Add missing include and rework to use Coords

This commit is contained in:
duncanspumpkin 2019-02-05 19:27:30 +00:00
parent b2a1cb9639
commit 50b241d20d
1 changed files with 7 additions and 8 deletions

View File

@ -16,6 +16,7 @@
#include "../ui/UiContext.h"
#include "../windows/Intent.h"
#include "../world/Banner.h"
#include "../world/Scenery.h"
#include "../world/Sprite.h"
#include "GameAction.h"
@ -58,8 +59,7 @@ public:
rct_banner* banner = &gBanners[_bannerIndex];
int32_t x = banner->x << 5;
int32_t y = banner->y << 5;
CoordsXY coords{ banner->x * 32, banner->y * 32 };
if (_isLarge)
{
@ -77,7 +77,7 @@ public:
}
else
{
TileElement* tileElement = map_get_first_element_at(x / 32, y / 32);
TileElement* tileElement = map_get_first_element_at(coords.x / 32, coords.y / 32);
bool wallFound = false;
do
{
@ -107,14 +107,13 @@ public:
{
rct_banner* banner = &gBanners[_bannerIndex];
int32_t x = banner->x << 5;
int32_t y = banner->y << 5;
CoordsXY coords{ banner->x * 32, banner->y * 32 };
if (_isLarge)
{
TileElement* tileElement = banner_get_tile_element((BannerIndex)_bannerIndex);
if (!sign_set_colour(
banner->x * 32, banner->y * 32, tileElement->base_height, tileElement->GetDirection(),
coords.x, coords.y, tileElement->base_height, tileElement->GetDirection(),
tileElement->AsLargeScenery()->GetSequenceIndex(), _mainColour, _textColour))
{
return MakeResult(GA_ERROR::UNKNOWN, STR_NONE);
@ -122,10 +121,10 @@ public:
}
else
{
TileElement* tileElement = map_get_first_element_at(x / 32, y / 32);
TileElement* tileElement = map_get_first_element_at(coords.x / 32, coords.y / 32);
tileElement->AsWall()->SetPrimaryColour(_mainColour);
tileElement->AsWall()->SetSecondaryColour(_textColour);
map_invalidate_tile(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8);
map_invalidate_tile(coords.x, coords.y, tileElement->base_height * 8, tileElement->clearance_height * 8);
}
auto intent = Intent(INTENT_ACTION_UPDATE_BANNER);