Fix vehicle length not being clamped when vehicle type is changed (fixes #2142)

This commit is contained in:
Alexander Overvoorde 2016-02-25 20:33:25 +01:00
parent 95d4bd6e60
commit 58a19b7507
1 changed files with 2 additions and 0 deletions

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@ -7551,8 +7551,10 @@ void game_command_set_ride_vehicles(int *eax, int *ebx, int *ecx, int *edx, int
break;
case RIDE_SET_VEHICLES_COMMAND_TYPE_RIDE_ENTRY:
invalidate_test_results(rideIndex);
rideEntry = get_ride_entry(ride->subtype);
ride->subtype = value;
ride_set_vehicle_colours_to_random_preset(ride, *eax & 0xFF);
ride->proposed_num_cars_per_train = clamp(rideEntry->min_cars_in_train, ride->proposed_num_cars_per_train, rideEntry->max_cars_in_train);
break;
default:
log_error("Unknown command!");