Trying to solve gfx issues

This commit is contained in:
Duncan Frost 2014-08-14 20:55:14 +01:00
parent 1060c54674
commit 4ec0920968
1 changed files with 24 additions and 17 deletions

View File

@ -818,11 +818,12 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
*/
void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_pointer, uint8* palette_pointer, rct_drawpixelinfo *dpi, int image_type, int source_y_start, int height, int source_x_start, int width){
int zoom_level = dpi->zoom_level;
int zoom_amount = 1 << zoom_level;
uint8* next_source_pointer;
uint8* next_dest_pointer = dest_bits_pointer;
//For every line in the image
for (int y = source_y_start; y < (height + source_y_start); y += (1<<zoom_level)){
for (int y = source_y_start; y < (height + source_y_start); y += zoom_amount){
//The first part of the source pointer is a list of offsets to different lines
//This will move the pointer to the correct source line.
@ -852,7 +853,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
if (x_start > 0){
//Since the start is positive
//We need to move the drawing surface to the correct position
dest_pointer += x_start >> zoom_level;
dest_pointer += x_start / zoom_amount;
}
else{
//If the start is negative we require to remove part of the image.
@ -879,7 +880,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
//Finally after all those checks, copy the image onto the drawing surface
//If the image type is not a basic one we require to mix the pixels
if (image_type & IMAGE_TYPE_USE_PALETTE){//In the .exe these are all unraveled loops
for (; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
for (; no_pixels > 0; no_pixels -= zoom_amount, source_pointer += zoom_amount, dest_pointer++){
uint8 al = *source_pointer;
uint8 ah = *dest_pointer;
if (image_type & IMAGE_TYPE_MIX_BACKGROUND)
@ -893,7 +894,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
//Doesnt use source pointer ??? mix with background only?
//Not Tested
for (; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++){
for (; no_pixels > 0; no_pixels -= zoom_amount, dest_pointer++){
uint8 pixel = *dest_pointer;
pixel = palette_pointer[pixel];
*dest_pointer = pixel;
@ -901,14 +902,14 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
}
else
{
for (; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
for (; no_pixels > 0; no_pixels -= zoom_amount, source_pointer += zoom_amount, dest_pointer++){
*dest_pointer = *source_pointer;
}
}
}
//Add a line to the drawing surface pointer
next_dest_pointer += (int)(dpi->width >> zoom_level) + (int)dpi->pitch;
next_dest_pointer += dpi->width / zoom_amount + dpi->pitch;
}
}
@ -1053,13 +1054,17 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
if ( dpi->zoom_level && (g1_source->flags & (1<<5)) ){
return;
}
//Its used super often so we will define it to a seperate variable.
int zoom_level = dpi->zoom_level;
uint16 zoom_mask = 0xFFFF << zoom_level;
int zoom_amount = 1 << zoom_level;
int zoom_mask = 0xFFFFFFFF << zoom_level;
//This will be the height of the drawn image
int height = g1_source->height >> zoom_level;
//This is the start y coordinate on the destination
sint16 dest_start_y = ((sint16)y + g1_source->y_offset - dpi->y) >> zoom_level;
sint16 dest_start_y = ((y + g1_source->y_offset)&zoom_mask) - dpi->y;
dest_start_y /= zoom_amount;
//This is the start y coordinate on the source
int source_start_y = 0;
@ -1073,7 +1078,7 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
return;
}
//The source image will start a further up the image
source_start_y -= dest_start_y<<zoom_level;
source_start_y -= dest_start_y*zoom_amount;
//The destination start is now reset to 0
dest_start_y = 0;
}
@ -1081,10 +1086,10 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
int dest_end_y = dest_start_y + height;
if (dest_end_y > (dpi->height >> zoom_level)){
if (dest_end_y > (dpi->height/zoom_amount)){
//If the destination y is outside of the drawing
//image reduce the height of the image
height -= dest_end_y - (dpi->height >> zoom_level);
height -= dest_end_y - dpi->height / zoom_amount;
}
//If the image no longer has anything to draw
if (height <= 0)return;
@ -1094,8 +1099,10 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
//This is the source start x coordinate
int source_start_x = 0;
//This is the destination start x coordinate
sint16 dest_start_x = ((sint16)x + g1_source->x_offset - dpi->x) >> zoom_level;
sint16 dest_start_x = ((x + g1_source->x_offset) & zoom_mask) - dpi->x;
dest_start_x /= zoom_amount;
if (dest_start_x < 0){
//If the destination is negative reduce the width
//image will cut off the side
@ -1105,17 +1112,17 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
return;
}
//The source start will also need to cut off the side
source_start_x -= dest_start_x<<zoom_level;
source_start_x -= dest_start_x*zoom_amount;
//Reset the destination to 0
dest_start_x = 0;
}
int dest_end_x = dest_start_x + width;
if (dest_end_x > (dpi->width>>zoom_level)){
if (dest_end_x > (dpi->width/zoom_amount)){
//If the destination x is outside of the drawing area
//reduce the image width.
width -= dest_end_x - (dpi->width >> zoom_level);
width -= dest_end_x - (dpi->width / zoom_amount);
//If there is no image to draw.
if (width <= 0)return;
}
@ -1123,7 +1130,7 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
uint8* dest_pointer = (uint8*)dpi->bits;
//Move the pointer to the start point of the destination
dest_pointer += ((dpi->width >> zoom_level) + dpi->pitch)*dest_start_y + dest_start_x;
dest_pointer += ((dpi->width / zoom_amount) + dpi->pitch)*dest_start_y + dest_start_x;
height <<= zoom_level;
width <<= zoom_level;