mirror of https://github.com/OpenRCT2/OpenRCT2.git
Rename some fields in PaintStruct
This commit is contained in:
parent
63d15c71ae
commit
5ea09be0f8
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@ -43,14 +43,14 @@ static void fixup_pointers(std::vector<RecordedPaintSession>& s)
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auto& quadrants = s[i].Session.Quadrants;
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for (size_t j = 0; j < entries.size(); j++)
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{
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if (entries[j].AsBasic()->next_quadrant_ps == reinterpret_cast<PaintStruct*>(-1))
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if (entries[j].AsBasic()->NextQuadrantEntry == reinterpret_cast<PaintStruct*>(-1))
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{
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entries[j].AsBasic()->next_quadrant_ps = nullptr;
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entries[j].AsBasic()->NextQuadrantEntry = nullptr;
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}
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else
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{
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auto nextQuadrantPs = reinterpret_cast<size_t>(entries[j].AsBasic()->next_quadrant_ps) / sizeof(PaintEntry);
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entries[j].AsBasic()->next_quadrant_ps = s[i].Entries[nextQuadrantPs].AsBasic();
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auto nextQuadrantPs = reinterpret_cast<size_t>(entries[j].AsBasic()->NextQuadrantEntry) / sizeof(PaintEntry);
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entries[j].AsBasic()->NextQuadrantEntry = s[i].Entries[nextQuadrantPs].AsBasic();
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}
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}
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for (size_t j = 0; j < std::size(quadrants); j++)
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@ -160,7 +160,7 @@ static int command_line_for_bench_sprite_sort(int argc, const char** argv)
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std::vector<RecordedPaintSession> sessions(1);
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for (auto& ps : sessions[0].Entries)
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{
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ps.AsBasic()->next_quadrant_ps = reinterpret_cast<PaintStruct*>(-1);
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ps.AsBasic()->NextQuadrantEntry = reinterpret_cast<PaintStruct*>(-1);
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}
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for (auto& quad : sessions[0].Session.Quadrants)
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{
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@ -73,9 +73,9 @@ uint8_t gCurrentRotation;
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static uint32_t _currentImageType;
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InteractionInfo::InteractionInfo(const PaintStruct* ps)
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: Loc(ps->map_x, ps->map_y)
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, Element(ps->tileElement)
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, Entity(ps->entity)
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, SpriteType(ps->sprite_type)
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, Element(ps->Element)
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, Entity(ps->Entity)
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, SpriteType(ps->InteractionItem)
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{
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}
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static void ViewportPaintWeatherGloom(DrawPixelInfo& dpi);
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@ -879,7 +879,7 @@ static void RecordSession(
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// Remap all entries
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for (auto& ps : recordedSession.Entries)
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{
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auto& ptr = ps.AsBasic()->next_quadrant_ps;
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auto& ptr = ps.AsBasic()->NextQuadrantEntry;
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auto it = entryRemap.find(ptr);
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if (it == entryRemap.end())
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{
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@ -1416,12 +1416,12 @@ static bool IsTileElementVegetation(const TileElement* tileElement)
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VisibilityKind GetPaintStructVisibility(const PaintStruct* ps, uint32_t viewFlags)
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{
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switch (ps->sprite_type)
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switch (ps->InteractionItem)
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{
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case ViewportInteractionItem::Entity:
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if (ps->entity != nullptr)
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if (ps->Entity != nullptr)
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{
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switch (ps->entity->Type)
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switch (ps->Entity->Type)
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{
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case EntityType::Vehicle:
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{
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@ -1434,7 +1434,7 @@ VisibilityKind GetPaintStructVisibility(const PaintStruct* ps, uint32_t viewFlag
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// these should be hidden if 'hide rides' is enabled
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if (viewFlags & VIEWPORT_FLAG_HIDE_RIDES)
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{
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auto vehicle = ps->entity->As<Vehicle>();
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auto vehicle = ps->Entity->As<Vehicle>();
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if (vehicle == nullptr)
