Fix #16324: Real time ticks advancing every millisecond

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ζeh Matt 2021-12-30 18:16:40 +02:00
parent 48ff68dc5b
commit 578a7865c9
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1 changed files with 2 additions and 5 deletions

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@ -1031,13 +1031,10 @@ namespace OpenRCT2
// Real Time.
_realtimeAccumulator = std::min(_realtimeAccumulator + deltaTime, GAME_UPDATE_MAX_THRESHOLD);
// The game works with milliseconds as integers so we need to compensate.
constexpr auto _1Ms = 1.0f / 1000.0f;
while (_realtimeAccumulator >= _1Ms)
while (_realtimeAccumulator >= GAME_UPDATE_TIME_MS)
{
gCurrentRealTimeTicks++;
_realtimeAccumulator -= _1Ms;
_realtimeAccumulator -= GAME_UPDATE_TIME_MS;
}
}