Fix #5188: Clicking on a Magic Carpet doesn't open the ride window

This commit is contained in:
Marijn van der Werf 2017-02-08 23:22:25 +01:00 committed by Ted John
parent 2a11bc97fd
commit 5504471715
1 changed files with 3 additions and 0 deletions

View File

@ -155,12 +155,14 @@ static void paint_magic_carpet_vehicle(rct_ride *ride, uint8 direction, uint32 s
/** rct2: 0x00899104 */
static void paint_magic_carpet_structure(rct_ride *ride, uint8 direction, sint8 axisOffset, uint16 height)
{
rct_map_element * savedMapElement = g_currently_drawn_item;
rct_vehicle *vehicle = get_first_vehicle(ride);
uint32 swingImageId = 0;
if (vehicle != NULL) {
swingImageId = vehicle->vehicle_sprite_type;
gPaintInteractionType = VIEWPORT_INTERACTION_ITEM_SPRITE;
g_currently_drawn_item = vehicle;
}
bound_box bb = MagicCarpetBounds[direction];
@ -182,6 +184,7 @@ static void paint_magic_carpet_structure(rct_ride *ride, uint8 direction, sint8
paint_magic_carpet_frame(PLANE_FRONT, direction, offset, bbOffset, bbSize);
gPaintInteractionType = VIEWPORT_INTERACTION_ITEM_RIDE;
g_currently_drawn_item = savedMapElement;
}
/** rct2: 0x00898514 */