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break;
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@ -1481,9 +1481,9 @@ VisibilityKind GetPaintStructVisibility(const PaintStruct* ps, uint32_t viewFlag
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case ViewportInteractionItem::Scenery:
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case ViewportInteractionItem::LargeScenery:
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case ViewportInteractionItem::Wall:
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if (ps->tileElement != nullptr)
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if (ps->Element != nullptr)
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{
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if (IsTileElementVegetation(ps->tileElement))
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if (IsTileElementVegetation(ps->Element))
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{
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if (viewFlags & VIEWPORT_FLAG_HIDE_VEGETATION)
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{
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@ -1499,7 +1499,7 @@ VisibilityKind GetPaintStructVisibility(const PaintStruct* ps, uint32_t viewFlag
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}
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}
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}
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if (ps->sprite_type == ViewportInteractionItem::Wall && (viewFlags & VIEWPORT_FLAG_UNDERGROUND_INSIDE))
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if (ps->InteractionItem == ViewportInteractionItem::Wall && (viewFlags & VIEWPORT_FLAG_UNDERGROUND_INSIDE))
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{
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return VisibilityKind::Partial;
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}
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@ -1515,10 +1515,10 @@ VisibilityKind GetPaintStructVisibility(const PaintStruct* ps, uint32_t viewFlag
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*/
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static bool PSSpriteTypeIsInFilter(PaintStruct* ps, uint16_t filter)
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{
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if (ps->sprite_type != ViewportInteractionItem::None && ps->sprite_type != ViewportInteractionItem::Label
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&& ps->sprite_type <= ViewportInteractionItem::Banner)
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if (ps->InteractionItem != ViewportInteractionItem::None && ps->InteractionItem != ViewportInteractionItem::Label
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&& ps->InteractionItem <= ViewportInteractionItem::Banner)
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{
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auto mask = EnumToFlag(ps->sprite_type);
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auto mask = EnumToFlag(ps->InteractionItem);
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if (filter & mask)
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{
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return true;
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@ -1837,7 +1837,7 @@ InteractionInfo SetInteractionInfoFromPaintSession(PaintSession* session, uint32
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PaintStruct* ps = &session->PaintHead;
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InteractionInfo info{};
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while ((ps = ps->next_quadrant_ps) != nullptr)
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while ((ps = ps->NextQuadrantEntry) != nullptr)
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{
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PaintStruct* old_ps = ps;
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PaintStruct* next_ps = ps;
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@ -1851,12 +1851,12 @@ InteractionInfo SetInteractionInfoFromPaintSession(PaintSession* session, uint32
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info = { ps };
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}
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}
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next_ps = ps->children;
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next_ps = ps->Children;
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}
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wnull-dereference"
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for (AttachedPaintStruct* attached_ps = ps->attached_ps; attached_ps != nullptr; attached_ps = attached_ps->next)
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for (AttachedPaintStruct* attached_ps = ps->Attached; attached_ps != nullptr; attached_ps = attached_ps->next)
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{
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if (IsSpriteInteractedWith(
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session->DPI, attached_ps->image_id, { (attached_ps->x + ps->x), (attached_ps->y + ps->y) }))
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@ -64,8 +64,8 @@ static int32_t RemapPositionToQuadrant(const PaintStruct& ps, uint8_t rotation)
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constexpr auto MapRangeMax = MaxPaintQuadrants * COORDS_XY_STEP;
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constexpr auto MapRangeCenter = MapRangeMax / 2;
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const auto x = ps.bounds.x;
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const auto y = ps.bounds.y;
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const auto x = ps.Bounds.x;
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const auto y = ps.Bounds.y;
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// NOTE: We are not calling CoordsXY::Rotate on purpose to mix in the additional
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// value without a secondary switch.
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switch (rotation & 3)
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@ -92,8 +92,8 @@ static void PaintSessionAddPSToQuadrant(PaintSession& session, PaintStruct* ps)
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// Values below zero or above MaxPaintQuadrants are void, corners also share the same quadrant as void.
