add S6 exporter

This commit is contained in:
Ted John 2016-05-08 01:22:32 +01:00
parent 9a61d8c885
commit 4eb7a7ee0e
8 changed files with 395 additions and 99 deletions

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@ -112,6 +112,7 @@
<ClCompile Include="src\rct1\S4Importer.cpp" />
<ClCompile Include="src\rct1\Tables.cpp" />
<ClCompile Include="src\rct2.c" />
<ClCompile Include="src\rct2\S6Exporter.cpp" />
<ClCompile Include="src\rct2\S6Importer.cpp" />
<ClCompile Include="src\ride\cable_lift.c" />
<ClCompile Include="src\ride\coaster\air_powered_vertical_coaster.c" />
@ -371,6 +372,7 @@
<ClInclude Include="src\rct1\Tables.h" />
<ClInclude Include="src\rct1\S4Importer.h" />
<ClInclude Include="src\rct2.h" />
<ClInclude Include="src\rct2\S6Exporter.h" />
<ClInclude Include="src\rct2\S6Importer.h" />
<ClInclude Include="src\ride\cable_lift.h" />
<ClInclude Include="src\ride\ride.h" />

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@ -271,6 +271,7 @@
<ClCompile Include="src\ride\gentle\spiral_slide.c" />
<ClCompile Include="src\ride\vehicle_paint.c" />
<ClCompile Include="src\rct2\S6Importer.cpp" />
<ClCompile Include="src\rct2\S6Exporter.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resources\resource.h" />
@ -384,6 +385,7 @@
<ClInclude Include="src\world\water.h" />
<ClInclude Include="src\ride\vehicle_paint.h" />
<ClInclude Include="src\rct2\S6Importer.h" />
<ClInclude Include="src\rct2\S6Exporter.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resources\OpenRCT2.rc" />

332
src/rct2/S6Exporter.cpp Normal file
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@ -0,0 +1,332 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/Exception.hpp"
#include "../core/IStream.hpp"
#include "../core/String.hpp"
#include "S6Exporter.h"
extern "C"
{
#include "../config.h"
#include "../game.h"
#include "../interface/viewport.h"
#include "../interface/window.h"
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../management/finance.h"
#include "../management/marketing.h"
#include "../management/news_item.h"
#include "../management/research.h"
#include "../object.h"
#include "../openrct2.h"
#include "../peep/staff.h"
#include "../ride/ride.h"
#include "../ride/ride_ratings.h"
#include "../scenario.h"
#include "../util/sawyercoding.h"
#include "../world/climate.h"
#include "../world/map_animation.h"
#include "../world/park.h"
}
S6Exporter::S6Exporter()
{
memset(&_s6, 0, sizeof(_s6));
}
void S6Exporter::SaveGame(const utf8 * path)
{
SDL_RWops * rw = SDL_RWFromFile(path, "rb");
if (rw == nullptr)
{
throw IOException("Unable to write to destination file.");
}
SaveGame(rw);
SDL_RWclose(rw);
}
void S6Exporter::SaveGame(SDL_RWops *rw)
{
Save(rw, false);
}
void S6Exporter::SaveScenario(const utf8 * path)
{
SDL_RWops * rw = SDL_RWFromFile(path, "rb");
if (rw == nullptr)
{
throw IOException("Unable to write to destination file.");
}
SaveGame(rw);
SDL_RWclose(rw);
}
void S6Exporter::SaveScenario(SDL_RWops *rw)
{
Save(rw, true);
}
void S6Exporter::Save(SDL_RWops * rw, bool isScenario)
{
_s6.header.type = isScenario ? S6_TYPE_SAVEDGAME : S6_TYPE_SCENARIO;
_s6.header.num_packed_objects = scenario_get_num_packed_objects_to_write();
_s6.header.version = S6_RCT2_VERSION;
_s6.header.magic_number = S6_MAGIC_NUMBER;
uint8 * buffer = (uint8 *)malloc(0x600000);
if (buffer == NULL)
{
log_error("Unable to allocate enough space for a write buffer.");
throw Exception("Unable to allocate memory.");
}
sawyercoding_chunk_header chunkHeader;
int encodedLength;
// 0: Write header chunk
chunkHeader.encoding = CHUNK_ENCODING_ROTATE;
chunkHeader.length = sizeof(rct_s6_header);
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.header, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 1: Write scenario info chunk
if (_s6.header.type == S6_TYPE_SCENARIO)
{
chunkHeader.encoding = CHUNK_ENCODING_ROTATE;
chunkHeader.length = sizeof(rct_s6_info);
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.info, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
}
// 2: Write packed objects
if (_s6.header.num_packed_objects > 0)
{
if (!scenario_write_packed_objects(rw))
{
free(buffer);
throw Exception("Unable to pack objects.");
}
}
// 3: Write available objects chunk
chunkHeader.encoding = CHUNK_ENCODING_ROTATE;
chunkHeader.length = 721 * sizeof(rct_object_entry);
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)_s6.objects, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 4: Misc fields (data, rand...) chunk
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 16;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.elapsed_months, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 5: Map elements + sprites and other fields chunk
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 0x180000;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)_s6.map_elements, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
if (_s6.header.type == S6_TYPE_SCENARIO)
{
// 6:
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 0x27104C;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.dword_010E63B8, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 7:
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 4;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.guests_in_park, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 8:
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 8;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.last_guests_in_park, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 9:
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 2;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.park_rating, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 10:
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 1082;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.active_research_types, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 11:
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 16;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.current_expenditure, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 12:
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 4;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.park_value, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
// 13:
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 0x761E8;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.completed_company_value, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
}
else
{
// 6: Everything else...
chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
chunkHeader.length = 0x2E8570;
encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.dword_010E63B8, chunkHeader);
SDL_RWwrite(rw, buffer, encodedLength, 1);
}
free(buffer);
// Determine number of bytes written
size_t fileSize = (size_t)SDL_RWtell(rw);
SDL_RWseek(rw, 0, RW_SEEK_SET);
// Read all written bytes back into a single buffer
buffer = (uint8 *)malloc(fileSize);
SDL_RWread(rw, buffer, fileSize, 1);
uint32 checksum = sawyercoding_calculate_checksum(buffer, fileSize);
free(buffer);
// Append the checksum
SDL_RWseek(rw, fileSize, RW_SEEK_SET);
SDL_RWwrite(rw, &checksum, sizeof(uint32), 1);
}
void S6Exporter::Export()
{
_s6.info = *(RCT2_ADDRESS(0x0141F570, rct_s6_info));
for (int i = 0; i < 721; i++)
{
rct_object_entry_extended *entry = &(RCT2_ADDRESS(0x00F3F03C, rct_object_entry_extended)[i]);
if (gObjectList[i] == (void *)0xFFFFFFFF)
{
memset(&_s6.objects[i], 0xFF, sizeof(rct_object_entry));
}
else
{
_s6.objects[i] = *((rct_object_entry*)entry);
}
}
_s6.elapsed_months = gDateMonthsElapsed;
_s6.current_day = gDateMonthTicks;
_s6.scenario_ticks = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32);
_s6.scenario_srand_0 = gScenarioSrand0;
_s6.scenario_srand_1 = gScenarioSrand1;
memcpy(&_s6.elapsed_months, (void*)0x00F663A8, 16);
memcpy(_s6.map_elements, (void*)0x00F663B8, 0x180000);
memcpy(&_s6.dword_010E63B8, (void*)0x010E63B8, 0x2E8570);
String::Set(_s6.scenario_filename, sizeof(_s6.scenario_filename), _scenarioFileName);
scenario_fix_ghosts(&_s6);
game_convert_strings_to_rct2(&_s6);
}
extern "C"
{
// Save game state without modifying any of the state for multiplayer
int scenario_save_network(SDL_RWops * rw)
{
// Set saved view
sint16 viewX, viewY;
uint8 viewZoom, viewRotation;
rct_window * w = window_get_main();
if (w != nullptr)
{
rct_viewport *viewport = w->viewport;
viewX = viewport->view_width / 2 + viewport->view_x;
viewY = viewport->view_height / 2 + viewport->view_y;
viewZoom = viewport->zoom;
viewRotation = get_current_rotation();
}
else
{
viewX = 0;
viewY = 0;
viewZoom = 0;
viewRotation = 0;
}
gSavedViewX = viewX;
gSavedViewY = viewY;
gSavedViewZoom = viewZoom;
gSavedViewRotation = viewRotation;
bool result = false;
auto s6exporter = new S6Exporter();
try
{
s6exporter->Export();
s6exporter->SaveGame(rw);
result = true;
}
catch (Exception)
{
}
delete s6exporter;
if (!result)
{
return 0;
}
reset_loaded_objects();
// Write other data not in normal save files
SDL_WriteLE32(rw, gGamePaused);
SDL_WriteLE32(rw, _guestGenerationProbability);
SDL_WriteLE32(rw, _suggestedGuestMaximum);
SDL_WriteU8(rw, gCheatsSandboxMode);
SDL_WriteU8(rw, gCheatsDisableClearanceChecks);
SDL_WriteU8(rw, gCheatsDisableSupportLimits);
SDL_WriteU8(rw, gCheatsDisableTrainLengthLimit);
SDL_WriteU8(rw, gCheatsShowAllOperatingModes);
SDL_WriteU8(rw, gCheatsShowVehiclesFromOtherTrackTypes);
SDL_WriteU8(rw, gCheatsFastLiftHill);
SDL_WriteU8(rw, gCheatsDisableBrakesFailure);
SDL_WriteU8(rw, gCheatsDisableAllBreakdowns);
SDL_WriteU8(rw, gCheatsUnlockAllPrices);
SDL_WriteU8(rw, gCheatsBuildInPauseMode);
SDL_WriteU8(rw, gCheatsIgnoreRideIntensity);
SDL_WriteU8(rw, gCheatsDisableVandalism);
SDL_WriteU8(rw, gCheatsDisableLittering);
SDL_WriteU8(rw, gCheatsNeverendingMarketing);
SDL_WriteU8(rw, gCheatsFreezeClimate);
gfx_invalidate_screen();
return 1;
}
}

