mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge branch 'master' of https://github.com/vanderkleij/OpenRCT2 into vanderkleij-master
This commit is contained in:
commit
4de8808fdb
44
src/sprite.c
44
src/sprite.c
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@ -104,4 +104,48 @@ void reset_0x69EBE4(){
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spr->unknown.var_02 = ax;
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}
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}
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}
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/*
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* rct2: 0x0069EC6B
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* bl: unclear what this does
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*/
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rct_sprite *create_sprite(uint8 bl)
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{
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int ecx = 0xA;
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if ((bl & 2 != 0))
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{
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// 69EC96;
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uint16 cx = 0x12C - RCT2_GLOBAL(0x13573CE, uint16);
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if (cx >= RCT2_GLOBAL(0x13573C8, uint16))
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{
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return NULL;
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}
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ecx = 6;
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}
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else if (RCT2_GLOBAL(0x13573C8, uint16) <= 0)
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{
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return NULL;
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}
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rct_unk_sprite *sprite = &g_sprite_list[RCT2_GLOBAL(RCT2_ADDRESS_SPRITES_NEXT_INDEX, uint16)];
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RCT2_CALLPROC_X(0x0069ED0B, 0, 0, ecx, 0, (int)sprite, 0, 0);
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sprite->x = SPRITE_LOCATION_NULL;
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sprite->y = SPRITE_LOCATION_NULL;
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sprite->z = 0;
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sprite->name_string_idx = 0;
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sprite->var_14 = 0x10;
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sprite->pad_09 = 0x14;
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sprite->var_15 = 0x8;
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sprite->pad_0C[0] = 0x0;
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sprite->var_16 = SPRITE_LOCATION_NULL;
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sprite->var_02 = RCT2_GLOBAL(0xF3EF60, uint16);
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RCT2_GLOBAL(0xF3EF60, uint16) = sprite->sprite_index;
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return sprite;
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}
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@ -49,12 +49,15 @@ typedef struct {
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sint16 x; // 0x0E
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sint16 y; // 0x10
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sint16 z; // 0x12
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uint16 pad_14;
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uint8 var_14; // 0x14
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uint8 var_15; // 0x15
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sint16 var_16; //x related
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sint16 var_18; //y related
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sint16 var_1A; //x related
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sint16 var_1C; //y related
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uint8 sprite_direction; //direction of sprite?
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uint8 sprite_direction; //direction of sprite? 0x1e
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uint8 pad_1F[3]; // 0x1f
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uint16 name_string_idx; // 0x22
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} rct_unk_sprite;
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typedef struct {
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@ -86,6 +89,7 @@ typedef union {
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extern rct_sprite* g_sprite_list;
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void create_balloon(int x, int y, int z, int colour);
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rct_sprite *create_sprite(uint8 bl);
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void reset_sprite_list();
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void reset_0x69EBE4();
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10
src/staff.c
10
src/staff.c
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@ -111,14 +111,12 @@ void game_command_hire_new_staff_member(int* eax, int* ebx, int* ecx, int* edx,
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int newStaffId = i;
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int _eax, _ebx, _ecx = _cx, _edx, _esi, _edi, _ebp;
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_esi = 0;
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int _eax, _ebx, _ecx = _cx, _edx, _edi, _ebp;
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_ebx = _bl;
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RCT2_CALLFUNC_X(0x0069EC6B, &_eax, &_ebx, &_ecx, &_edx, &_esi, &_edi, &_ebp);
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rct_peep* newPeep = (rct_peep*)_esi;
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//if ((newPeep = create_peep_sprite(_bl)) == NULL)
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if (_esi == 0)
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rct_peep* newPeep = create_sprite(_bl);
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if (newPeep == NULL)
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{
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*ebx = 0x80000000;
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_TOO_MANY_PEOPLE_IN_GAME;
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