Check for nullptr instead of using !ptr + format document

This changes all similar checks in the TileInspector file to use `ptr == nullptr` instead of `!ptr`
and applies the coding style.
This commit is contained in:
Hielke Morsink 2018-01-17 13:00:24 +01:00 committed by Hielke Morsink
parent 3e4981af85
commit 5e86782f0a
1 changed files with 100 additions and 120 deletions

View File

@ -1,23 +1,23 @@
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
#pragma region Copyright (c) 2014-2018 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../common.h"
#include "../Context.h"
#include "../core/Guard.hpp"
#include "../Game.h"
#include "../core/Guard.hpp"
#include "../interface/Window.h"
#include "../interface/Window_internal.h"
#include "../ride/Track.h"
@ -67,8 +67,8 @@ static bool map_swap_elements_at(sint32 x, sint32 y, sint16 first, sint16 second
// Swap their memory
rct_tile_element temp = *firstElement;
*firstElement = *secondElement;
*secondElement = temp;
*firstElement = *secondElement;
*secondElement = temp;
// Swap the 'last map element for tile' flag if either one of them was last
if (tile_element_is_last_for_tile(firstElement) || tile_element_is_last_for_tile(secondElement))
@ -90,9 +90,7 @@ sint32 tile_inspector_insert_corrupt_at(sint32 x, sint32 y, sint16 elementIndex,
{
// Make sure there is enough space for the new element
if (!map_check_free_elements_and_reorganise(1))
{
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
@ -130,7 +128,7 @@ sint32 tile_inspector_insert_corrupt_at(sint32 x, sint32 y, sint16 elementIndex,
// Update the tile inspector's list for everyone who has the tile selected
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
windowTileInspectorElementCount++;
@ -155,10 +153,10 @@ sint32 tile_inspector_insert_corrupt_at(sint32 x, sint32 y, sint16 elementIndex,
}
/**
* Forcefully removes an element for a given tile
* @param x, y: The coordinates of the tile
* @param elementIndex: The nth element on this tile
*/
* Forcefully removes an element for a given tile
* @param x, y: The coordinates of the tile
* @param elementIndex: The nth element on this tile
*/
sint32 tile_inspector_remove_element_at(sint32 x, sint32 y, sint16 elementIndex, sint32 flags)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
@ -174,7 +172,7 @@ sint32 tile_inspector_remove_element_at(sint32 x, sint32 y, sint16 elementIndex,
// Update the window
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
windowTileInspectorElementCount--;
@ -208,7 +206,7 @@ sint32 tile_inspector_swap_elements_at(sint32 x, sint32 y, sint16 first, sint16
// Update the window
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
// If one of them was selected, update selected list item
if (tileInspectorWindow->selected_list_item == first)
@ -244,8 +242,8 @@ sint32 tile_inspector_rotate_element_at(sint32 x, sint32 y, sint32 elementIndex,
tileElement->properties.path.type &= ~TILE_ELEMENT_DIRECTION_MASK;
tileElement->properties.path.type |= newRotation;
}
pathEdges = tileElement->properties.path.edges & 0x0F;
pathCorners = tileElement->properties.path.edges & 0xF0;
pathEdges = tileElement->properties.path.edges & 0x0F;
pathCorners = tileElement->properties.path.edges & 0xF0;
tileElement->properties.path.edges = 0;
tileElement->properties.path.edges |= ((pathEdges << 1) | (pathEdges >> 3)) & 0x0F;
tileElement->properties.path.edges |= ((pathCorners << 1) | (pathCorners >> 3)) & 0xF0;
@ -268,7 +266,7 @@ sint32 tile_inspector_rotate_element_at(sint32 x, sint32 y, sint32 elementIndex,
map_invalidate_tile_full(x << 5, y << 5);
if ((uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if ((uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
@ -290,7 +288,7 @@ sint32 tile_inspector_paste_element_at(sint32 x, sint32 y, rct_tile_element elem
rct_tile_element * const pastedElement = tile_element_insert(x, y, element.base_height, 0);
bool lastForTile = tile_element_is_last_for_tile(pastedElement);
*pastedElement = element;
