refactor NetworkPlayer

This commit is contained in:
Ted John 2016-05-28 18:45:39 +01:00
parent 3591026078
commit 623318a35d
5 changed files with 105 additions and 48 deletions

View File

@ -89,6 +89,7 @@
<ClCompile Include="src\network\NetworkGroup.cpp" />
<ClCompile Include="src\network\NetworkKey.cpp" />
<ClCompile Include="src\network\NetworkPacket.cpp" />
<ClCompile Include="src\network\NetworkPlayer.cpp" />
<ClCompile Include="src\network\NetworkUser.cpp" />
<ClCompile Include="src\network\twitch.cpp" />
<ClCompile Include="src\object.c" />
@ -368,6 +369,7 @@
<ClInclude Include="src\network\NetworkConnection.h" />
<ClInclude Include="src\network\NetworkGroup.h" />
<ClInclude Include="src\network\NetworkPacket.h" />
<ClInclude Include="src\network\NetworkPlayer.h" />
<ClInclude Include="src\network\NetworkTypes.h" />
<ClInclude Include="src\network\NetworkUser.h" />
<ClInclude Include="src\network\twitch.h" />

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@ -0,0 +1,51 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "NetworkPacket.h"
#include "NetworkPlayer.h"
extern "C"
{
#include "../interface/window.h"
#include "../localisation/localisation.h"
}
void NetworkPlayer::SetName(const std::string &name)
{
// 36 == 31 + strlen(" #255");
NetworkPlayer::name = name.substr(0, 36);
utf8_remove_format_codes((utf8 *)NetworkPlayer::name.data(), false);
}
void NetworkPlayer::Read(NetworkPacket &packet)
{
const utf8 * name = packet.ReadString();
SetName(name);
packet >> id >> flags >> group;
}
void NetworkPlayer::Write(NetworkPacket &packet)
{
packet.WriteString((const char*)name.c_str());
packet << id << flags << group;
}
void NetworkPlayer::AddMoneySpent(money32 cost)
{
money_spent += cost;
commands_ran++;
window_invalidate_by_number(WC_PLAYER, id);
}

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@ -0,0 +1,51 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include <string>
#include "../common.h"
extern "C"
{
#include "../world/map.h"
}
class NetworkPacket;
class NetworkPlayer
{
public:
uint8 id = 0;
std::string name;
uint16 ping = 0;
uint8 flags = 0;
uint8 group = 0;
money32 money_spent = MONEY(0, 0);
uint32 commands_ran = 0;
int last_action = -999;
uint32 last_action_time = 0;
rct_xyz16 last_action_coord = { 0 };
std::string keyhash;
NetworkPlayer() = default;
void SetName(const std::string &name);
void Read(NetworkPacket &packet);
void Write(NetworkPacket &packet);
void AddMoneySpent(money32 cost);
};

View File

@ -90,33 +90,6 @@ static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const
static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash);
static void network_get_keymap_path(utf8 *buffer, size_t bufferSize);
void NetworkPlayer::Read(NetworkPacket& packet)
{
const char* name = packet.ReadString();
SetName(name);
packet >> id >> flags >> group;
}
void NetworkPlayer::Write(NetworkPacket& packet)
{
packet.WriteString((const char*)name.c_str());
packet << id << flags << group;
}
void NetworkPlayer::SetName(const std::string &name)
{
// 36 == 31 + strlen(" #255");
NetworkPlayer::name = name.substr(0, 36);
utf8_remove_format_codes((utf8*)NetworkPlayer::name.data(), false);
}
void NetworkPlayer::AddMoneySpent(money32 cost)
{
money_spent += cost;
commands_ran++;
window_invalidate_by_number(WC_PLAYER, id);
}
Network::Network()
{
wsa_initialized = false;

View File

@ -81,29 +81,9 @@ extern "C" {
#include "NetworkGroup.h"
#include "NetworkKey.h"
#include "NetworkPacket.h"
#include "NetworkPlayer.h"
#include "NetworkUser.h"
class NetworkPlayer
{
public:
NetworkPlayer() = default;
void Read(NetworkPacket& packet);
void Write(NetworkPacket& packet);
void SetName(const std::string &name);
void AddMoneySpent(money32 cost);
uint8 id = 0;
std::string name;
uint16 ping = 0;
uint8 flags = 0;
uint8 group = 0;
money32 money_spent = MONEY(0, 0);
unsigned int commands_ran = 0;
int last_action = -999;
uint32 last_action_time = 0;
rct_xyz16 last_action_coord = { 0 };
std::string keyhash;
};
class Network
{
public: