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@ -32,8 +32,8 @@ DEFINE_GAME_ACTION(LandSmoothAction, GAME_COMMAND_EDIT_LAND_SMOOTH, GameActionRe
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private:
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CoordsXY _coords;
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MapRange _range;
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uint8_t _selectionType;
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bool _isLowering;
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uint8_t _selectionType{ 0 };
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bool _isLowering{ false };
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constexpr static rct_string_id _ErrorTitles[] = { STR_CANT_LOWER_LAND_HERE, STR_CANT_RAISE_LAND_HERE };
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@ -72,13 +72,6 @@ public:
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}
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private:
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GameActionResult::Ptr QueryExecute(bool isExecuting) const
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{
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auto res = MakeResult();
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return res;
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}
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GameActionResult::Ptr SmoothLandTile(int32_t direction, bool isExecuting, int32_t x, int32_t y, TileElement* surfaceElement)
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const
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{
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@ -345,7 +338,6 @@ private:
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GameActionResult::Ptr SmoothLand(bool isExecuting) const
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{
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// break up information in command
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const bool raiseLand = !_isLowering;
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const int32_t selectionType = _selectionType;
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const int32_t heightOffset = raiseLand ? 2 : -2;
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@ -358,11 +350,11 @@ private:
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auto b = std::clamp(normRange.GetBottom(), 0, (MAXIMUM_MAP_SIZE_TECHNICAL - 1) * 32);
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auto validRange = MapRange{ l, t, r, b };
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// Play sound (only once)
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int32_t centreZ = tile_element_height(_coords.x, _coords.y) & 0xFFFF;
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auto res = MakeResult();
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res->ErrorTitle = _ErrorTitles[_isLowering ? 0 : 1];
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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res->Position = { _coords.x, _coords.y, centreZ };
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// Do the smoothing
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@ -615,6 +607,9 @@ private:
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isExecuting, { validRange.GetLeft(), validRange.GetTop() }, z, 32, -32, 3, 1);
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break;
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}
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default:
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log_error("Invalid map selection %u", _selectionType);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, res->ErrorTitle);
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} // switch selectionType
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// Raise / lower the land tool selection area
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@ -640,10 +635,7 @@ private:
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{
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audio_play_sound_at_location(SOUND_PLACE_ITEM, _coords.x, _coords.y, centreZ);
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}
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res->Cost += res->Cost;
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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res->Cost += result->Cost;
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return res;
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}
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};
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