Fix GameStateSnapshot comparators

This commit is contained in:
Michał Janiszewski 2020-04-06 23:08:23 +02:00 committed by duncanspumpkin
parent b857792f23
commit 50541a2cc7
1 changed files with 3 additions and 1 deletions

View File

@ -233,7 +233,7 @@ struct GameStateSnapshots : public IGameStateSnapshots
COMPARE_FIELD(Peep, nausea_tolerance);
COMPARE_FIELD(Peep, window_invalidate_flags);
COMPARE_FIELD(Peep, paid_on_drink);
for (int i = 0; i < PEEP_MAX_THOUGHTS; i++)
for (int i = 0; i < 16; i++)
{
COMPARE_FIELD(Peep, ride_types_been_on[i]);
}
@ -379,6 +379,8 @@ struct GameStateSnapshots : public IGameStateSnapshots
COMPARE_FIELD(Vehicle, colours_extended);
COMPARE_FIELD(Vehicle, seat_rotation);
COMPARE_FIELD(Vehicle, target_seat_rotation);
COMPARE_FIELD(Vehicle, BoatLocation.x);
COMPARE_FIELD(Vehicle, BoatLocation.y);
}
void CompareSpriteDataLitter(const Litter& spriteBase, const Litter& spriteCmp, GameStateSpriteChange_t& changeData) const