mirror of https://github.com/OpenRCT2/OpenRCT2.git
Set correct sprite type for Magic Carpet drawing
This commit is contained in:
parent
dca816cfd3
commit
6c702fb1a9
|
@ -159,6 +159,7 @@ static void paint_magic_carpet_structure(rct_ride *ride, uint8 direction, sint8
|
|||
uint32 swingImageId = 0;
|
||||
if (vehicle != NULL) {
|
||||
swingImageId = vehicle->vehicle_sprite_type;
|
||||
gPaintInteractionType = VIEWPORT_INTERACTION_ITEM_SPRITE;
|
||||
}
|
||||
|
||||
bound_box bb = MagicCarpetBounds[direction];
|
||||
|
|
Loading…
Reference in New Issue