Refactor to add allocators to paint session

This commit is contained in:
duncanspumpkin 2020-10-22 17:34:59 +01:00
parent f0c1ea1d37
commit 4adcde42f6
2 changed files with 124 additions and 114 deletions

View File

@ -69,19 +69,19 @@ static void PaintSessionAddPSToQuadrant(paint_session* session, paint_struct* ps
/**
* Extracted from 0x0098196c, 0x0098197c, 0x0098198c, 0x0098199c
*/
static paint_struct* sub_9819_c(
static std::optional<paint_struct> sub_9819_c(
paint_session* session, uint32_t image_id, const CoordsXYZ& offset, CoordsXYZ boundBoxSize, CoordsXYZ boundBoxOffset)
{
if (session->NextFreePaintStruct >= session->EndOfPaintStructArray)
return nullptr;
if (session->NoPaintStructsAvailable())
return std::nullopt;
auto g1 = gfx_get_g1_element(image_id & 0x7FFFF);
if (g1 == nullptr)
{
return nullptr;
return std::nullopt;
}
paint_struct* ps = &session->NextFreePaintStruct->basic;
ps->image_id = image_id;
paint_struct ps;
ps.image_id = image_id;
uint8_t swappedRotation = (session->CurrentRotation * 3) % 4; // swaps 1 and 3
auto swappedRotCoord = CoordsXYZ{ offset.Rotate(swappedRotation), offset.z };
@ -91,8 +91,8 @@ static paint_struct* sub_9819_c(
auto screenCoords = translate_3d_to_2d_with_z(session->CurrentRotation, swappedRotCoord);
ps->x = screenCoords.x;
ps->y = screenCoords.y;
ps.x = screenCoords.x;
ps.y = screenCoords.y;
int32_t left = screenCoords.x + g1->x_offset;
int32_t bottom = screenCoords.y + g1->y_offset;
@ -103,13 +103,13 @@ static paint_struct* sub_9819_c(
rct_drawpixelinfo* dpi = &session->DPI;
if (right <= dpi->x)
return nullptr;
return std::nullopt;
if (top <= dpi->y)
return nullptr;
return std::nullopt;
if (left >= dpi->x + dpi->width)
return nullptr;
return std::nullopt;
if (bottom >= dpi->y + dpi->height)
return nullptr;
return std::nullopt;
// This probably rotates the variables so they're relative to rotation 0.
switch (session->CurrentRotation)
@ -136,22 +136,22 @@ static paint_struct* sub_9819_c(
break;
}
ps->bounds.x_end = boundBoxSize.x + boundBoxOffset.x + session->SpritePosition.x;
ps->bounds.z = boundBoxOffset.z;
ps->bounds.z_end = boundBoxOffset.z + boundBoxSize.z;
ps->bounds.y_end = boundBoxSize.y + boundBoxOffset.y + session->SpritePosition.y;
ps->flags = 0;
ps->bounds.x = boundBoxOffset.x + session->SpritePosition.x;
ps->bounds.y = boundBoxOffset.y + session->SpritePosition.y;
ps->attached_ps = nullptr;
ps->children = nullptr;
ps->sprite_type = session->InteractionType;
ps->var_29 = 0;
ps->map_x = session->MapPosition.x;
ps->map_y = session->MapPosition.y;
ps->tileElement = reinterpret_cast<TileElement*>(const_cast<void*>(session->CurrentlyDrawnItem));
ps.bounds.x_end = boundBoxSize.x + boundBoxOffset.x + session->SpritePosition.x;
ps.bounds.z = boundBoxOffset.z;
ps.bounds.z_end = boundBoxOffset.z + boundBoxSize.z;
ps.bounds.y_end = boundBoxSize.y + boundBoxOffset.y + session->SpritePosition.y;
ps.flags = 0;
ps.bounds.x = boundBoxOffset.x + session->SpritePosition.x;
ps.bounds.y = boundBoxOffset.y + session->SpritePosition.y;
