mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fix formatting
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356a0e5e91
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5280728760
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@ -103,9 +103,9 @@ enum GAME_COMMAND
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enum : uint32_t
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{
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GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
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GAME_COMMAND_FLAG_REPLAY = (1 << 1), // Command was issued from replay manager.
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GAME_COMMAND_FLAG_2 = (1 << 2), // Unused
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GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
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GAME_COMMAND_FLAG_REPLAY = (1 << 1), // Command was issued from replay manager.
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GAME_COMMAND_FLAG_2 = (1 << 2), // Unused
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GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused
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GAME_COMMAND_FLAG_4 = (1 << 4), // Unused
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GAME_COMMAND_FLAG_NO_SPEND = (1 << 5), // Game command is not networked
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@ -1474,7 +1474,8 @@ void ride_remove_provisional_track_piece()
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auto trackRemoveAction = TrackRemoveAction{ trackType,
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trackSequence,
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{ next_track.x, next_track.y, z, static_cast<Direction>(direction) } };
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trackRemoveAction.SetFlags(GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
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trackRemoveAction.SetFlags(
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GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
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GameActions::Execute(&trackRemoveAction);
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}
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}
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@ -1183,7 +1183,8 @@ static int32_t track_design_place_maze(rct_track_td6* td6, int16_t x, int16_t y,
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{
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if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
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{
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flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
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flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
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| GAME_COMMAND_FLAG_NO_SPEND;
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}
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else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST)
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{
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@ -1217,7 +1218,8 @@ static int32_t track_design_place_maze(rct_track_td6* td6, int16_t x, int16_t y,
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{
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if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
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{
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flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
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flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
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| GAME_COMMAND_FLAG_NO_SPEND;
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}
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else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST)
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{
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@ -1324,7 +1326,8 @@ static int32_t track_design_place_maze(rct_track_td6* td6, int16_t x, int16_t y,
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{
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ride_action_modify(
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ride, RIDE_MODIFY_DEMOLISH,
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GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
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GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
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| GAME_COMMAND_FLAG_GHOST);
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}
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gTrackPreviewOrigin.x = x;
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@ -1563,7 +1566,8 @@ static bool track_design_place_ride(rct_track_td6* td6, int16_t x, int16_t y, in
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uint8_t flags = GAME_COMMAND_FLAG_APPLY;
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if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
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{
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flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
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flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
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| GAME_COMMAND_FLAG_NO_SPEND;
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}
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if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST)
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{
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@ -229,7 +229,8 @@ void footpath_provisional_remove()
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footpath_remove(
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gFootpathProvisionalPosition.x, gFootpathProvisionalPosition.y, gFootpathProvisionalPosition.z,
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GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
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GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
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| GAME_COMMAND_FLAG_GHOST);
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}
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}
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@ -189,7 +189,8 @@ void scenery_remove_ghost_tool_placement()
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gSceneryGhostType &= ~SCENERY_GHOST_FLAG_0;
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auto removeSceneryAction = SmallSceneryRemoveAction(x, y, z, gSceneryQuadrant, gSceneryPlaceObject);
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removeSceneryAction.SetFlags(GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
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removeSceneryAction.SetFlags(
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GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
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removeSceneryAction.Execute();
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}
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@ -229,7 +230,8 @@ void scenery_remove_ghost_tool_placement()
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auto removeSceneryAction = LargeSceneryRemoveAction(x, y, z, gSceneryPlaceRotation, 0);
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removeSceneryAction.SetFlags(
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GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
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GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
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| GAME_COMMAND_FLAG_NO_SPEND);
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removeSceneryAction.Execute();
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}
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