Close #12457: Rename INTRO_STATE to use PascalCase

This commit is contained in:
frutiemax 2020-07-26 09:32:53 -04:00
parent 0f1788d273
commit 6598ae14aa
10 changed files with 61 additions and 61 deletions

View File

@ -84,7 +84,7 @@ rct_window* window_title_exit_open()
*/
static void window_title_exit_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
if (gIntroState != INTRO_STATE::INTRO_STATE_NONE)
if (gIntroState != IntroState::None)
return;
switch (widgetIndex)

View File

@ -76,7 +76,7 @@ rct_window* window_title_options_open()
static void window_title_options_mouseup(rct_window* w, rct_widgetindex widgetIndex)
{
if (gIntroState != INTRO_STATE::INTRO_STATE_NONE)
if (gIntroState != IntroState::None)
return;
switch (widgetIndex)

View File

@ -726,7 +726,7 @@ namespace OpenRCT2
*/
void Launch()
{
gIntroState = INTRO_STATE::INTRO_STATE_NONE;
gIntroState = IntroState::None;
if (gOpenRCT2Headless)
{
// NONE or OPEN are the only allowed actions for headless mode
@ -746,7 +746,7 @@ namespace OpenRCT2
switch (gOpenRCT2StartupAction)
{
case STARTUP_ACTION_INTRO:
gIntroState = INTRO_STATE::INTRO_STATE_PUBLISHER_BEGIN;
gIntroState = IntroState::PublisherBegin;
title_load();
break;
case STARTUP_ACTION_TITLE:
@ -1013,7 +1013,7 @@ namespace OpenRCT2
date_update_real_time_of_day();
if (gIntroState != INTRO_STATE::INTRO_STATE_NONE)
if (gIntroState != IntroState::None)
{
intro_update();
}