ps.attached_ps = nullptr;
ps.children = nullptr;
ps.sprite_type = session->InteractionType;
ps.var_29 = 0;
ps.map_x = session->MapPosition.x;
ps.map_y = session->MapPosition.y;
ps.tileElement = reinterpret_cast<TileElement*>(const_cast<void*>(session->CurrentlyDrawnItem));
return ps;
return { ps };
}
/**
@ -712,7 +712,7 @@ paint_struct* sub_98196C(
session->LastRootPS = nullptr;
session->LastAttachedPS = nullptr;
if (session->NextFreePaintStruct >= session->EndOfPaintStructArray)
if (session->NoPaintStructsAvailable())
{
return nullptr;
}
@ -723,8 +723,8 @@ paint_struct* sub_98196C(
return nullptr;
}
paint_struct* ps = &session->NextFreePaintStruct->basic;
ps->image_id = image_id;
paint_struct ps;
ps.image_id = image_id;
CoordsXYZ coord_3d = {
x_offset, // ax
@ -771,17 +771,17 @@ paint_struct* sub_98196C(
coord_3d.x += session->SpritePosition.x;
coord_3d.y += session->SpritePosition.y;
ps->bounds.x_end = coord_3d.x + boundBox.x;
ps->bounds.y_end = coord_3d.y + boundBox.y;
ps.bounds.x_end = coord_3d.x + boundBox.x;
ps.bounds.y_end = coord_3d.y + boundBox.y;
// TODO: check whether this is right. edx is ((bound_box_length_z + z_offset) << 16 | z_offset)
ps->bounds.z = coord_3d.z;
ps->bounds.z_end = (boundBox.z + coord_3d.z);
ps.bounds.z = coord_3d.z;
ps.bounds.z_end = (boundBox.z + coord_3d.z);
auto map = translate_3d_to_2d_with_z(session->CurrentRotation, coord_3d);
ps->x = map.x;
ps->y = map.y;
ps.x = map.x;
ps.y = map.y;
int16_t left = map.x + g1Element->x_offset;
int16_t bottom = map.y + g1Element->y_offset;
@ -800,18 +800,18 @@ paint_struct* sub_98196C(
if (bottom >= (dpi->y + dpi->height))
return nullptr;
ps->flags = 0;
ps->bounds.x = coord_3d.x;
ps->bounds.y = coord_3d.y;
ps->attached_ps = nullptr;
ps->children = nullptr;
ps->sprite_type = session->InteractionType;
ps->var_29 = 0;
ps->map_x = session->MapPosition.x;
ps->map_y = session->MapPosition.y;
ps->tileElement = reinterpret_cast<TileElement*>(const_cast<void*>(session->CurrentlyDrawnItem));
ps.flags = 0;
ps.bounds.x = coord_3d.x;
ps.bounds.y = coord_3d.y;
ps.attached_ps = nullptr;
ps.children = nullptr;
ps.sprite_type = session->InteractionType;
ps.var_29 = 0;
ps.map_x = session->MapPosition.x;
ps.map_y = session->MapPosition.y;
ps.tileElement = reinterpret_cast<TileElement*>(const_cast<void*>(session->CurrentlyDrawnItem));
session->LastRootPS = ps;
auto* psPtr = session->AllocateRootPaintEntry(std::move(ps));
int32_t positionHash = 0;
switch (session->CurrentRotation)
@ -829,11 +829,9 @@ paint_struct* sub_98196C(
positionHash = coord_3d.x - coord_3d.y + 0x2000;
break;
}
PaintSessionAddPSToQuadrant(session, ps, positionHash);
PaintSessionAddPSToQuadrant(session, psPtr, positionHash);
session->NextFreePaintStruct++;
return ps;
return psPtr;
}
/**
@ -863,14 +861,14 @@ paint_struct* sub_98197C(
CoordsXYZ offset = { x_offset, y_offset, z_offset };
CoordsXYZ boundBoxSize = { bound_box_length_x, bound_box_length_y, bound_box_length_z };
CoordsXYZ boundBoxOffset = { bound_box_offset_x, bound_box_offset_y, bound_box_offset_z };
