mirror of https://github.com/OpenRCT2/OpenRCT2.git
Use IsBlockedByVehicle
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354cce71eb
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@ -836,7 +836,7 @@ void path_paint(paint_session* session, uint16_t height, const TileElement* tile
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}
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// For debugging purpose, show blocked tiles with a colour
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if (gPaintBlockedTiles && (tile_element->flags & TILE_ELEMENT_FLAG_BLOCKED_BY_VEHICLE))
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if (gPaintBlockedTiles && tile_element->AsPath()->IsBlockedByVehicle())
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{
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imageFlags = COLOUR_BRIGHT_GREEN << 19 | COLOUR_GREY << 24 | IMAGE_TYPE_REMAP;
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}
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@ -1246,7 +1246,7 @@ void ride_clear_blocked_tiles(Ride* ride)
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auto footpathElement = map_get_footpath_element(x, y, element->base_height);
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if (footpathElement != nullptr)
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{
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footpathElement->flags &= ~TILE_ELEMENT_FLAG_BLOCKED_BY_VEHICLE;
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footpathElement->AsPath()->SetIsBlockedByVehicle(false);
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}
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}
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} while (!(element++)->IsLastForTile());
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@ -9925,12 +9925,12 @@ void vehicle_update_crossings(const rct_vehicle* vehicle)
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if (tileElement)
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{
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if (!playedClaxon && 0 == (tileElement->flags & TILE_ELEMENT_FLAG_BLOCKED_BY_VEHICLE))
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if (!playedClaxon && !tileElement->AsPath()->IsBlockedByVehicle())
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{
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vehicle_claxon(vehicle);
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}
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crossingBonus = 4;
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tileElement->flags |= TILE_ELEMENT_FLAG_BLOCKED_BY_VEHICLE;
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tileElement->AsPath()->SetIsBlockedByVehicle(true);
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}
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else
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{
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@ -9997,7 +9997,7 @@ void vehicle_update_crossings(const rct_vehicle* vehicle)
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xyElement.x / 32, xyElement.y / 32, xyElement.element->base_height);
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if (tileElement)
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{
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tileElement->flags &= ~TILE_ELEMENT_FLAG_BLOCKED_BY_VEHICLE;
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tileElement->AsPath()->SetIsBlockedByVehicle(false);
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}
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}
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}
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@ -2433,8 +2433,8 @@ void footpath_update_path_wide_flags(int32_t x, int32_t y)
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bool footpath_is_blocked_by_vehicle(const TileCoordsXYZ& position)
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{
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auto pathElement = map_get_path_element_at(position.x, position.y, position.z);
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return pathElement != nullptr && (pathElement->flags & TILE_ELEMENT_FLAG_BLOCKED_BY_VEHICLE);
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auto pathElement = map_get_path_element_at(position.x, position.y, position.z)->AsPath();
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return pathElement != nullptr && pathElement->IsBlockedByVehicle();
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}
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/**
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@ -52,7 +52,7 @@ void LargeSceneryElement::SetBannerIndex(BannerIndex newIndex)
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bool LargeSceneryElement::IsAccounted() const
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{
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return flags & TILE_ELEMENT_FLAG_LARGE_SCENERY_ACCOUNTED;
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return (flags & TILE_ELEMENT_FLAG_LARGE_SCENERY_ACCOUNTED) != 0;
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}
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void LargeSceneryElement::SetIsAccounted(bool isAccounted)
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