __WINDOWS__
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@ -1118,6 +1118,7 @@ int scenario_save_network(SDL_RWops* rw)
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SDL_WriteU8(rw, gCheatsIgnoreRideIntensity);
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SDL_WriteU8(rw, gCheatsIgnoreRideIntensity);
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SDL_WriteU8(rw, gCheatsDisableVandalism);
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SDL_WriteU8(rw, gCheatsDisableVandalism);
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SDL_WriteU8(rw, gCheatsNeverendingMarketing);
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SDL_WriteU8(rw, gCheatsNeverendingMarketing);
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SDL_WriteU8(rw, gCheatsFreezeClimate);
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gfx_invalidate_screen();
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gfx_invalidate_screen();
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return 1;
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return 1;
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