paint_struct* ps = sub_9819_c(session, image_id, offset, boundBoxSize, boundBoxOffset);
auto newPS = sub_9819_c(session, image_id, offset, boundBoxSize, boundBoxOffset);
if (ps == nullptr)
if (!newPS.has_value())
{
return nullptr;
}
session->LastRootPS = ps;
auto* ps = session->AllocateRootPaintEntry(std::move(*newPS));
auto attach = CoordsXY{ static_cast<int16_t>(ps->bounds.x), static_cast<int16_t>(ps->bounds.y) }.Rotate(
session->CurrentRotation);
@ -889,8 +887,6 @@ paint_struct* sub_98197C(
int32_t positionHash = attach.x + attach.y;
PaintSessionAddPSToQuadrant(session, ps, positionHash);
session->NextFreePaintStruct++;
return ps;
}
@ -924,16 +920,13 @@ paint_struct* sub_98198C(
CoordsXYZ offset = { x_offset, y_offset, z_offset };
CoordsXYZ boundBoxSize = { bound_box_length_x, bound_box_length_y, bound_box_length_z };
CoordsXYZ boundBoxOffset = { bound_box_offset_x, bound_box_offset_y, bound_box_offset_z };
paint_struct* ps = sub_9819_c(session, image_id, offset, boundBoxSize, boundBoxOffset);
auto ps = sub_9819_c(session, image_id, offset, boundBoxSize, boundBoxOffset);
if (ps == nullptr)
if (!ps.has_value())
{
return nullptr;
}
session->LastRootPS = ps;
session->NextFreePaintStruct++;
return ps;
return session->AllocateRootPaintEntry(std::move(*ps));
}
/**
@ -963,18 +956,16 @@ paint_struct* sub_98199C(
boundBoxOffset.x, boundBoxOffset.y, boundBoxOffset.z);
}
paint_struct* ps = sub_9819_c(session, image_id, offset, boundBoxLength, boundBoxOffset);
auto newPS = sub_9819_c(session, image_id, offset, boundBoxLength, boundBoxOffset);
if (ps == nullptr)
if (!newPS.has_value())
{
return nullptr;
}
paint_struct* old_ps = session->LastRootPS;
auto ps = session->AllocateRootPaintEntry(std::move(*newPS));
old_ps->children = ps;
session->LastRootPS = ps;
session->NextFreePaintStruct++;
return ps;
}
@ -1005,24 +996,19 @@ bool PaintAttachToPreviousAttach(paint_session* session, uint32_t image_id, int1
return PaintAttachToPreviousPS(session, image_id, x, y);
}
if (session->NextFreePaintStruct >= session->EndOfPaintStructArray)
if (session->NoPaintStructsAvailable())
{
return false;
}
attached_paint_struct* ps = &session->NextFreePaintStruct->attached;
ps->image_id = image_id;
ps->x = x;
ps->y = y;
ps->flags = 0;
attached_paint_struct ps;
ps.image_id = image_id;
ps.x = x;
ps.y = y;
ps.flags = 0;
ps.next = nullptr;
attached_paint_struct* previousAttachedPS = session->LastAttachedPS;
ps->next = nullptr;
previousAttachedPS->next = ps;
session->LastAttachedPS = ps;
session->NextFreePaintStruct++;
previousAttachedPS->next = session->AllocateAttachedPaintEntry(std::move(ps));
return true;
}
@ -1037,16 +1023,16 @@ bool PaintAttachToPreviousAttach(paint_session* session, uint32_t image_id, int1
*/
bool PaintAttachToPreviousPS(paint_session* session, uint32_t image_id, int16_t x, int16_t y)
{
if (session->NextFreePaintStruct >= session->EndOfPaintStructArray)
if (session->NoPaintStructsAvailable())
{
return false;
}
