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Fix tab index being overwritten for scripted windows (#20630)
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@ -285,7 +285,6 @@ WindowBase* WindowCreate(
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w->max_height = height;
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w->focus = std::nullopt;
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w->page = 0;
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ColourSchemeUpdate(w);
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w->Invalidate();
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@ -56,7 +56,7 @@ struct WindowBase
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TrackListVariables track_list;
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union
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{
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int16_t page;
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int16_t page{};
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TileInspectorPage tileInspectorPage;
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};
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uint16_t frame_no{}; // updated every tic for motion in windows sprites
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