Merge pull request #4359 from jensj12/infinite-loop

Fix #2081: Prevent infinite loop
This commit is contained in:
Ted John 2016-09-04 00:12:02 +01:00 committed by GitHub
commit 73cf06d334
3 changed files with 38 additions and 2 deletions

View File

@ -6,6 +6,7 @@
- Feature: Implementation of the user-defined currency - Feature: Implementation of the user-defined currency
- Feature: Add ability to rotate map elements with the tile inspector. - Feature: Add ability to rotate map elements with the tile inspector.
- Feature: Add ride console command for diagnostics and changing vehicle type. - Feature: Add ride console command for diagnostics and changing vehicle type.
- Feature: Allow selecting corners when using the mountain tool.
- Feature: Allow setting ownership of map edges. - Feature: Allow setting ownership of map edges.
- Feature: Allow up to 255 cars per train. - Feature: Allow up to 255 cars per train.
- Feature: Importing SV4 and SC4 files with rides. - Feature: Importing SV4 and SC4 files with rides.
@ -28,6 +29,7 @@
- Removed: BMP screenshots. - Removed: BMP screenshots.
- Removed: Intamin and Phoenix easter eggs. - Removed: Intamin and Phoenix easter eggs.
- Fix: [#1038] Guest List is out of order. - Fix: [#1038] Guest List is out of order.
- Fix: [#2081] Game hangs when track has infinite loop.
- Fix: [#2754] Dragging scrollview fails when scaled. - Fix: [#2754] Dragging scrollview fails when scaled.
- Fix: [#3210] Scenery window scrolls too far. - Fix: [#3210] Scenery window scrolls too far.
- Fix: [#3282] Launched Freefall ride ratings are fixed for Downward Launch (original bug). - Fix: [#3282] Launched Freefall ride ratings are fixed for Downward Launch (original bug).

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@ -743,7 +743,7 @@ int ride_find_track_gap(rct_xy_element *input, rct_xy_element *output)
{ {
rct_window *w; rct_window *w;
rct_ride *ride; rct_ride *ride;
track_circuit_iterator it; track_circuit_iterator it, slowIt;
int rideIndex; int rideIndex;
rideIndex = input->element->properties.track.ride_index; rideIndex = input->element->properties.track.ride_index;
@ -756,12 +756,27 @@ int ride_find_track_gap(rct_xy_element *input, rct_xy_element *output)
if (w != NULL && _rideConstructionState != RIDE_CONSTRUCTION_STATE_0 && _currentRideIndex == rideIndex) if (w != NULL && _rideConstructionState != RIDE_CONSTRUCTION_STATE_0 && _currentRideIndex == rideIndex)
sub_6C9627(); sub_6C9627();
bool counter = true;
track_circuit_iterator_begin(&it, *input); track_circuit_iterator_begin(&it, *input);
slowIt = it;
while (track_circuit_iterator_next(&it)) { while (track_circuit_iterator_next(&it)) {
if (!track_is_connected_by_shape(it.last.element, it.current.element)) { if (!track_is_connected_by_shape(it.last.element, it.current.element)) {
*output = it.current; *output = it.current;
return 1; return 1;
} }
//#2081: prevent an infinite loop
counter = !counter;
if (counter) {
track_circuit_iterator_next(&slowIt);
if (slowIt.currentZ == it.currentZ &&
slowIt.currentDirection == it.currentDirection &&
slowIt.current.x == it.current.x &&
slowIt.current.y == it.current.y) {
*output = it.current;
return 1;
}
}
} }
if (!it.looped) { if (!it.looped) {
*output = it.last; *output = it.last;

View File

@ -5753,7 +5753,11 @@ static void vehicle_update_block_breaks_open_previous_section(rct_vehicle *vehic
int x = vehicle->track_x; int x = vehicle->track_x;
int y = vehicle->track_y; int y = vehicle->track_y;
int z = vehicle->track_z; int z = vehicle->track_z;
track_begin_end trackBeginEnd; track_begin_end trackBeginEnd, slowTrackBeginEnd;
rct_map_element slowMapElement = *mapElement;
bool counter = true;
int slowX = x;
int slowY = y;
do { do {
if (!track_block_get_previous(x, y, mapElement, &trackBeginEnd)) { if (!track_block_get_previous(x, y, mapElement, &trackBeginEnd)) {
return; return;
@ -5768,6 +5772,21 @@ static void vehicle_update_block_breaks_open_previous_section(rct_vehicle *vehic
y = trackBeginEnd.end_y; y = trackBeginEnd.end_y;
z = trackBeginEnd.begin_z; z = trackBeginEnd.begin_z;
mapElement = trackBeginEnd.begin_element; mapElement = trackBeginEnd.begin_element;
//#2081: prevent infinite loop
counter = !counter;
if (counter) {
track_block_get_previous(slowX, slowY, &slowMapElement, &slowTrackBeginEnd);
slowX = slowTrackBeginEnd.end_x;
slowY = slowTrackBeginEnd.end_y;
slowMapElement = *(slowTrackBeginEnd.begin_element);
if (slowX == x &&
slowY == y &&
slowMapElement.base_height == mapElement->base_height &&
slowMapElement.type == mapElement->type ) {
return;
}
}
} while (!track_element_is_block_start(trackBeginEnd.begin_element)); } while (!track_element_is_block_start(trackBeginEnd.begin_element));
// Get the start of the track block instead of the end // Get the start of the track block instead of the end