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const uint32_t paintQuadrantIndex = std::clamp(positionHash / COORDS_XY_STEP, 0, MaxPaintQuadrants - 1);
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ps->quadrant_index = paintQuadrantIndex;
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ps->next_quadrant_ps = session.Quadrants[paintQuadrantIndex];
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ps->QuadrantIndex = paintQuadrantIndex;
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ps->NextQuadrantEntry = session.Quadrants[paintQuadrantIndex];
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session.Quadrants[paintQuadrantIndex] = ps;
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session.QuadrantBackIndex = std::min(session.QuadrantBackIndex, paintQuadrantIndex);
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@ -180,19 +180,19 @@ static PaintStruct* CreateNormalPaintStruct(
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ps->image_id = image_id;
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ps->x = imagePos.x;
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ps->y = imagePos.y;
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ps->bounds.x_end = rotBoundBoxSize.x + rotBoundBoxOffset.x + session.SpritePosition.x;
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ps->bounds.y_end = rotBoundBoxSize.y + rotBoundBoxOffset.y + session.SpritePosition.y;
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ps->bounds.z_end = rotBoundBoxSize.z + rotBoundBoxOffset.z;
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ps->bounds.x = rotBoundBoxOffset.x + session.SpritePosition.x;
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ps->bounds.y = rotBoundBoxOffset.y + session.SpritePosition.y;
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ps->bounds.z = rotBoundBoxOffset.z;
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ps->attached_ps = nullptr;
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ps->children = nullptr;
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ps->sprite_type = session.InteractionType;
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ps->Bounds.x_end = rotBoundBoxSize.x + rotBoundBoxOffset.x + session.SpritePosition.x;
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ps->Bounds.y_end = rotBoundBoxSize.y + rotBoundBoxOffset.y + session.SpritePosition.y;
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ps->Bounds.z_end = rotBoundBoxSize.z + rotBoundBoxOffset.z;
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ps->Bounds.x = rotBoundBoxOffset.x + session.SpritePosition.x;
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ps->Bounds.y = rotBoundBoxOffset.y + session.SpritePosition.y;
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ps->Bounds.z = rotBoundBoxOffset.z;
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ps->Attached = nullptr;
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ps->Children = nullptr;
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ps->InteractionItem = session.InteractionType;
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ps->map_x = session.MapPosition.x;
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ps->map_y = session.MapPosition.y;
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ps->tileElement = session.CurrentlyDrawnTileElement;
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ps->entity = session.CurrentlyDrawnEntity;
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ps->Element = session.CurrentlyDrawnTileElement;
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ps->Entity = session.CurrentlyDrawnEntity;
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return ps;
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}
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@ -315,10 +315,10 @@ static PaintStruct* PaintStructsFirstInQuadrant(PaintStruct* psNext, uint16_t qu
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do
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{
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ps = psNext;
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psNext = psNext->next_quadrant_ps;
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psNext = psNext->NextQuadrantEntry;
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if (psNext == nullptr)
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return ps;
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} while (quadrantIndex > psNext->quadrant_index);
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} while (quadrantIndex > psNext->QuadrantIndex);
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return ps;
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}
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@ -326,26 +326,26 @@ static void PaintStructsInitializeSort(PaintStruct* ps, uint16_t quadrantIndex,
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{
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do
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{
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ps = ps->next_quadrant_ps;
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ps = ps->NextQuadrantEntry;
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if (ps == nullptr)
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break;
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if (ps->quadrant_index > quadrantIndex + 1)
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if (ps->QuadrantIndex > quadrantIndex + 1)
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{
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// Outside of the range.
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ps->SortFlags = PaintSortFlags::OutsideQuadrant;
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}
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else if (ps->quadrant_index == quadrantIndex + 1)
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else if (ps->QuadrantIndex == quadrantIndex + 1)
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{
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// Is neighbour and requires a visit.
