Fix formatting

This commit is contained in:
duncanspumpkin 2019-04-02 18:17:37 +01:00
parent 356a0e5e91
commit 5280728760
5 changed files with 19 additions and 11 deletions

View File

@ -103,9 +103,9 @@ enum GAME_COMMAND
enum : uint32_t
{
GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
GAME_COMMAND_FLAG_REPLAY = (1 << 1), // Command was issued from replay manager.
GAME_COMMAND_FLAG_2 = (1 << 2), // Unused
GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved
GAME_COMMAND_FLAG_REPLAY = (1 << 1), // Command was issued from replay manager.
GAME_COMMAND_FLAG_2 = (1 << 2), // Unused
GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused
GAME_COMMAND_FLAG_4 = (1 << 4), // Unused
GAME_COMMAND_FLAG_NO_SPEND = (1 << 5), // Game command is not networked

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@ -1474,7 +1474,8 @@ void ride_remove_provisional_track_piece()
auto trackRemoveAction = TrackRemoveAction{ trackType,
trackSequence,
{ next_track.x, next_track.y, z, static_cast<Direction>(direction) } };
trackRemoveAction.SetFlags(GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
trackRemoveAction.SetFlags(
GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
GameActions::Execute(&trackRemoveAction);
}
}

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@ -1183,7 +1183,8 @@ static int32_t track_design_place_maze(rct_track_td6* td6, int16_t x, int16_t y,
{
if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
{
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
| GAME_COMMAND_FLAG_NO_SPEND;
}
else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST)
{
@ -1217,7 +1218,8 @@ static int32_t track_design_place_maze(rct_track_td6* td6, int16_t x, int16_t y,
{
if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
{
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
| GAME_COMMAND_FLAG_NO_SPEND;
}
else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST)
{
@ -1324,7 +1326,8 @@ static int32_t track_design_place_maze(rct_track_td6* td6, int16_t x, int16_t y,
{
ride_action_modify(
ride, RIDE_MODIFY_DEMOLISH,
GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
| GAME_COMMAND_FLAG_GHOST);
}
gTrackPreviewOrigin.x = x;
@ -1563,7 +1566,8 @@ static bool track_design_place_ride(rct_track_td6* td6, int16_t x, int16_t y, in
uint8_t flags = GAME_COMMAND_FLAG_APPLY;
if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
{
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
| GAME_COMMAND_FLAG_NO_SPEND;
}
if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST)
{

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@ -229,7 +229,8 @@ void footpath_provisional_remove()
footpath_remove(
gFootpathProvisionalPosition.x, gFootpathProvisionalPosition.y, gFootpathProvisionalPosition.z,
GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND
| GAME_COMMAND_FLAG_GHOST);
}
}

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@ -189,7 +189,8 @@ void scenery_remove_ghost_tool_placement()
gSceneryGhostType &= ~SCENERY_GHOST_FLAG_0;
auto removeSceneryAction = SmallSceneryRemoveAction(x, y, z, gSceneryQuadrant, gSceneryPlaceObject);
removeSceneryAction.SetFlags(GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
removeSceneryAction.SetFlags(
GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST);
removeSceneryAction.Execute();
}
@ -229,7 +230,8 @@ void scenery_remove_ghost_tool_placement()
auto removeSceneryAction = LargeSceneryRemoveAction(x, y, z, gSceneryPlaceRotation, 0);
removeSceneryAction.SetFlags(
GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND);
GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED
| GAME_COMMAND_FLAG_NO_SPEND);
removeSceneryAction.Execute();
}