*pastedElement = element;
pastedElement->flags &= ~TILE_ELEMENT_FLAG_LAST_TILE;
if (lastForTile)
{
@ -300,12 +298,12 @@ sint32 tile_inspector_paste_element_at(sint32 x, sint32 y, rct_tile_element elem
map_invalidate_tile_full(x << 5, y << 5);
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
windowTileInspectorElementCount++;
// Select new element if there was none selected already
sint16 newIndex = (sint16) (pastedElement - map_get_first_element_at(x, y));
sint16 newIndex = (sint16)(pastedElement - map_get_first_element_at(x, y));
if (tileInspectorWindow->selected_list_item == -1)
tileInspectorWindow->selected_list_item = newIndex;
else if (tileInspectorWindow->selected_list_item >= newIndex)
@ -326,25 +324,25 @@ sint32 tile_inspector_sort_elements_at(sint32 x, sint32 y, sint32 flags)
const rct_tile_element * const firstElement = map_get_first_element_at(x, y);
// Count elements on tile
sint32 numElement = 0;
sint32 numElement = 0;
const rct_tile_element * elementIterator = firstElement;
do
{
numElement++;
}
while (!tile_element_is_last_for_tile(elementIterator++));
} while (!tile_element_is_last_for_tile(elementIterator++));
// Bubble sort
for (sint32 loopStart = 1; loopStart < numElement; loopStart++)
{
sint32 currentId = loopStart;
sint32 currentId = loopStart;
const rct_tile_element * currentElement = firstElement + currentId;
const rct_tile_element * otherElement = currentElement - 1;
// While current element's base height is lower, or (when their baseheight is the same) the other map element's clearance height is lower...
while (currentId > 0 &&
(otherElement->base_height > currentElement->base_height ||
(otherElement->base_height == currentElement->base_height && otherElement->clearance_height > currentElement->clearance_height)))
// While current element's base height is lower, or (when their baseheight is the same) the other map element's
// clearance height is lower...
while (currentId > 0 && (otherElement->base_height > currentElement->base_height ||
(otherElement->base_height == currentElement->base_height &&
otherElement->clearance_height > currentElement->clearance_height)))
{
if (!map_swap_elements_at(x, y, currentId - 1, currentId))
{
@ -364,7 +362,7 @@ sint32 tile_inspector_sort_elements_at(sint32 x, sint32 y, sint32 flags)
// Deselect tile for clients who had it selected
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_tile_inspector_set_page(tileInspectorWindow, TILE_INSPECTOR_PAGE_DEFAULT);
tileInspectorWindow->selected_list_item = -1;
@ -379,12 +377,11 @@ sint32 tile_inspector_sort_elements_at(sint32 x, sint32 y, sint32 flags)
sint32 tile_inspector_any_base_height_offset(sint32 x, sint32 y, sint16 elementIndex, sint8 heightOffset, sint32 flags)
{
rct_tile_element * const tileElement = map_get_nth_element_at(x, y, elementIndex);
if (!tileElement)
{
if (tileElement == nullptr)
return MONEY32_UNDEFINED;
}
sint16 newBaseHeight = (sint16) tileElement->base_height + heightOffset;
sint16 newClearanceHeight = (sint16) tileElement->clearance_height + heightOffset;
sint16 newBaseHeight = (sint16)tileElement->base_height + heightOffset;
sint16 newClearanceHeight = (sint16)tileElement->clearance_height + heightOffset;
if (newBaseHeight < 0 || newBaseHeight > 0xff || newClearanceHeight < 0 || newClearanceHeight > 0xff)
{
return MONEY32_UNDEFINED;
@ -398,7 +395,7 @@ sint32 tile_inspector_any_base_height_offset(sint32 x, sint32 y, sint16 elementI
map_invalidate_tile_full(x << 5, y << 5);
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
@ -425,7 +422,7 @@ sint32 tile_inspector_surface_show_park_fences(sint32 x, sint32 y, bool showFenc
map_invalidate_tile_full(x << 5, y << 5);
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
@ -489,7 +486,7 @@ sint32 tile_inspector_surface_toggle_corner(sint32 x, sint32 y, sint32 cornerInd
map_invalidate_tile_full(x << 5, y << 5);
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