46
src/rct2/S6Exporter.h Normal file
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@ -0,0 +1,46 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "../common.h"
extern "C"
{
#include "../scenario.h"
}
/**
* Class to export RollerCoaster Tycoon 2 scenarios (*.SC6) and saved games (*.SV6).
*/
class S6Exporter
{
public:
bool ExportObjects;
S6Exporter();
void SaveGame(const utf8 * path);
void SaveGame(SDL_RWops *rw);
void SaveScenario(const utf8 * path);
void SaveScenario(SDL_RWops *rw);
void Export();
private:
rct_s6_data _s6;
void Save(SDL_RWops *rw, bool isScenario);
};

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@ -54,7 +54,8 @@ S6Importer::S6Importer()
void S6Importer::LoadSavedGame(const utf8 * path)
{
SDL_RWops * rw = SDL_RWFromFile(path, "rb");
if (rw == nullptr) {
if (rw == nullptr)
{
throw IOException("Unable to open SV6.");
}
@ -77,7 +78,8 @@ void S6Importer::LoadSavedGame(const utf8 * path)
void S6Importer::LoadScenario(const utf8 * path)
{
SDL_RWops * rw = SDL_RWFromFile(path, "rb");
if (rw == nullptr) {
if (rw == nullptr)
{
throw IOException("Unable to open SV6.");
}
@ -452,7 +454,7 @@ extern "C"
catch (IOException)
{
gErrorType = ERROR_TYPE_FILE_LOAD;
gErrorStringId = STR_UNABLE_TO_LOAD_FILE;
gErrorStringId = STR_GAME_SAVE_FAILED;
}
catch (Exception)
{

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@ -17,7 +17,6 @@
#pragma once
#include "../common.h"
#include "../core/List.hpp"
extern "C"
{