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ps->SortFlags = PaintSortFlags::Neighbour | PaintSortFlags::PendingVisit;
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}
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else if (ps->quadrant_index == quadrantIndex)
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else if (ps->QuadrantIndex == quadrantIndex)
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{
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// In specified quadrant, requires visit.
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ps->SortFlags = flag | PaintSortFlags::PendingVisit;
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}
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} while (ps->quadrant_index <= quadrantIndex + 1);
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} while (ps->QuadrantIndex <= quadrantIndex + 1);
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}
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static std::pair<PaintStruct*, PaintStruct*> PaintStructsGetNextPending(PaintStruct* ps)
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@ -353,7 +353,7 @@ static std::pair<PaintStruct*, PaintStruct*> PaintStructsGetNextPending(PaintStr
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PaintStruct* ps_next;
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while (true)
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{
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ps_next = ps->next_quadrant_ps;
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ps_next = ps->NextQuadrantEntry;
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if (ps_next == nullptr)
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{
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// End of the current list.
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@ -380,11 +380,11 @@ template<uint8_t TRotation> static void PaintStructsSortQuadrant(PaintStruct* pa
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child->SortFlags &= ~PaintSortFlags::PendingVisit;
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// Compare all the children below the first child and move them up in the list if they intersect.
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const PaintStructBoundBox& initialBBox = child->bounds;
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const PaintStructBoundBox& initialBBox = child->Bounds;
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for (;;)
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{
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auto* ps = child;
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child = child->next_quadrant_ps;
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child = child->NextQuadrantEntry;
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if (child == nullptr || child->SortFlags & PaintSortFlags::OutsideQuadrant)
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{
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@ -396,15 +396,15 @@ template<uint8_t TRotation> static void PaintStructsSortQuadrant(PaintStruct* pa
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continue;
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}
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if (CheckBoundingBox<TRotation>(initialBBox, child->bounds))
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if (CheckBoundingBox<TRotation>(initialBBox, child->Bounds))
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{
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// Child node intersects with current node, move behind.
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ps->next_quadrant_ps = child->next_quadrant_ps;
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ps->NextQuadrantEntry = child->NextQuadrantEntry;
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auto* psTemp = parent->next_quadrant_ps;
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parent->next_quadrant_ps = child;
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auto* psTemp = parent->NextQuadrantEntry;
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parent->NextQuadrantEntry = child;
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child->next_quadrant_ps = psTemp;
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child->NextQuadrantEntry = psTemp;
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child = ps;
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}
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}
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@ -444,7 +444,7 @@ static PaintStruct* PaintArrangeStructsHelperRotation(PaintStruct* psQuadrantEnt
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static void PaintStructsLinkQuadrants(PaintSessionCore& session)
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{
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PaintStruct* ps = &session.PaintHead;
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ps->next_quadrant_ps = nullptr;
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ps->NextQuadrantEntry = nullptr;
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uint32_t quadrantIndex = session.QuadrantBackIndex;
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do
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@ -452,11 +452,11 @@ static void PaintStructsLinkQuadrants(PaintSessionCore& session)
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PaintStruct* psNext = session.Quadrants[quadrantIndex];
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if (psNext != nullptr)
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{
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ps->next_quadrant_ps = psNext;
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ps->NextQuadrantEntry = psNext;
