Identified full weather data table.

Restructured weather data properly and made window_game_bottom_toolbar use
our table.
Used determine_future_weather in climate_reset.
This commit is contained in:
Matthias Lanzinger 2014-04-28 19:59:40 +02:00
parent 80c1507fd4
commit 573929fee9
5 changed files with 52 additions and 36 deletions

View File

@ -174,6 +174,8 @@
#define RCT2_ADDRESS_NEXT_WEATHER_EFFECT 0x013CA74F
#define RCT2_ADDRESS_CURRENT_WEATHER_GLOOM 0x013CA750
#define RCT2_ADDRESS_NEXT_WEATHER_GLOOM 0x013CA751
#define RCT2_ADDRESS_CURRENT_RAIN_LEVEL 0x013CA752
#define RCT2_ADDRESS_NEXT_RAIN_LEVEL 0x013CA753
#define RCT2_ADDRESS_NEWS_ITEM_LIST 0x013CA754

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@ -24,18 +24,22 @@
#include "gfx.h"
#include "rct2.h"
const sint8 weather_table[48] = {
10, 0, 0, 0, 0x96, 0x5a, 0, 0, // Sunny
5, 0, 0, 0, 0x97, 0x5A, 0, 0, // Partially cloudy
0, 0, 0, 0, 0x98, 0x5A, 0, 0, // Cloudy
-2, 1, 1, 1, 0x99, 0x5A, 0, 0, // Rain
-4, 1, 2, 2, 0x9A, 0x5A, 0, 0, // Heavy rain
2, 2, 2, 2, 0x9B, 0x5A, 0, 0 // Thunderstorm
};
void determine_future_weather();
// rct2: 0x00993C94
// There is actually a sprite at 0x5A9C for snow but only these weather types seem to be fully implemented
const rct_weather weather_table[6] = {
{ .temp_delta = 10, .effect_level = 0, .gloom_level = 0, .rain_level = 0, .sprite_id = 0x5A96 }, // Sunny
{ .temp_delta = 5, .effect_level = 0, .gloom_level = 0, .rain_level = 0, .sprite_id = 0x5A97 }, // Partially Cloudy
{ .temp_delta = 0, .effect_level = 0, .gloom_level = 0, .rain_level = 0, .sprite_id = 0x5A98 }, // Cloudy
{ .temp_delta = -2, .effect_level = 1, .gloom_level = 1, .rain_level = 1, .sprite_id = 0x5A99 }, // Rain
{ .temp_delta = -4, .effect_level = 1, .gloom_level = 2, .rain_level = 2, .sprite_id = 0x5A9A }, // Heavy Rain
{ .temp_delta = 2, .effect_level = 2, .gloom_level = 2, .rain_level = 2, .sprite_id = 0x5A9B }, // Thunderstorm
};
int climate_celcius_to_fahrenheit(int celcius)
{
return (celcius * 29) / 16 + 32;
@ -59,26 +63,29 @@ void climate_reset(int climate)
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_EFFECT, sint8) = (ebx >> 8) & 0xFF;
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_GLOOM, sint8) = ecx & 0xFF;
RCT2_GLOBAL(0x013CA752, sint8) = (ecx >> 8) & 0xFF;
RCT2_CALLPROC_X(0x6C461C, 0, 0, 0, 0, 0, 0, 0);
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_RAIN_LEVEL, sint8) = (ecx >> 8) & 0xFF;
determine_future_weather();
}
/**
* Weather & climate update iteration.
* Gradually changes the weather parameters towards their determined next values.
* rct2: 0x006C46B1
**/
void update_climate()
{
uint8 screen_flags = RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8);
sint8 temperature = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TEMPERATURE, sint8);
sint8 target_temperature = RCT2_GLOBAL(RCT2_ADDRESS_NEXT_TEMPERATURE, sint8);
sint8 cur_gloom = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_GLOOM, sint8);
sint8 next_gloom = RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER_GLOOM, sint8);
sint8 temperature = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TEMPERATURE, sint8),
target_temperature = RCT2_GLOBAL(RCT2_ADDRESS_NEXT_TEMPERATURE, sint8),
cur_gloom = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_GLOOM, sint8),
next_gloom = RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER_GLOOM, sint8),
cur_rain = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_RAIN_LEVEL, sint8),
next_rain = RCT2_GLOBAL(RCT2_ADDRESS_NEXT_RAIN_LEVEL, sint8);
if (screen_flags & (~SCREEN_FLAGS_PLAYING)) // only normal play mode gets climate
return;
// 0x013CA752 and 0x013CA753 are possibly for rain particles. Can't be sure as rain rendering seems broken atm for me.
if (RCT2_GLOBAL(RCT2_ADDRESS_CLIMATE_UPDATE_TIMER, sint16)) {
@ -93,21 +100,19 @@ void update_climate()
if (cur_gloom == next_gloom) {
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_EFFECT, sint8) = RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER_EFFECT, sint8);
if (RCT2_GLOBAL(0x013CA752, sint8) == RCT2_GLOBAL(0x013CA753, sint8)) {
if (cur_rain == next_rain) {
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER, sint8) = RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER, sint8);
//RCT2_CALLPROC(0x006C461C); // determine_future_weather()
determine_future_weather();
RCT2_GLOBAL(0x009A9804, uint32) |= 8; // climate dirty flag?
}
else {
if (RCT2_GLOBAL(0x013CA753, sint8) == 3)
RCT2_GLOBAL(0x013CA752, sint8) = 3;
if (next_rain == 3)
cur_rain = 3;
else {
sint8 next = RCT2_GLOBAL(0x013CA752, sint8) + 1;
if (RCT2_GLOBAL(0x013CA752, sint8) > RCT2_GLOBAL(0x013CA753, sint8))
next = RCT2_GLOBAL(0x013CA752, sint8) - 1;
RCT2_GLOBAL(0x013CA752, sint8) = next;
sint8 next_rain_step = cur_rain + 1;
if (cur_rain > next_rain)
next_rain_step = cur_rain - 1;
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_RAIN_LEVEL, sint8) = next_rain_step;
}
}
} else {
@ -151,11 +156,11 @@ void determine_future_weather()
sint8 next_weather = month_table->distribution[ ((rand() & 0xFF) * month_table->distribution_size) >> 8 ];
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER, sint8) = next_weather;
//sint8* weather_table = (sint8*)0x00993C94;
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_TEMPERATURE, sint8) = month_table->base_temperature + weather_table[next_weather * 8];
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER_EFFECT, sint8) = weather_table[next_weather * 8 + 1];
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER_GLOOM, sint8) = weather_table[next_weather * 8 + 2];
RCT2_GLOBAL(0x013CA753, sint8) = weather_table[next_weather * 8 + 3];
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_TEMPERATURE, sint8) = month_table->base_temperature + weather_table[next_weather].temp_delta;
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER_EFFECT, sint8) = weather_table[next_weather].effect_level;
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER_GLOOM, sint8) = weather_table[next_weather].gloom_level;
RCT2_GLOBAL(RCT2_ADDRESS_NEXT_RAIN_LEVEL, sint8) = weather_table[next_weather].rain_level;
RCT2_GLOBAL(RCT2_ADDRESS_CLIMATE_UPDATE_TIMER, sint16) = 1920;
}
}