@ -525,7 +522,7 @@ sint32 tile_inspector_surface_toggle_diagonal(sint32 x, sint32 y, sint32 flags)
map_invalidate_tile_full(x << 5, y << 5);
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
@ -538,10 +535,8 @@ sint32 tile_inspector_path_set_sloped(sint32 x, sint32 y, sint32 elementIndex, b
{
rct_tile_element * const pathElement = map_get_nth_element_at(x, y, elementIndex);
if (!pathElement || tile_element_get_type(pathElement) != TILE_ELEMENT_TYPE_PATH)
{
if (pathElement == nullptr || tile_element_get_type(pathElement) != TILE_ELEMENT_TYPE_PATH)
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
@ -554,7 +549,7 @@ sint32 tile_inspector_path_set_sloped(sint32 x, sint32 y, sint32 elementIndex, b
map_invalidate_tile_full(x << 5, y << 5);
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
@ -567,10 +562,8 @@ sint32 tile_inspector_path_toggle_edge(sint32 x, sint32 y, sint32 elementIndex,
{
rct_tile_element * const pathElement = map_get_nth_element_at(x, y, elementIndex);
if (!pathElement || tile_element_get_type(pathElement) != TILE_ELEMENT_TYPE_PATH)
{
if (pathElement == nullptr || tile_element_get_type(pathElement) != TILE_ELEMENT_TYPE_PATH)
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
@ -579,7 +572,7 @@ sint32 tile_inspector_path_toggle_edge(sint32 x, sint32 y, sint32 elementIndex,
map_invalidate_tile_full(x << 5, y << 5);
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
@ -592,15 +585,17 @@ sint32 tile_inspector_entrance_make_usable(sint32 x, sint32 y, sint32 elementInd
{
rct_tile_element * const entranceElement = map_get_nth_element_at(x, y, elementIndex);
if (!entranceElement || tile_element_get_type(entranceElement) != TILE_ELEMENT_TYPE_ENTRANCE)
{
if (entranceElement == nullptr || tile_element_get_type(entranceElement) != TILE_ELEMENT_TYPE_ENTRANCE)
return MONEY32_UNDEFINED;
Ride * ride = get_ride(entranceElement->properties.entrance.ride_index);
if (ride == nullptr)
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
Ride * ride = get_ride(entranceElement->properties.entrance.ride_index);
uint8 stationIndex = entranceElement->properties.entrance.index >> 6;
uint8 stationIndex = entranceElement->properties.entrance.index >> 6;
switch (entranceElement->properties.entrance.type)
{
@ -628,10 +623,8 @@ sint32 tile_inspector_wall_set_slope(sint32 x, sint32 y, sint32 elementIndex, si
{
rct_tile_element * const wallElement = map_get_nth_element_at(x, y, elementIndex);
if (!wallElement || tile_element_get_type(wallElement) != TILE_ELEMENT_TYPE_WALL)
{
if (wallElement == nullptr || tile_element_get_type(wallElement) != TILE_ELEMENT_TYPE_WALL)
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
@ -642,7 +635,7 @@ sint32 tile_inspector_wall_set_slope(sint32 x, sint32 y, sint32 elementIndex, si
map_invalidate_tile_full(x << 5, y << 5);
rct_window * const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
if (tileInspectorWindow != nullptr && (uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if (tileInspectorWindow != nullptr && (uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate(tileInspectorWindow);
}
@ -658,24 +651,20 @@ sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 elemen
rct_tile_element * const trackElement = map_get_nth_element_at(x, y, elementIndex);
if (offset == 0)
{
return MONEY32_UNDEFINED;
}
return 0;
if (!trackElement || tile_element_get_type(trackElement) != TILE_ELEMENT_TYPE_TRACK)
{
if (trackElement == nullptr || tile_element_get_type(trackElement) != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
uint8 type = track_element_get_type(trackElement);
sint16 originX = x << 5;
sint16 originY = y << 5;
sint16 originZ = trackElement->base_height * 8;
uint8 rotation = tile_element_get_direction(trackElement);
uint8 rideIndex = track_element_get_ride_index(trackElement);
Ride * ride = get_ride(rideIndex);
uint8 type = track_element_get_type(trackElement);
sint16 originX = x << 5;
sint16 originY = y << 5;
sint16 originZ = trackElement->base_height * 8;
uint8 rotation = tile_element_get_direction(trackElement);