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do
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{
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ps = psNext;
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psNext = psNext->next_quadrant_ps;
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psNext = psNext->NextQuadrantEntry;
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} while (psNext != nullptr);
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}
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@ -506,7 +506,7 @@ static void PaintDrawStruct(PaintSession& session, PaintStruct* ps)
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auto x = ps->x;
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auto y = ps->y;
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if (ps->sprite_type == ViewportInteractionItem::Entity)
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if (ps->InteractionItem == ViewportInteractionItem::Entity)
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{
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if (session.DPI.zoom_level >= ZoomLevel{ 1 })
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{
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@ -530,9 +530,9 @@ static void PaintDrawStruct(PaintSession& session, PaintStruct* ps)
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GfxDrawSprite(session.DPI, imageId, { x, y });
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}
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if (ps->children != nullptr)
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if (ps->Children != nullptr)
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{
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PaintDrawStruct(session, ps->children);
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PaintDrawStruct(session, ps->Children);
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}
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else
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{
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@ -550,11 +550,11 @@ void PaintDrawStructs(PaintSession& session)
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PaintStruct* ps = &session.PaintHead;
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for (ps = ps->next_quadrant_ps; ps != nullptr;)
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for (ps = ps->NextQuadrantEntry; ps != nullptr;)
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{
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PaintDrawStruct(session, ps);
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ps = ps->next_quadrant_ps;
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ps = ps->NextQuadrantEntry;
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}
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}
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@ -565,7 +565,7 @@ void PaintDrawStructs(PaintSession& session)
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*/
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static void PaintAttachedPS(DrawPixelInfo& dpi, PaintStruct* ps, uint32_t viewFlags)
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{
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AttachedPaintStruct* attached_ps = ps->attached_ps;
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AttachedPaintStruct* attached_ps = ps->Attached;
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for (; attached_ps != nullptr; attached_ps = attached_ps->next)
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{
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auto screenCoords = ScreenCoordsXY{ attached_ps->x + ps->x, attached_ps->y + ps->y };
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@ -584,62 +584,62 @@ static void PaintAttachedPS(DrawPixelInfo& dpi, PaintStruct* ps, uint32_t viewFl
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static void PaintPSImageWithBoundingBoxes(DrawPixelInfo& dpi, PaintStruct* ps, ImageId imageId, int32_t x, int32_t y)
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{
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const uint8_t colour = BoundBoxDebugColours[EnumValue(ps->sprite_type)];
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const uint8_t colour = BoundBoxDebugColours[EnumValue(ps->InteractionItem)];
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const uint8_t rotation = GetCurrentRotation();
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const CoordsXYZ frontTop = {
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ps->bounds.x_end,
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ps->bounds.y_end,
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ps->bounds.z_end,
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ps->Bounds.x_end,
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ps->Bounds.y_end,
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ps->Bounds.z_end,
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};
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const auto screenCoordFrontTop = Translate3DTo2DWithZ(rotation, frontTop);
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const CoordsXYZ frontBottom = {
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ps->bounds.x_end,
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ps->bounds.y_end,
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ps->bounds.z,
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ps->Bounds.x_end,
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ps->Bounds.y_end,
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ps->Bounds.z,
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};