View File

@ -22,7 +22,7 @@
constexpr int32_t PALETTE_G1_IDX_DEVELOPER = 23217;
constexpr int32_t PALETTE_G1_IDX_LOGO = 23224;
INTRO_STATE gIntroState;
IntroState gIntroState;
// Used mainly for timing but also for Y coordinate and fading.
static int32_t _introStateCounter;
@ -43,12 +43,12 @@ void intro_update()
switch (gIntroState)
{
case INTRO_STATE::INTRO_STATE_DISCLAIMER_1:
case INTRO_STATE::INTRO_STATE_DISCLAIMER_2:
case IntroState::Disclaimer1:
case IntroState::Disclaimer2:
// Originally used for the disclaimer text
gIntroState = INTRO_STATE::INTRO_STATE_PUBLISHER_BEGIN;
gIntroState = IntroState::PublisherBegin;
[[fallthrough]];
case INTRO_STATE::INTRO_STATE_PUBLISHER_BEGIN:
case IntroState::PublisherBegin:
load_palette();
// Set the Y for the Infogrames logo
@ -57,9 +57,9 @@ void intro_update()
// Play the chain lift sound
_soundChannel = Mixer_Play_Effect(SoundId::LiftBM, MIXER_LOOP_INFINITE, MIXER_VOLUME_MAX, 0.5f, 1, true);
_chainLiftFinished = false;
gIntroState = INTRO_STATE::INTRO_STATE_PUBLISHER_SCROLL;
gIntroState = IntroState::PublisherScroll;
break;
case INTRO_STATE::INTRO_STATE_PUBLISHER_SCROLL:
case IntroState::PublisherScroll:
// Move the Infogrames logo down
_introStateCounter += 5;
@ -67,17 +67,17 @@ void intro_update()
if (_introStateCounter > context_get_height() - 120)
{
_introStateCounter = -116;
gIntroState = INTRO_STATE::INTRO_STATE_DEVELOPER_BEGIN;
gIntroState = IntroState::DeveloperBegin;
}
break;
case INTRO_STATE::INTRO_STATE_DEVELOPER_BEGIN:
case IntroState::DeveloperBegin:
// Set the Y for the Chris Sawyer logo
_introStateCounter = -116;
gIntroState = INTRO_STATE::INTRO_STATE_DEVELOPER_SCROLL;
gIntroState = IntroState::DeveloperScroll;
break;
case INTRO_STATE::INTRO_STATE_DEVELOPER_SCROLL:
case IntroState::DeveloperScroll:
_introStateCounter += 5;
// Check if logo is almost scrolled to the bottom
@ -110,20 +110,20 @@ void intro_update()
// Play long peep scream sound
_soundChannel = Mixer_Play_Effect(SoundId::Scream1, MIXER_LOOP_NONE, MIXER_VOLUME_MAX, 0.5f, 1, false);
gIntroState = INTRO_STATE::INTRO_STATE_LOGO_FADE_IN;
gIntroState = IntroState::LogoFadeIn;
_introStateCounter = 0;
}
break;
case INTRO_STATE::INTRO_STATE_LOGO_FADE_IN:
case IntroState::LogoFadeIn:
// Fade in, add 4 / 256 to fading
_introStateCounter += 0x400;
if (_introStateCounter > 0xFF00)
{
gIntroState = INTRO_STATE::INTRO_STATE_LOGO_WAIT;
gIntroState = IntroState::LogoWait;
_introStateCounter = 0;
}
break;
case INTRO_STATE::INTRO_STATE_LOGO_WAIT:
case IntroState::LogoWait:
// Wait 80 game ticks
_introStateCounter++;
if (_introStateCounter >= 80)
@ -131,18 +131,18 @@ void intro_update()
// Set fading to 256
_introStateCounter = 0xFF00;
gIntroState = INTRO_STATE::INTRO_STATE_LOGO_FADE_OUT;
gIntroState = IntroState::LogoFadeOut;
}
break;
case INTRO_STATE::INTRO_STATE_LOGO_FADE_OUT:
case IntroState::LogoFadeOut:
// Fade out, subtract 4 / 256 from fading
_introStateCounter -= 0x400;
if (_introStateCounter < 0)
{
gIntroState = INTRO_STATE::INTRO_STATE_CLEAR;
gIntroState = IntroState::Clear;
}
break;
case INTRO_STATE::INTRO_STATE_CLEAR:
case IntroState::Clear:
// Stop any playing sound
if (_soundChannel != nullptr)
{
@ -151,11 +151,11 @@ void intro_update()
}
// Move to next part
gIntroState = INTRO_STATE::INTRO_STATE_FINISH;
gIntroState = IntroState::Finish;
_introStateCounter = 0;
break;
case INTRO_STATE::INTRO_STATE_FINISH:
gIntroState = INTRO_STATE::INTRO_STATE_NONE;
case IntroState::Finish:
gIntroState = IntroState::None;
load_palette();
audio_start_title_music();
break;
@ -170,13 +170,13 @@ void intro_draw(rct_drawpixelinfo* dpi)
switch (gIntroState)
{
case INTRO_STATE::INTRO_STATE_DISCLAIMER_1:
case INTRO_STATE::INTRO_STATE_DISCLAIMER_2:
case IntroState::Disclaimer1:
case IntroState::Disclaimer2:
break;
case INTRO_STATE::INTRO_STATE_PUBLISHER_BEGIN:
case IntroState::PublisherBegin:
gfx_clear(dpi, BACKROUND_COLOUR_DARK);
break;
case INTRO_STATE::INTRO_STATE_PUBLISHER_SCROLL:
case IntroState::PublisherScroll:
gfx_clear(dpi, BACKROUND_COLOUR_DARK);
// Draw a white rectangle for the logo background (gives a bit of white margin)
@ -192,18 +192,18 @@ void intro_draw(rct_drawpixelinfo* dpi)
gfx_draw_sprite(dpi, SPR_INTRO_INFOGRAMES_01, { (screenWidth / 2) - 320 + 69, _introStateCounter + 319 }, 0);
gfx_draw_sprite(dpi, SPR_INTRO_INFOGRAMES_11, { (screenWidth / 2) - 320 + 319, _introStateCounter + 319 }, 0);
break;
case INTRO_STATE::INTRO_STATE_DEVELOPER_BEGIN:
case IntroState::DeveloperBegin:
gfx_clear(dpi, BACKROUND_COLOUR_DARK);
gfx_transpose_palette(PALETTE_G1_IDX_DEVELOPER, 255);
break;
case INTRO_STATE::INTRO_STATE_DEVELOPER_SCROLL:
case IntroState::DeveloperScroll:
gfx_clear(dpi, BACKROUND_COLOUR_DARK);
// Draw Chris Sawyer logo
gfx_draw_sprite(dpi, SPR_INTRO_CHRIS_SAWYER_00, { (screenWidth / 2) - 320 + 70, _introStateCounter }, 0);
gfx_draw_sprite(dpi, SPR_INTRO_CHRIS_SAWYER_10, { (screenWidth / 2) - 320 + 320, _introStateCounter }, 0);
break;
case INTRO_STATE::INTRO_STATE_LOGO_FADE_IN:
case IntroState::LogoFadeIn:
if (_introStateCounter <= 0xFF00)
{
gfx_transpose_palette(PALETTE_G1_IDX_LOGO, (_introStateCounter >> 8) & 0xFF);
@ -214,10 +214,10 @@ void intro_draw(rct_drawpixelinfo* dpi)
}
screen_intro_draw_logo(dpi);
break;
case INTRO_STATE::INTRO_STATE_LOGO_WAIT:
case IntroState::LogoWait:
screen_intro_draw_logo(dpi);
break;
case INTRO_STATE::INTRO_STATE_LOGO_FADE_OUT:
case IntroState::LogoFadeOut:
if (_introStateCounter >= 0)
{
gfx_transpose_palette(PALETTE_G1_IDX_LOGO, (_introStateCounter >> 8) & 0xFF);
@ -228,7 +228,7 @@ void intro_draw(rct_drawpixelinfo* dpi)
}
screen_intro_draw_logo(dpi);
break;
case INTRO_STATE::INTRO_STATE_CLEAR:
case IntroState::Clear:
gfx_clear(dpi, BACKROUND_COLOUR_DARK);
break;
default:
@ -265,13 +265,13 @@ static void screen_intro_skip_part()
{
switch (gIntroState)
{
case INTRO_STATE::INTRO_STATE_NONE:
case IntroState::None:
break;
case INTRO_STATE::INTRO_STATE_DISCLAIMER_2:
gIntroState = INTRO_STATE::INTRO_STATE_PUBLISHER_BEGIN;
case IntroState::Disclaimer2:
gIntroState = IntroState::PublisherBegin;
break;
default:
gIntroState = INTRO_STATE::INTRO_STATE_CLEAR;
gIntroState = IntroState::Clear;
break;
}
}