uint8 rideIndex = track_element_get_ride_index(trackElement);
Ride * ride = get_ride(rideIndex);
const rct_preview_track * trackBlock = get_track_def_from_ride(ride, type);
trackBlock += tile_element_get_track_sequence(trackElement);
@ -731,7 +720,7 @@ sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 elemen
map_invalidate_tile_full(elemX, elemY);
bool found = false;
bool found = false;
rct_tile_element * tileElement = map_get_first_element_at(elemX >> 5, elemY >> 5);
do
{
@ -752,8 +741,7 @@ sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 elemen
found = true;
break;
}
while (!tile_element_is_last_for_tile(tileElement++));
} while (!tile_element_is_last_for_tile(tileElement++));
if (!found)
{
@ -761,11 +749,13 @@ sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 elemen
return MONEY32_UNDEFINED;
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
openrct2_assert(map_get_surface_element_at(elemX >> 5, elemY >> 5) != nullptr, "No surface at %d,%d", elemX >> 5, elemY >> 5);
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when
// you decrease the map size.
openrct2_assert(map_get_surface_element_at(elemX >> 5, elemY >> 5) != nullptr, "No surface at %d,%d", elemX >> 5,
elemY >> 5);
// Keep?
//invalidate_test_results(rideIndex);
// invalidate_test_results(rideIndex);
tileElement->base_height += offset;
tileElement->clearance_height += offset;
@ -780,14 +770,13 @@ sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 elemen
// Sets chainlift, optionally for an entire track block
// Broxzier: Basically a copy of the above function, with just two different lines... should probably be combined somehow
sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 elementIndex, bool entireTrackBlock, bool setChain, sint32 flags)
sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 elementIndex, bool entireTrackBlock, bool setChain,
sint32 flags)
{
rct_tile_element * const trackElement = map_get_nth_element_at(x, y, elementIndex);
if (!trackElement || tile_element_get_type(trackElement) != TILE_ELEMENT_TYPE_TRACK)
{
if (trackElement == nullptr || tile_element_get_type(trackElement) != TILE_ELEMENT_TYPE_TRACK)
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
@ -802,13 +791,13 @@ sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 elementIndex, b
return 0;
}
uint8 type = track_element_get_type(trackElement);
sint16 originX = x << 5;
sint16 originY = y << 5;
sint16 originZ = trackElement->base_height * 8;
uint8 rotation = tile_element_get_direction(trackElement);
uint8 rideIndex = track_element_get_ride_index(trackElement);
Ride * ride = get_ride(rideIndex);
uint8 type = track_element_get_type(trackElement);
sint16 originX = x << 5;
sint16 originY = y << 5;
sint16 originZ = trackElement->base_height * 8;
uint8 rotation = tile_element_get_direction(trackElement);
uint8 rideIndex = track_element_get_ride_index(trackElement);
Ride * ride = get_ride(rideIndex);
const rct_preview_track * trackBlock = get_track_def_from_ride(ride, type);
trackBlock += tile_element_get_track_sequence(trackElement);
@ -864,7 +853,7 @@ sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 elementIndex, b
map_invalidate_tile_full(elemX, elemY);
bool found = false;
bool found = false;
rct_tile_element * tileElement = map_get_first_element_at(elemX >> 5, elemY >> 5);
do
{
@ -885,8 +874,7 @@ sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 elementIndex, b
found = true;
break;
}
while (!tile_element_is_last_for_tile(tileElement++));
} while (!tile_element_is_last_for_tile(tileElement++));
if (!found)
{
@ -894,11 +882,13 @@ sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 elementIndex, b
return MONEY32_UNDEFINED;
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
openrct2_assert(map_get_surface_element_at(elemX >> 5, elemY >> 5) != nullptr, "No surface at %d,%d", elemX >> 5, elemY >> 5);
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when
// you decrease the map size.
