From 6350a3b0b4b408cfa0ee2ef74302cacece8ab84b Mon Sep 17 00:00:00 2001 From: Matt Date: Fri, 1 Mar 2019 08:26:03 +0100 Subject: [PATCH] Fix nested query not working in paused game state. --- src/openrct2/actions/GameAction.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/openrct2/actions/GameAction.cpp b/src/openrct2/actions/GameAction.cpp index 240678c78a..015e174338 100644 --- a/src/openrct2/actions/GameAction.cpp +++ b/src/openrct2/actions/GameAction.cpp @@ -131,7 +131,7 @@ namespace GameActions Guard::ArgumentNotNull(action); uint16_t actionFlags = action->GetActionFlags(); - if (!CheckActionInPausedMode(actionFlags)) + if (topLevel == true && !CheckActionInPausedMode(actionFlags)) { GameActionResult::Ptr result = std::make_unique();