mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fixed shader formatting in applytransparency.frag (#21071)
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@ -7,7 +7,7 @@ uniform usampler2D uTransparentTex;
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uniform sampler2D uTransparentDepth;
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uniform usampler2D uPaletteTex;
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uniform usampler2D uBlendPaletteTex;
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// clang-format off
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// clang-format on
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in vec2 fTextureCoordinate;
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