Fix #18379 : Mini Golf doesn't render Special E track's tunnel correctly (#18404)

Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
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Haven Kim 2022-10-23 13:32:59 -07:00 committed by GitHub
parent 286f010e03
commit 58e2da72c6
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2 changed files with 5 additions and 4 deletions

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@ -16,6 +16,7 @@
- Fix: [#18122] Ghosts count towards “Great scenery!” guest thought.
- Fix: [#18134] Underground on-ride photo section partially clips through adjacent terrain edge.
- Fix: [#18257] Guests waiting on extended railway crossings.
- Fix: [#18379] Tunnel entrances for underground Mini Golf Hole E are not rendered correctly.
0.4.2 (2022-10-05)
------------------------------------------------------------------------

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@ -1073,13 +1073,13 @@ static void PaintMiniGolfHoleE(
switch ((direction << 4) | trackSequence)
{
case 0x00:
case 0x12:
case (0 << 4 | 0):
case (3 << 4 | 2):
PaintUtilPushTunnelLeft(session, height, TUNNEL_PATH_AND_MINI_GOLF);
break;
case 0x02:
case 0x30:
case (2 << 4 | 2):
case (3 << 4 | 0):
PaintUtilPushTunnelRight(session, height, TUNNEL_PATH_AND_MINI_GOLF);
break;
}