Merge pull request #3560 from Overv/fix-user-formatting

Fix formatting characters in user strings (fixes #2892)
This commit is contained in:
Ted John 2016-05-11 12:24:25 +01:00
commit 62a7dd927e
4 changed files with 28 additions and 6 deletions

View File

@ -691,6 +691,7 @@ void game_convert_strings_to_utf8()
if (!str_is_null_or_empty(userString)) {
rct2_to_utf8_self(userString, 32);
utf8_remove_formatting(userString);
}
}

View File

@ -183,6 +183,23 @@ int utf8_get_format_code_arg_length(int codepoint)
}
}
void utf8_remove_formatting(utf8* string) {
utf8* readPtr = string;
utf8* writePtr = string;
while (true) {
uint32 code = utf8_get_next(readPtr, &readPtr);
if (code == 0) {
*writePtr = 0;
break;
}
else if (!utf8_is_format_code(code)) {
writePtr = utf8_write_codepoint(writePtr, code);
}
}
}
#pragma endregion
void format_string_part_from_raw(char **dest, const char *src, char **args);

View File

@ -27,6 +27,7 @@ bool utf8_is_colour_code(int codepoint);
bool utf8_should_use_sprite_for_codepoint(int codepoint);
int font_sprite_get_codepoint_offset(int codepoint);
int utf8_get_format_code_arg_length(int codepoint);
void utf8_remove_formatting(utf8* string);
void format_string(char *dest, rct_string_id format, void *args);
void format_string_raw(char *dest, char *src, void *args);

View File

@ -632,8 +632,13 @@ void platform_process_messages()
}
else if (e.key.keysym.sym == SDLK_v && (SDL_GetModState() & KEYBOARD_PRIMARY_MODIFIER)) {
if (SDL_HasClipboardText()) {
utf8 *text = SDL_GetClipboardText();
utf8* text = SDL_GetClipboardText();
utf8_remove_formatting(text);
textinputbuffer_insert(&gTextInput, text);
SDL_free(text);
window_update_textbox();
}
}
@ -676,13 +681,11 @@ void platform_process_messages()
break;
}
// Entering formatting characters is not allowed
if (utf8_is_format_code(utf8_get_next(e.text.text, NULL))) {
break;
}
utf8* newText = e.text.text;
utf8 *newText = e.text.text;
utf8_remove_formatting(newText);
textinputbuffer_insert(&gTextInput, newText);
console_refresh_caret();
window_update_textbox();
break;