Remove 13k dynamic initializer by changing SpriteGroupNames type

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ζeh Matt 2023-11-25 16:22:45 +02:00
parent efea009ed5
commit 62c0bc2cf5
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2 changed files with 2 additions and 2 deletions

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@ -153,7 +153,7 @@ enum class SpriteGroupType : uint8_t
Count
};
static const std::string SpriteGroupNames[] = {
static constexpr const char* SpriteGroupNames[] = {
"slopeFlat", "slopes12", "slopes25", "slopes42",
"slopes60", "slopes75", "slopes90", "slopesLoop",
"slopeInverted", "slopes8", "slopes16", "slopes50",

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@ -342,7 +342,7 @@ namespace OpenRCT2::Scripting
{
auto group = entry->SpriteGroups[g];
if (group.Enabled())
groups.Set(SpriteGroupNames[g].c_str(), ToDuk<VehicleSpriteGroup>(ctx, group));
groups.Set(SpriteGroupNames[g], ToDuk<VehicleSpriteGroup>(ctx, group));
}
}
return groups.Take();