Scenery now works correctly in scenario editor

There were a couple bugs that were causing functions to return unsuccessful if you were in scenario editor.
This commit is contained in:
Duncan Frost 2015-05-07 18:57:14 +01:00
parent d9cd873ad7
commit 6b8709aed0
1 changed files with 76 additions and 68 deletions

View File

@ -749,23 +749,25 @@ void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, i
x3 += x2;
y3 += y2;
z3 += z2;
if(!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if(!map_is_location_owned(x3, y3, z3)){
if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if (!map_is_location_owned(x3, y3, z3)){
*ebx = MONEY32_UNDEFINED;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_map_element* map_element = map_get_first_element_at(x3 / 32, y3 / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE ||
(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction ||
map_element->properties.scenerymultiple.type >> 10 != i ||
map_element->base_height != base_height){
map_element++;
}
map_invalidate_tile_full(x3, y3);
map_element_remove(map_element);
}
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_map_element* map_element = map_get_first_element_at(x3 / 32, y3 / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE ||
(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction ||
map_element->properties.scenerymultiple.type >> 10 != i ||
map_element->base_height != base_height){
map_element++;
}
map_invalidate_tile_full(x3, y3);
map_element_remove(map_element);
}
i++;
}
}
@ -837,33 +839,35 @@ void game_command_set_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int
RCT2_GLOBAL(0x009DEA5E, uint16) = x + 16;
RCT2_GLOBAL(0x009DEA60, uint16) = y + 16;
RCT2_GLOBAL(0x009DEA62, uint16) = z;
if(!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if(!map_is_location_owned(x, y, z)){
if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if (!map_is_location_owned(x, y, z)){
*ebx = MONEY32_UNDEFINED;
return;
}
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
while(map_element->type != map_element_type ||
map_element->base_height != base_height ||
map_element->properties.scenery.type != scenery_type){
map_element++;
if((map_element - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE){
*ebx = 0;
return;
}
}
if((*ebx & 0x40) && !(map_element->flags & MAP_ELEMENT_FLAG_5)){
}
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
while(map_element->type != map_element_type ||
map_element->base_height != base_height ||
map_element->properties.scenery.type != scenery_type){
map_element++;
if((map_element - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE){
*ebx = 0;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
map_element->properties.scenery.colour_1 &= 0xE0;
map_element->properties.scenery.colour_1 |= color1;
map_element->properties.scenery.colour_2 &= 0xE0;
map_element->properties.scenery.colour_2 |= color2;
map_invalidate_tile_full(x, y);
}
}
if((*ebx & 0x40) && !(map_element->flags & MAP_ELEMENT_FLAG_5)){
*ebx = 0;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
map_element->properties.scenery.colour_1 &= 0xE0;
map_element->properties.scenery.colour_1 |= color1;
map_element->properties.scenery.colour_2 &= 0xE0;
map_element->properties.scenery.colour_2 |= color2;
map_invalidate_tile_full(x, y);
}
*ebx = 0;
}
@ -1012,26 +1016,28 @@ void game_command_set_large_scenery_colour(int* eax, int* ebx, int* ecx, int* ed
x3 += x2;
y3 += y2;
z3 += z2;
if(!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if(!map_is_location_owned(x3, y3, z3)){
if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if (!map_is_location_owned(x3, y3, z3)){
*ebx = MONEY32_UNDEFINED;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_map_element* map_element = map_get_first_element_at(x3 / 32, y3 / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE ||
(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction ||
map_element->properties.scenerymultiple.type >> 10 != i ||
map_element->base_height != base_height){
map_element++;
}
map_element->properties.scenerymultiple.colour[0] &= 0xE0;
map_element->properties.scenerymultiple.colour[0] |= color1;
map_element->properties.scenerymultiple.colour[1] &= 0xE0;
map_element->properties.scenerymultiple.colour[1] |= color2;
map_invalidate_tile_full(x3, y3);
}
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_map_element* map_element = map_get_first_element_at(x3 / 32, y3 / 32);
while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE ||
(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction ||
map_element->properties.scenerymultiple.type >> 10 != i ||
map_element->base_height != base_height){
map_element++;
}
map_element->properties.scenerymultiple.colour[0] &= 0xE0;
map_element->properties.scenerymultiple.colour[0] |= color1;
map_element->properties.scenerymultiple.colour[1] &= 0xE0;
map_element->properties.scenerymultiple.colour[1] |= color2;
map_invalidate_tile_full(x3, y3);
}
i++;
}
*ebx = 0;
@ -1054,29 +1060,31 @@ void game_command_set_banner_colour(int* eax, int* ebx, int* ecx, int* edx, int*
RCT2_GLOBAL(0x009DEA60, uint16) = y + 16;
RCT2_GLOBAL(0x009DEA62, uint16) = z;
if(!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if(!map_is_location_owned(x, y, z - 16)){
if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
if (!map_is_location_owned(x, y, z - 16)){
*ebx = MONEY32_UNDEFINED;
return;
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
while(map_element->type != MAP_ELEMENT_TYPE_BANNER ||
map_element->properties.banner.position != banner_position){
map_element++;
if((map_element - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE){
*ebx = MONEY32_UNDEFINED;
return;
}
}
rct_window* window = window_find_by_number(WC_BANNER, map_element->properties.banner.index);
if(window){
window_invalidate(window);
}
gBanners[map_element->properties.banner.index].colour = color;
map_invalidate_tile(x, y, z, z + 32);
}
}
if(*ebx & GAME_COMMAND_FLAG_APPLY){
rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
while(map_element->type != MAP_ELEMENT_TYPE_BANNER ||
map_element->properties.banner.position != banner_position){
map_element++;
if((map_element - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE){
*ebx = MONEY32_UNDEFINED;
return;
}
}
rct_window* window = window_find_by_number(WC_BANNER, map_element->properties.banner.index);
if(window){
window_invalidate(window);
}
gBanners[map_element->properties.banner.index].colour = color;
map_invalidate_tile(x, y, z, z + 32);
}
*ebx = 0;
}