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@ -14,23 +14,23 @@
struct rct_drawpixelinfo;
enum class INTRO_STATE : uint8_t
enum class IntroState : uint8_t
{
INTRO_STATE_NONE,
INTRO_STATE_PUBLISHER_BEGIN,
INTRO_STATE_PUBLISHER_SCROLL,
INTRO_STATE_DEVELOPER_BEGIN,
INTRO_STATE_DEVELOPER_SCROLL,
INTRO_STATE_LOGO_FADE_IN,
INTRO_STATE_LOGO_WAIT,
INTRO_STATE_LOGO_FADE_OUT,
INTRO_STATE_DISCLAIMER_1,
INTRO_STATE_DISCLAIMER_2,
INTRO_STATE_CLEAR = 254,
INTRO_STATE_FINISH = 255,
None,
PublisherBegin,
PublisherScroll,
DeveloperBegin,
DeveloperScroll,
LogoFadeIn,
LogoWait,
LogoFadeOut,
Disclaimer1,
Disclaimer2,
Clear = 254,
Finish = 255,
};
extern INTRO_STATE gIntroState;
extern IntroState gIntroState;
void intro_update();
void intro_draw(rct_drawpixelinfo* dpi);

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@ -253,7 +253,7 @@ void audio_play_sound(SoundId soundId, int32_t volume, int32_t pan)
void audio_start_title_music()
{
if (gGameSoundsOff || !(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) || gIntroState != INTRO_STATE::INTRO_STATE_NONE)
if (gGameSoundsOff || !(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) || gIntroState != IntroState::None)
{
audio_stop_title_music();
return;

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@ -80,7 +80,7 @@ static std::vector<paint_session> extract_paint_session(const std::string parkFi
return {};
}
gIntroState = INTRO_STATE::INTRO_STATE_NONE;
gIntroState = IntroState::None;
gScreenFlags = SCREEN_FLAGS_PLAYING;
int32_t mapSize = gMapSize;

View File

@ -188,7 +188,7 @@ void X8DrawingEngine::Invalidate(int32_t left, int32_t top, int32_t right, int32
void X8DrawingEngine::BeginDraw()
{
if (gIntroState == INTRO_STATE::INTRO_STATE_NONE)
if (gIntroState == IntroState::None)
{
#ifdef __ENABLE_LIGHTFX__
// HACK we need to re-configure the bits if light fx has been enabled / disabled

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@ -444,7 +444,7 @@ static void benchgfx_render_screenshots(const char* inputPath, std::unique_ptr<I
return;
}
gIntroState = INTRO_STATE::INTRO_STATE_NONE;
gIntroState = IntroState::None;
gScreenFlags = SCREEN_FLAGS_PLAYING;
// Create Viewport and DPI for every rotation and zoom.
@ -649,7 +649,7 @@ int32_t cmdline_for_screenshot(const char** argv, int32_t argc, ScreenshotOption
throw std::runtime_error("Failed to load park.");
}
gIntroState = INTRO_STATE::INTRO_STATE_NONE;
gIntroState = IntroState::None;
gScreenFlags = SCREEN_FLAGS_PLAYING;
rct_viewport viewport{};

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@ -37,7 +37,7 @@ Painter::Painter(const std::shared_ptr<IUiContext>& uiContext)
void Painter::Paint(IDrawingEngine& de)
{
auto dpi = de.GetDrawingPixelInfo();
if (gIntroState != INTRO_STATE::INTRO_STATE_NONE)
if (gIntroState != IntroState::None)
{
intro_draw(dpi);
}