Zero the buffer for g2.dat

Some leftover data caused the g2.dat generated on different platforms to
have mismatching cheksums. Zeroing the buffer makes them
checksum-identical.
This commit is contained in:
Michał Janiszewski 2015-11-13 14:40:25 +01:00
parent 8bcf2e1b8c
commit 60f7d29c2e
1 changed files with 1 additions and 0 deletions

View File

@ -260,6 +260,7 @@ bool sprite_file_import(const char *path, rct_g1_element *outElement, uint8 **ou
}
uint8 *buffer = malloc((height * 2) + (width * height * 16));
memset(buffer, 0, (height * 2) + (width * height * 16));
uint16 *yOffsets = (uint16*)buffer;
// A larger range is needed for proper dithering