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@ -36,6 +36,16 @@ typedef struct {
sint8 distribution[24];
} rct_weather_table;
typedef struct {
sint8 temp_delta;
sint8 effect_level;
sint8 gloom_level;
sint8 rain_level;
uint32 sprite_id;
} rct_weather;
extern const rct_weather weather_table[6];
int climate_celcius_to_fahrenheit(int celcius);
void climate_reset(int climate);
void update_climate();

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@ -137,7 +137,6 @@ void game_logic_update()
RCT2_CALLPROC_EBPSAFE(0x0068B089);
RCT2_CALLPROC_EBPSAFE(0x006C44B1); // update_objective
//RCT2_CALLPROC_EBPSAFE(0x006C46B1); // update_climate
update_climate();
RCT2_CALLPROC_EBPSAFE(0x006646E1);
RCT2_CALLPROC_EBPSAFE(0x006A876D);

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@ -480,13 +480,13 @@ static void window_game_bottom_toolbar_draw_right_panel(rct_drawpixelinfo *dpi,
x += 30;
// Current weather
gfx_draw_sprite(dpi, ((int*)0x00993C98)[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER, sint8) * 2], x, y);
gfx_draw_sprite(dpi, weather_table[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER, sint8)].sprite_id, x, y);
// Next weather
if (((int*)0x00993C98)[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER, sint8) * 2] != ((int*)0x00993C98)[RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER, sint8) * 2]) {
if (weather_table[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER, sint8)].sprite_id != weather_table[RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER, sint8)].sprite_id) {
if (RCT2_GLOBAL(RCT2_ADDRESS_CLIMATE_UPDATE_TIMER, sint16) < 960) {
gfx_draw_sprite(dpi, SPR_NEXT_WEATHER, x + 27, y + 5);
gfx_draw_sprite(dpi, ((int*)0x00993C98)[RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER, sint8) * 2], x + 40, y);
gfx_draw_sprite(dpi, weather_table[RCT2_GLOBAL(RCT2_ADDRESS_NEXT_WEATHER, sint8)].sprite_id, x + 40, y);
}
}
}