Get fallback player name from language files

This commit is contained in:
Alexander Overvoorde 2016-02-10 22:43:17 +01:00
parent a5b47a8481
commit 65f25f8340
3 changed files with 5 additions and 2 deletions

View File

@ -475,6 +475,7 @@ enum {
STR_WATER_RIDES_TIP = 1227,
STR_SHOPS_STALLS_TIP = 1228,
STR_PLAYER_DEFAULT_NAME = 1315,
STR_X_PLAYER = 1317,
STR_X_PLAYERS = 1318,

View File

@ -33,6 +33,7 @@
#include "../addresses.h"
#include "../config.h"
#include "../localisation/language.h"
#include "../localisation/string_ids.h"
#include "../openrct2.h"
#include "../util/util.h"
#include "platform.h"
@ -882,7 +883,7 @@ utf8* platform_get_username() {
if (pw) {
return pw->pw_name;
} else {
return "Player";
return language_get_string(STR_PLAYER_DEFAULT_NAME);
}
}

View File

@ -31,6 +31,7 @@
#include "../addresses.h"
#include "../openrct2.h"
#include "../localisation/language.h"
#include "../localisation/string_ids.h"
#include "../util/util.h"
#include "../config.h"
#include "platform.h"
@ -981,7 +982,7 @@ utf8* platform_get_username() {
DWORD usernameLength = UNLEN + 1;
if (!GetUserName(username, &usernameLength)) {
strcpy(username, "Player");
strcpy(username, language_get_string(STR_PLAYER_DEFAULT_NAME));
}
return username;