attached_paint_struct* ps = &session->NextFreePaintStruct->attached;
attached_paint_struct ps;
ps->image_id = image_id;
ps->x = x;
ps->y = y;
ps->flags = 0;
ps.image_id = image_id;
ps.x = x;
ps.y = y;
ps.flags = 0;
paint_struct* masterPs = session->LastRootPS;
if (masterPs == nullptr)
@ -1054,14 +1040,11 @@ bool PaintAttachToPreviousPS(paint_session* session, uint32_t image_id, int16_t
return false;
}
session->NextFreePaintStruct++;
auto* psPtr = session->AllocateAttachedPaintEntry(std::move(ps));
attached_paint_struct* oldFirstAttached = masterPs->attached_ps;
masterPs->attached_ps = ps;
ps->next = oldFirstAttached;
session->LastAttachedPS = ps;
masterPs->attached_ps = psPtr;
psPtr->next = oldFirstAttached;
return true;
}
@ -1080,19 +1063,19 @@ void PaintFloatingMoneyEffect(
paint_session* session, money32 amount, rct_string_id string_id, int16_t y, int16_t z, int8_t y_offsets[], int16_t offset_x,
uint32_t rotation)
{
if (session->NextFreePaintStruct >= session->EndOfPaintStructArray)
if (session->NoPaintStructsAvailable())
{
return;
}
paint_string_struct* ps = &session->NextFreePaintStruct->string;
ps->string_id = string_id;
ps->next = nullptr;
ps->args[0] = amount;
ps->args[1] = y;
ps->args[2] = 0;
ps->args[3] = 0;
ps->y_offsets = reinterpret_cast<uint8_t*>(y_offsets);
paint_string_struct ps;
ps.string_id = string_id;
ps.next = nullptr;
ps.args[0] = amount;
ps.args[1] = y;
ps.args[2] = 0;
ps.args[3] = 0;
ps.y_offsets = reinterpret_cast<uint8_t*>(y_offsets);
const CoordsXYZ position = {
session->SpritePosition.x,
@ -1101,20 +1084,10 @@ void PaintFloatingMoneyEffect(
};
const auto coord = translate_3d_to_2d_with_z(rotation, position);
ps->x = coord.x + offset_x;
ps->y = coord.y;
ps.x = coord.x + offset_x;
ps.y = coord.y;
session->NextFreePaintStruct++;
if (session->LastPSString == nullptr)
{
session->PSStringHead = ps;
}
else
{
session->LastPSString->next = ps;
}
session->LastPSString = ps;
session->AllocatePaintString(std::move(ps));
}
/**

View File

@ -169,6 +169,43 @@ struct paint_session
uint8_t Unk141E9DB;
uint16_t WaterHeight;
uint32_t TrackColours[4];
constexpr bool NoPaintStructsAvailable() noexcept
{
return NextFreePaintStruct >= EndOfPaintStructArray;
}
constexpr paint_struct* AllocateRootPaintEntry(paint_struct&& entry) noexcept
{
NextFreePaintStruct->basic = entry;
LastRootPS = &NextFreePaintStruct->basic;
NextFreePaintStruct++;
return LastRootPS;
}
constexpr attached_paint_struct* AllocateAttachedPaintEntry(attached_paint_struct&& entry) noexcept
{
NextFreePaintStruct->attached = entry;
LastAttachedPS = &NextFreePaintStruct->attached;
NextFreePaintStruct++;
return LastAttachedPS;
}
constexpr paint_string_struct* AllocatePaintString(paint_string_struct&& entry) noexcept
{
NextFreePaintStruct->string = entry;
if (LastPSString == nullptr)
{
PSStringHead = &NextFreePaintStruct->string;
}
else
{
LastPSString->next = &NextFreePaintStruct->string;
}
LastPSString = &NextFreePaintStruct->string;
NextFreePaintStruct++;
return LastPSString;
}
};
extern paint_session gPaintSession;