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const auto screenCoordFrontBottom = Translate3DTo2DWithZ(rotation, frontBottom);
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const CoordsXYZ leftTop = {
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ps->bounds.x,
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ps->bounds.y_end,
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ps->bounds.z_end,
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ps->Bounds.x,
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ps->Bounds.y_end,
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ps->Bounds.z_end,
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};
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const auto screenCoordLeftTop = Translate3DTo2DWithZ(rotation, leftTop);
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const CoordsXYZ leftBottom = {
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ps->bounds.x,
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ps->bounds.y_end,
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ps->bounds.z,
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ps->Bounds.x,
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ps->Bounds.y_end,
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ps->Bounds.z,
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};
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const auto screenCoordLeftBottom = Translate3DTo2DWithZ(rotation, leftBottom);
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const CoordsXYZ rightTop = {
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ps->bounds.x_end,
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ps->bounds.y,
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ps->bounds.z_end,
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ps->Bounds.x_end,
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ps->Bounds.y,
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ps->Bounds.z_end,
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};
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const auto screenCoordRightTop = Translate3DTo2DWithZ(rotation, rightTop);
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const CoordsXYZ rightBottom = {
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ps->bounds.x_end,
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ps->bounds.y,
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ps->bounds.z,
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ps->Bounds.x_end,
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ps->Bounds.y,
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ps->Bounds.z,
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};
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const auto screenCoordRightBottom = Translate3DTo2DWithZ(rotation, rightBottom);
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const CoordsXYZ backTop = {
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ps->bounds.x,
|
||||
ps->bounds.y,
|
||||
ps->bounds.z_end,
|
||||
ps->Bounds.x,
|
||||
ps->Bounds.y,
|
||||
ps->Bounds.z_end,
|
||||
};
|
||||
const auto screenCoordBackTop = Translate3DTo2DWithZ(rotation, backTop);
|
||||
|
||||
const CoordsXYZ backBottom = {
|
||||
ps->bounds.x,
|
||||
ps->bounds.y,
|
||||
ps->bounds.z,
|
||||
ps->Bounds.x,
|
||||
ps->Bounds.y,
|
||||
ps->Bounds.z,
|
||||
};
|
||||
const auto screenCoordBackBottom = Translate3DTo2DWithZ(rotation, backBottom);
|
||||
|
||||
|
@ -782,7 +782,7 @@ PaintStruct* PaintAddImageAsChild(
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
parentPS->children = ps;
|
||||
parentPS->Children = ps;
|
||||
|
||||
return ps;
|
||||
}
|
||||
|
@ -847,8 +847,8 @@ bool PaintAttachToPreviousPS(PaintSession& session, const ImageId image_id, int3
|
|||
ps->y = y;
|
||||
ps->IsMasked = false;
|
||||
|
||||
AttachedPaintStruct* oldFirstAttached = masterPs->attached_ps;
|
||||
masterPs->attached_ps = ps;
|
||||
AttachedPaintStruct* oldFirstAttached = masterPs->Attached;
|
||||
masterPs->Attached = ps;
|
||||
ps->next = oldFirstAttached;
|
||||
|
||||
return true;
|
||||
|
|
|
@ -48,20 +48,20 @@ struct PaintStructBoundBox
|
|||
|
||||
struct PaintStruct
|
||||
{
|
||||
PaintStructBoundBox bounds;
|
||||
AttachedPaintStruct* attached_ps;
|
||||
PaintStruct* children;
|
||||
PaintStruct* next_quadrant_ps;
|
||||
TileElement* tileElement;
|
||||
EntityBase* entity;
|
||||
PaintStructBoundBox Bounds;
|
||||
AttachedPaintStruct* Attached;
|
||||
PaintStruct* Children;
|
||||
PaintStruct* NextQuadrantEntry;
|
||||
TileElement* Element;
|
||||
EntityBase* Entity;
|
||||
ImageId image_id;
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
int32_t map_x;
|
||||
int32_t map_y;
|
||||
uint16_t quadrant_index;
|
||||
uint16_t QuadrantIndex;
|
||||
uint8_t SortFlags;
|
||||
ViewportInteractionItem sprite_type;
|
||||
ViewportInteractionItem InteractionItem;
|
||||
};
|
||||
|
||||
struct PaintStringStruct
|
||||
|
|
|
@ -596,7 +596,7 @@ bool WoodenASupportsPaintSetup(
|
|||
auto* ps = PaintAddImageAsOrphan(session, imageId, { 0, 0, z }, bBox);
|
||||
if (ps != nullptr)
|
||||
{
|
||||
session.WoodenSupportsPrependTo->children = ps;
|
||||
session.WoodenSupportsPrependTo->Children = ps;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -768,7 +768,7 @@ bool WoodenBSupportsPaintSetup(
|
|||
_9E32B1 = true;
|
||||
if (paintStruct != nullptr)
|
||||
{
|
||||
session.WoodenSupportsPrependTo->children = paintStruct;
|
||||
session.WoodenSupportsPrependTo->Children = paintStruct;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1296,7 +1296,7 @@ bool PathASupportsPaintSetup(
|
|||
hasSupports = true;
|
||||
if (paintStruct != nullptr)
|
||||
{
|
||||
session.WoodenSupportsPrependTo->children = paintStruct;
|
||||
session.WoodenSupportsPrependTo->Children = paintStruct;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue