add wall object loading

This commit is contained in:
Ted John 2016-06-25 22:59:24 +01:00
parent 958dfa6623
commit 54f50c1f20
4 changed files with 125 additions and 0 deletions

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@ -130,6 +130,7 @@
<ClCompile Include="src\object\SmallSceneryObject.cpp" />
<ClCompile Include="src\object\StexObject.cpp" />
<ClCompile Include="src\object\StringTable.cpp" />
<ClCompile Include="src\object\WallObject.cpp" />
<ClCompile Include="src\object_list.c" />
<ClCompile Include="src\openrct2.c" />
<ClCompile Include="src\paint\map_element\banner.c" />
@ -442,6 +443,7 @@
<ClInclude Include="src\object\SmallSceneryObject.h" />
<ClInclude Include="src\object\StexObject.h" />
<ClInclude Include="src\object\StringTable.h" />
<ClInclude Include="src\object\WallObject.h" />
<ClInclude Include="src\object_list.h" />
<ClInclude Include="src\openrct2.h" />
<ClInclude Include="src\paint\map_element\map_element.h" />

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@ -26,6 +26,7 @@
#include "RideObject.h"
#include "SmallSceneryObject.h"
#include "StexObject.h"
#include "WallObject.h"
extern "C"
{
@ -76,6 +77,9 @@ namespace ObjectFactory
case OBJECT_TYPE_LARGE_SCENERY:
result = new LargeSceneryObject(entry);
break;
case OBJECT_TYPE_WALLS:
result = new WallObject(entry);
break;
case OBJECT_TYPE_PATHS:
result = new FootpathObject(entry);
break;

77
src/object/WallObject.cpp Normal file
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@ -0,0 +1,77 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/IStream.hpp"
#include "../core/Memory.hpp"
#include "WallObject.h"
extern "C"
{
#include "../drawing/drawing.h"
#include "../localisation/localisation.h"
}
enum OBJ_STRING_ID
{
OBJ_STRING_ID_NAME,
};
void WallObject::ReadLegacy(IStream * stream)
{
_legacyType.name = stream->ReadValue<rct_string_id>();
_legacyType.image = stream->ReadValue<uint32>();
_legacyType.wall.tool_id = stream->ReadValue<uint8>();
_legacyType.wall.flags = stream->ReadValue<uint8>();
_legacyType.wall.height = stream->ReadValue<uint8>();
_legacyType.wall.flags2 = stream->ReadValue<uint8>();
_legacyType.wall.price = stream->ReadValue<uint16>();
_legacyType.wall.scenery_tab_id = stream->ReadValue<uint8>();
_legacyType.wall.var_0D = stream->ReadValue<uint8>();
StringTable.Read(stream, OBJ_STRING_ID_NAME);
_sceneryTabEntry = stream->ReadValue<rct_object_entry>();
ImageTable.Read(stream);
}
void WallObject::Load()
{
_legacyType.name = language_allocate_object_string(GetName());
_legacyType.image = gfx_object_allocate_images(ImageTable.GetImages(), ImageTable.GetCount());
_legacyType.small_scenery.scenery_tab_id = 0xFF;
if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
{
uint8 entryType, entryIndex;
if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
{
_legacyType.small_scenery.scenery_tab_id = entryIndex;
}
}
}
void WallObject::Unload()
{
language_free_object_string(_legacyType.name);
gfx_object_free_images(_legacyType.image, ImageTable.GetCount());
}
const utf8 * WallObject::GetName()
{
return StringTable.GetString(OBJ_STRING_ID_NAME);
}

42
src/object/WallObject.h Normal file
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@ -0,0 +1,42 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "Object.h"
extern "C"
{
#include "../world/scenery.h"
}
class WallObject : public Object
{
private:
rct_scenery_entry _legacyType;
rct_object_entry _sceneryTabEntry;
public:
explicit WallObject(const rct_object_entry &entry) : Object(entry) { };
void * GetLegacyData() override { return &_legacyType; }
void ReadLegacy(IStream * stream) override;
void Load() override;
void Unload() override;
const utf8 * GetName() override;
};