diff --git a/src/game.c b/src/game.c index 9237270043..8bc677d5f7 100644 --- a/src/game.c +++ b/src/game.c @@ -868,6 +868,7 @@ int game_load_network(SDL_RWops* rw) gCheatsBuildInPauseMode = SDL_ReadU8(rw); gCheatsIgnoreRideIntensity = SDL_ReadU8(rw); gCheatsDisableVandalism = SDL_ReadU8(rw); + gCheatsNeverendingMarketing = SDL_ReadU8(rw); if (!load_success){ set_load_objects_fail_reason(); diff --git a/src/network/network.h b/src/network/network.h index 0c7e376df3..9d435b6c17 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -68,7 +68,7 @@ extern "C" { // This define specifies which version of network stream current build uses. // It is used for making sure only compatible builds get connected, even within // single OpenRCT2 version. -#define NETWORK_STREAM_VERSION "1" +#define NETWORK_STREAM_VERSION "2" #define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION #ifdef __WINDOWS__ diff --git a/src/scenario.c b/src/scenario.c index 84567b933a..10aad36748 100644 --- a/src/scenario.c +++ b/src/scenario.c @@ -1113,6 +1113,7 @@ int scenario_save_network(SDL_RWops* rw) SDL_WriteU8(rw, gCheatsBuildInPauseMode); SDL_WriteU8(rw, gCheatsIgnoreRideIntensity); SDL_WriteU8(rw, gCheatsDisableVandalism); + SDL_WriteU8(rw, gCheatsNeverendingMarketing); gfx_invalidate_screen(); return 1;