openrct2_assert(map_get_surface_element_at(elemX >> 5, elemY >> 5) != nullptr, "No surface at %d,%d", elemX >> 5,
elemY >> 5);
// Keep?
//invalidate_test_results(rideIndex);
// invalidate_test_results(rideIndex);
if (track_element_is_lift_hill(tileElement) != setChain)
{
@ -917,10 +907,8 @@ sint32 tile_inspector_scenery_set_quarter_location(sint32 x, sint32 y, sint32 el
{
rct_tile_element * const tileElement = map_get_nth_element_at(x, y, elementIndex);
if (!tileElement || tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_SMALL_SCENERY)
{
if (tileElement == nullptr || tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_SMALL_SCENERY)
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
@ -933,7 +921,7 @@ sint32 tile_inspector_scenery_set_quarter_location(sint32 x, sint32 y, sint32 el
tileElement->flags |= 1 << ((quarterIndex + 2) & 3);
map_invalidate_tile_full(x << 5, y << 5);
if ((uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if ((uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
@ -946,17 +934,15 @@ sint32 tile_inspector_scenery_set_quarter_collision(sint32 x, sint32 y, sint32 e
{
rct_tile_element * const tileElement = map_get_nth_element_at(x, y, elementIndex);
if (!tileElement || tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_SMALL_SCENERY)
{
if (tileElement == nullptr || tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_SMALL_SCENERY)
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
tileElement->flags ^= 1 << quarterIndex;
map_invalidate_tile_full(x << 5, y << 5);
if ((uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if ((uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
@ -969,16 +955,14 @@ sint32 tile_inspector_banner_toggle_blocking_edge(sint32 x, sint32 y, sint32 ele
{
rct_tile_element * const bannerElement = map_get_nth_element_at(x, y, elementIndex);
if (!bannerElement || tile_element_get_type(bannerElement) != TILE_ELEMENT_TYPE_BANNER)
{
if (bannerElement == nullptr || tile_element_get_type(bannerElement) != TILE_ELEMENT_TYPE_BANNER)
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
bannerElement->properties.banner.flags ^= 1 << edgeIndex;
if ((uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if ((uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
@ -991,22 +975,18 @@ sint32 tile_inspector_corrupt_clamp(sint32 x, sint32 y, sint32 elementIndex, sin
{
rct_tile_element * const corruptElement = map_get_nth_element_at(x, y, elementIndex);
if (!corruptElement || tile_element_get_type(corruptElement) != TILE_ELEMENT_TYPE_CORRUPT)
{
if (corruptElement == nullptr || tile_element_get_type(corruptElement) != TILE_ELEMENT_TYPE_CORRUPT)
return MONEY32_UNDEFINED;
}
if (tile_element_is_last_for_tile(corruptElement))
{
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
rct_tile_element * const nextElement = corruptElement + 1;
corruptElement->base_height = corruptElement->clearance_height = nextElement->base_height;
if ((uint32) x == windowTileInspectorTileX && (uint32) y == windowTileInspectorTileY)
if ((uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}