Merge pull request #2290 from janisozaur/network-clean-close

Skip closing network if already closed
This commit is contained in:
Duncan 2015-11-16 15:58:00 +00:00
commit 637e454fef
4 changed files with 56 additions and 3 deletions

View File

@ -120,10 +120,19 @@ int cmdline_run(const char **argv, int argc)
#endif // DISABLE_NETWORK
if (argc != 0) {
// see comment next to cmdline_call_action for expected return codes
gExitCode = cmdline_call_action(argv, argc);
if (gExitCode != 0) {
if (gExitCode < 0) {
// action failed, don't change exit code
// and don't start the game
return 0;
} else if (gExitCode > 0) {
// action successful, but don't start the game
// change exit code to success
gExitCode = 0;
return 0;
}
// start the game, so far exit code means success.
}
// Headless mode requires a park to open
@ -199,6 +208,7 @@ static int cmdline_for_none(const char **argv, int argc)
}
}
// see comment next to cmdline_call_action for expected return codes
struct { const char *firstArg; cmdline_action action; } cmdline_table[] = {
{ "intro", cmdline_for_intro },
{ "edit", cmdline_for_edit },
@ -212,6 +222,19 @@ struct { const char *firstArg; cmdline_action action; } cmdline_table[] = {
#endif
};
/**
* This function delegates starting the game to different handlers, if found.
*
* Three cases of return values are supported:
* - result < 0 means failure, will exit with error code
* This case is useful when user provided wrong arguments or the requested
* action failed
* - result > 0 means success, won't start game, will exit program with success code
* This case is useful when you want to do some batch action and signalize
* success to the user.
* - result == 0 means success, will launch the game.
* This is default when ran with no arguments.
*/
static int cmdline_call_action(const char **argv, int argc)
{
for (int i = 0; i < countof(cmdline_table); i++) {

View File

@ -1,8 +1,29 @@
/*****************************************************************************
* Copyright (c) 2015 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include <lodepng/lodepng.h>
#include "cmdline.h"
#include "drawing/drawing.h"
#include "platform/platform.h"
#include "util/util.h"
#include "openrct2.h"
#define MODE_DEFAULT 0
#define MODE_CLOSEST 1
@ -397,6 +418,7 @@ bool sprite_file_import(const char *path, rct_g1_element *outElement, uint8 **ou
int cmdline_for_sprite(const char **argv, int argc)
{
gOpenRCT2Headless = true;
if (argc == 0)
return -1;

View File

@ -438,11 +438,18 @@ bool Network::Init()
wsa_initialized = true;
}
#endif
status = NETWORK_STATUS_READY;
return true;
}
void Network::Close()
{
if (status == NETWORK_STATUS_NONE)
{
// Already closed. This prevents a call in ~Network() to gfx_invalidate_screen()
// which may no longer be valid on Linux and would cause a segfault.
return;
}
if (mode == NETWORK_MODE_CLIENT) {
closesocket(server_connection.socket);
} else
@ -1398,7 +1405,7 @@ int Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket&
packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> callback;
int commandCommand = args[4];
// Don't let clients send pause or quit
if (commandCommand != GAME_COMMAND_TOGGLE_PAUSE &&
commandCommand != GAME_COMMAND_LOAD_OR_QUIT
@ -1406,7 +1413,7 @@ int Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket&
Server_Send_GAMECMD(args[0], args[1], args[2], args[3], args[4], args[5], args[6], playerid, callback);
game_do_command(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);
}
return 1;
}

View File

@ -44,6 +44,7 @@ enum {
enum {
NETWORK_STATUS_NONE,
NETWORK_STATUS_READY,
NETWORK_STATUS_RESOLVING,
NETWORK_STATUS_CONNECTING,
NETWORK_STATUS_CONNECTED