Merge branch 'master' of https://github.com/vanderkleij/OpenRCT2 into vanderkleij-master

This commit is contained in:
IntelOrca 2014-09-04 23:17:37 +01:00
commit 4de8808fdb
3 changed files with 54 additions and 8 deletions

View File

@ -104,4 +104,48 @@ void reset_0x69EBE4(){
spr->unknown.var_02 = ax;
}
}
}
/*
* rct2: 0x0069EC6B
* bl: unclear what this does
*/
rct_sprite *create_sprite(uint8 bl)
{
int ecx = 0xA;
if ((bl & 2 != 0))
{
// 69EC96;
uint16 cx = 0x12C - RCT2_GLOBAL(0x13573CE, uint16);
if (cx >= RCT2_GLOBAL(0x13573C8, uint16))
{
return NULL;
}
ecx = 6;
}
else if (RCT2_GLOBAL(0x13573C8, uint16) <= 0)
{
return NULL;
}
rct_unk_sprite *sprite = &g_sprite_list[RCT2_GLOBAL(RCT2_ADDRESS_SPRITES_NEXT_INDEX, uint16)];
RCT2_CALLPROC_X(0x0069ED0B, 0, 0, ecx, 0, (int)sprite, 0, 0);
sprite->x = SPRITE_LOCATION_NULL;
sprite->y = SPRITE_LOCATION_NULL;
sprite->z = 0;
sprite->name_string_idx = 0;
sprite->var_14 = 0x10;
sprite->pad_09 = 0x14;
sprite->var_15 = 0x8;
sprite->pad_0C[0] = 0x0;
sprite->var_16 = SPRITE_LOCATION_NULL;
sprite->var_02 = RCT2_GLOBAL(0xF3EF60, uint16);
RCT2_GLOBAL(0xF3EF60, uint16) = sprite->sprite_index;
return sprite;
}

View File

@ -49,12 +49,15 @@ typedef struct {
sint16 x; // 0x0E
sint16 y; // 0x10
sint16 z; // 0x12
uint16 pad_14;
uint8 var_14; // 0x14
uint8 var_15; // 0x15
sint16 var_16; //x related
sint16 var_18; //y related
sint16 var_1A; //x related
sint16 var_1C; //y related
uint8 sprite_direction; //direction of sprite?
uint8 sprite_direction; //direction of sprite? 0x1e
uint8 pad_1F[3]; // 0x1f
uint16 name_string_idx; // 0x22
} rct_unk_sprite;
typedef struct {
@ -86,6 +89,7 @@ typedef union {
extern rct_sprite* g_sprite_list;
void create_balloon(int x, int y, int z, int colour);
rct_sprite *create_sprite(uint8 bl);
void reset_sprite_list();
void reset_0x69EBE4();

View File

@ -111,14 +111,12 @@ void game_command_hire_new_staff_member(int* eax, int* ebx, int* ecx, int* edx,
int newStaffId = i;
int _eax, _ebx, _ecx = _cx, _edx, _esi, _edi, _ebp;
_esi = 0;
int _eax, _ebx, _ecx = _cx, _edx, _edi, _ebp;
_ebx = _bl;
RCT2_CALLFUNC_X(0x0069EC6B, &_eax, &_ebx, &_ecx, &_edx, &_esi, &_edi, &_ebp);
rct_peep* newPeep = (rct_peep*)_esi;
//if ((newPeep = create_peep_sprite(_bl)) == NULL)
if (_esi == 0)
rct_peep* newPeep = create_sprite(_bl);
if (newPeep == NULL)
{
*ebx = 0x80000000;
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_TOO_MANY_PEOPLE_IN_GAME;