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@ -55,7 +55,7 @@ const rct_string_id ScenarioCategoryStringIds[SCENARIO_CATEGORY_COUNT] = {
};
static char _scenarioPath[MAX_PATH];
static const char *_scenarioFileName = "";
const char *_scenarioFileName = "";
char *gScenarioName = RCT2_ADDRESS(RCT2_ADDRESS_SCENARIO_NAME, char);
char *gScenarioDetails = RCT2_ADDRESS(RCT2_ADDRESS_SCENARIO_DETAILS, char);
@ -789,9 +789,9 @@ static void sub_674BCF()
}
/**
* Modifys the given S6 data so that ghost elements, rides with no track elements or unused banners / user strings are saved.
* Modifies the given S6 data so that ghost elements, rides with no track elements or unused banners / user strings are saved.
*/
static void scenario_fix_ghosts(rct_s6_data *s6)
void scenario_fix_ghosts(rct_s6_data *s6)
{
// Remove all ghost elements
size_t mapElementTotalSize = MAX_MAP_ELEMENTS * sizeof(rct_map_element);
@ -928,98 +928,6 @@ int scenario_save(SDL_RWops* rw, int flags)
return 1;
}
// Save game state without modifying any of the state for multiplayer
int scenario_save_network(SDL_RWops* rw)
{
rct_window *w;
rct_viewport *viewport;
int viewX, viewY, viewZoom, viewRotation;
/*map_reorganise_elements();
reset_0x69EBE4();
sprite_clear_all_unused();
sub_677552();
sub_674BCF();*/
// Set saved view
w = window_get_main();
if (w != NULL) {
viewport = w->viewport;
viewX = viewport->view_width / 2 + viewport->view_x;
viewY = viewport->view_height / 2 + viewport->view_y;
viewZoom = viewport->zoom;
viewRotation = get_current_rotation();
} else {
viewX = 0;
viewY = 0;
viewZoom = 0;
viewRotation = 0;
}
gSavedViewX = viewX;
gSavedViewY = viewY;
gSavedViewZoom = viewZoom;
gSavedViewRotation = viewRotation;
// Prepare S6
rct_s6_data *s6 = malloc(sizeof(rct_s6_data));
s6->header.type = S6_TYPE_SAVEDGAME;
s6->header.num_packed_objects = scenario_get_num_packed_objects_to_write();
s6->header.version = S6_RCT2_VERSION;
s6->header.magic_number = S6_MAGIC_NUMBER;
memcpy(&s6->info, (rct_s6_info*)0x0141F570, sizeof(rct_s6_info));
for (int i = 0; i < 721; i++) {
rct_object_entry_extended *entry = &(RCT2_ADDRESS(0x00F3F03C, rct_object_entry_extended)[i]);
if (gObjectList[i] == (void *)0xFFFFFFFF) {
memset(&s6->objects[i], 0xFF, sizeof(rct_object_entry));
} else {
s6->objects[i] = *((rct_object_entry*)entry);
}
}
memcpy(&s6->elapsed_months, (void*)0x00F663A8, 16);
memcpy(s6->map_elements, (void*)0x00F663B8, 0x180000);
memcpy(&s6->dword_010E63B8, (void*)0x010E63B8, 0x2E8570);
safe_strcpy(s6->scenario_filename, _scenarioFileName, sizeof(s6->scenario_filename));
scenario_fix_ghosts(s6);
game_convert_strings_to_rct2(s6);
scenario_save_s6(rw, s6);
free(s6);
reset_loaded_objects();
// Write other data not in normal save files
SDL_WriteLE32(rw, gGamePaused);
SDL_WriteLE32(rw, _guestGenerationProbability);
SDL_WriteLE32(rw, _suggestedGuestMaximum);
SDL_WriteU8(rw, gCheatsSandboxMode);
SDL_WriteU8(rw, gCheatsDisableClearanceChecks);
SDL_WriteU8(rw, gCheatsDisableSupportLimits);
SDL_WriteU8(rw, gCheatsDisableTrainLengthLimit);
SDL_WriteU8(rw, gCheatsShowAllOperatingModes);
SDL_WriteU8(rw, gCheatsShowVehiclesFromOtherTrackTypes);
SDL_WriteU8(rw, gCheatsFastLiftHill);
SDL_WriteU8(rw, gCheatsDisableBrakesFailure);
SDL_WriteU8(rw, gCheatsDisableAllBreakdowns);
SDL_WriteU8(rw, gCheatsUnlockAllPrices);
SDL_WriteU8(rw, gCheatsBuildInPauseMode);
SDL_WriteU8(rw, gCheatsIgnoreRideIntensity);
SDL_WriteU8(rw, gCheatsDisableVandalism);
SDL_WriteU8(rw, gCheatsDisableLittering);
SDL_WriteU8(rw, gCheatsNeverendingMarketing);
SDL_WriteU8(rw, gCheatsFreezeClimate);
gfx_invalidate_screen();
return 1;
}
bool scenario_save_s6(SDL_RWops* rw, rct_s6_data *s6)
{
uint8 *buffer;

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@ -455,6 +455,8 @@ extern char gScenarioSavePath[MAX_PATH];
extern int gFirstTimeSave;
extern uint32 gLastAutoSaveTick;
extern const char *_scenarioFileName;
bool scenario_scores_save();
void scenario_load_list();
void scenario_list_dispose();
@ -473,6 +475,9 @@ int scenario_prepare_for_save();
int scenario_save(SDL_RWops* rw, int flags);
int scenario_save_network(SDL_RWops* rw);
bool scenario_save_s6(SDL_RWops* rw, rct_s6_data *s6);
int scenario_get_num_packed_objects_to_write();
int scenario_write_packed_objects(SDL_RWops* rw);
void scenario_fix_ghosts(rct_s6_data *s6);
void scenario_set_filename(const char *value);
void scenario_failure();
void scenario_success();