Add VS project files. Add code to allow calling into RCT2.exe

This commit is contained in:
duncanspumpkin 2016-09-05 18:38:07 +01:00 committed by Marijn van der Werf
parent fbc28186dd
commit 5f62443686
3 changed files with 255 additions and 0 deletions

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@ -94,6 +94,36 @@ static void ColouredPrintF(CLIColour colour, const char* fmt, ...) {
va_end(args);
}
#if defined(__WINDOWS__)
int main(int argc, char *argv[]);
#define OPENRCT2_DLL_MODULE_NAME "openrct2.dll"
static HMODULE _dllModule = NULL;
BOOL APIENTRY DllMain(HANDLE hModule, DWORD dwReason, LPVOID lpReserved)
{
_dllModule = (HMODULE)hModule;
return TRUE;
}
__declspec(dllexport) int StartOpenRCT(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
if (_dllModule == NULL) {
_dllModule = GetModuleHandleA(OPENRCT2_DLL_MODULE_NAME);
}
RCT2_GLOBAL(RCT2_ADDRESS_HINSTANCE, HINSTANCE) = hInstance;
int gExitCode = main(0, NULL);
exit(gExitCode);
return gExitCode;
}
#endif
int main(int argc, char *argv[]) {
std::vector<TestCase> testCases;

214
PaintUnitTest.vcxproj Normal file
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@ -0,0 +1,214 @@
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<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>openrct2</TargetName>
<IncludePath>$(SolutionDir)lib\include;$(SolutionDir)lib\include\breakpad;$(SolutionDir)lib\include\libspeex;$(SolutionDir)lib\include\sdl;$(SolutionDir)lib\include\jansson;$(SolutionDir)lib\include\sdl_ttf;$(SolutionDir)lib\include\libpng;$(SolutionDir)lib\include\zlib;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)lib;$(LibraryPath)</LibraryPath>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
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<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="PaintTest\data.h" />
<ClInclude Include="PaintTest\intercept.h" />
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<ClCompile Include="PaintTest\compat.c" />
<ClCompile Include="PaintTest\data.c" />
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<ClCompile Include="src\addresses.c" />
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<ClCompile Include="src\paint\map_element\map_element.c" />
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<ClCompile Include="src\ride\coaster\corkscrew_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\flying_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\giga_coaster.c" />
<ClCompile Include="src\ride\coaster\heartline_twister_coaster.c" />
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<ClCompile Include="src\ride\coaster\inverted_impulse_coaster.c" />
<ClCompile Include="src\ride\coaster\inverted_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\junior_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\lay_down_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\lim_launched_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\looping_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\mine_ride.c" />
<ClCompile Include="src\ride\coaster\mine_train_coaster.c" />
<ClCompile Include="src\ride\coaster\mini_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\mini_suspended_coaster.c" />
<ClCompile Include="src\ride\coaster\multi_dimension_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\reverser_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\reverse_freefall_coaster.c" />
<ClCompile Include="src\ride\coaster\side_friction_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\spiral_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\stand_up_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\steeplechase.c" />
<ClCompile Include="src\ride\coaster\suspended_swinging_coaster.c" />
<ClCompile Include="src\ride\coaster\twister_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\vertical_drop_roller_coaster.c" />
<ClCompile Include="src\ride\coaster\virginia_reel.c" />
<ClCompile Include="src\ride\coaster\wild_mouse.c" />
<ClCompile Include="src\ride\coaster\wooden_roller_coaster.c" />
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<ClCompile Include="src\ride\gentle\car_ride.c" />
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<ClCompile Include="src\ride\gentle\dodgems.c" />
<ClCompile Include="src\ride\gentle\ferris_wheel.c" />
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<ClCompile Include="src\ride\gentle\ghost_train.c" />
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<ClCompile Include="src\ride\gentle\merry_go_round.c" />
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<ClCompile Include="src\ride\shops\facility.c" />
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<ClCompile Include="src\ride\shops\shop.c" />
<ClCompile Include="src\ride\thrill\3d_cinema.c" />
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<ClCompile Include="src\ride\thrill\go_karts.c" />
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<ClCompile Include="src\ride\track_data.c" />
<ClCompile Include="src\ride\track_paint.c" />
<ClCompile Include="src\ride\transport\chairlift.c" />
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@ -0,0 +1,11 @@
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommand>$(TargetDir)\openrct2.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project>