mirror of https://github.com/OpenRCT2/OpenRCT2.git
Mark GameActions::Register as static
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@ -122,7 +122,7 @@ namespace GameActions
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GameActionResult Execute(const IGameAction * action, uint32 flags = 0, GameActionCallback callback = nullptr);
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GameActionResult Execute(const IGameAction * action, uint32 flags = 0, GameActionCallback callback = nullptr);
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template<typename T>
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template<typename T>
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GameActionFactory Register(uint32 id)
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static GameActionFactory Register(uint32 id)
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{
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{
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GameActionFactory factory = []() -> IGameAction *
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GameActionFactory factory = []() -> IGameAction *
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{
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{
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