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do scrolling text RCT2 hack for walls too
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@ -18,6 +18,10 @@
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#include "../../addresses.h"
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#include "../../world/map.h"
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extern bool TempForScrollText;
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void fence_paint(uint8 direction, int height, rct_map_element* mapElement) {
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TempForScrollText = true;
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RCT2_CALLPROC_X(0x6E44B0, 0, 0, direction, height, (int)mapElement, 0, 0);
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TempForScrollText = false;
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}
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