implement crash particles

This commit is contained in:
IntelOrca 2015-08-22 16:39:24 +01:00
parent 3062bbf3b6
commit 745365ca69
5 changed files with 266 additions and 58 deletions

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@ -110,6 +110,7 @@
<ClCompile Include="..\src\world\balloon.c" />
<ClCompile Include="..\src\world\duck.c" />
<ClCompile Include="..\src\world\money_effect.c" />
<ClCompile Include="..\src\world\particle.c" />
<ClCompile Include="..\test\management\finance_test.c" />
<ClCompile Include="..\test\ride\ride_ratings_test.c" />
<ClCompile Include="..\test\tests.c" />

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@ -531,6 +531,9 @@
<ClCompile Include="..\src\world\money_effect.c">
<Filter>Source\World</Filter>
</ClCompile>
<ClCompile Include="..\src\world\particle.c">
<Filter>Source\World</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\management\award.h">

123
src/world/particle.c Normal file
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@ -0,0 +1,123 @@
#include "../audio/audio.h"
#include "sprite.h"
/**
*
* rct2: 0x006735A1
*/
void crashed_vehicle_particle_create(rct_vehicle_colour colours, int x, int y, int z)
{
rct_crashed_vehicle_particle *sprite = (rct_crashed_vehicle_particle*)create_sprite(2);
if (sprite != NULL) {
sprite->colour[0] = colours.body_colour;
sprite->colour[1] = colours.trim_colour;
sprite->sprite_width = 8;
sprite->sprite_height_negative = 8;
sprite->sprite_height_positive = 8;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z + 4, (rct_sprite*)sprite);
sprite->misc_identifier = SPRITE_MISC_CRASHED_VEHICLE_PARTICLE;
sprite->var_26 = (rand() & 0xFF) * 12;
sprite->var_24 = (rand() & 0x7F) + 140;
sprite->var_2E = ((rand() & 0xFF) * 5) >> 8;
sprite->acceleration_x = (rand() & 0xFFFF) * 4;
sprite->acceleration_y = (rand() & 0xFFFF) * 4;
sprite->acceleration_z = (rand() & 0xFFFF) * 4 + 0x10000;
sprite->velocity_x = 0;
sprite->velocity_y = 0;
sprite->velocity_z = 0;
}
}
/**
*
* rct: 0x00673298
*/
void crashed_vehicle_particle_update(rct_crashed_vehicle_particle *particle)
{
invalidate_sprite_0((rct_sprite*)particle);
particle->var_24--;
if (particle->var_24 == 0) {
sprite_remove((rct_sprite*)particle);
return;
}
// Apply gravity
particle->acceleration_z -= 5041;
// Apply air resistance
particle->acceleration_x -= (particle->acceleration_x / 256);
particle->acceleration_y -= (particle->acceleration_y / 256);
particle->acceleration_z -= (particle->acceleration_z / 256);
// Update velocity and position
sint32 vx = particle->velocity_x + particle->acceleration_x;
sint32 vy = particle->velocity_y + particle->acceleration_y;
sint32 vz = particle->velocity_z + particle->acceleration_z;
sint16 x = particle->x + (vx >> 16);
sint16 y = particle->y + (vy >> 16);
sint16 z = particle->z + (vz >> 16);
particle->velocity_x = vx & 0xFFFF;
particle->velocity_y = vy & 0xFFFF;
particle->velocity_z = vz & 0xFFFF;
// Check collision with land / water
uint32 waterLand = map_element_height(x, y);
sint16 landZ = (waterLand & 0xFFFF);
sint16 waterZ = (waterLand >> 16);
if (waterZ != 0 && particle->z >= waterZ && z <= waterZ) {
// Splash
sound_play_panned(SOUND_WATER_2, 0x8001, particle->x, particle->y, waterZ);
crash_splash_create(particle->x, particle->y, waterZ);
sprite_remove((rct_sprite*)particle);
return;
}
if (particle->z >= landZ && z <= landZ) {
// Bounce
particle->acceleration_z *= -1;
z = landZ;
}
sprite_move(x, y, z, (rct_sprite*)particle);
invalidate_sprite_0((rct_sprite*)particle);
particle->var_26 += 85;
if (particle->var_26 >= 3072) {
particle->var_26 = 0;
}
}
/**
*
* rct2: 0x00673699
*/
void crash_splash_create(int x, int y, int z)
{
rct_unk_sprite *sprite = (rct_unk_sprite*)create_sprite(2);
if (sprite != NULL) {
sprite->sprite_width = 33;
sprite->sprite_height_negative = 51;
sprite->sprite_height_positive = 16;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z + 3, (rct_sprite*)sprite);
sprite->misc_identifier = SPRITE_MISC_CRASH_SPLASH;
sprite->var_26 = 0;
}
}
/**
*
* rct: 0x0067339D
*/
void crash_splash_update(rct_crash_splash *splash)
{
invalidate_sprite_2((rct_sprite*)splash);
splash->var_26 += 85;
if (splash->var_26 >= 7168) {
sprite_remove((rct_sprite*)splash);
}
}

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@ -266,45 +266,81 @@ void move_sprite_to_list(rct_sprite *sprite, uint8 cl)
*
* rct: 0x00673200
*/
static void sub_673200(rct_sprite *sprite)
static void sprite_misc_0_update(rct_sprite *sprite)
{
RCT2_CALLPROC_X(0x00673200, 0, 0, 0, 0, (int)sprite, 0, 0);
invalidate_sprite_2(sprite);
int original_var24 = sprite->unknown.var_24;
sprite->unknown.var_24 += 0x5555;
if (sprite->unknown.var_24 < 0x5555) {
sprite_move(sprite->unknown.x, sprite->unknown.y, sprite->unknown.z + 1, sprite);
}
sprite->unknown.var_26 += 64;
if (sprite->unknown.var_26 >= (56 * 64)) {
sprite_remove(sprite);
}
}
/**
*
* rct: 0x00673298
* rct2: 0x0067363D
*/
static void sub_673298(rct_sprite *sprite)
void sprite_misc_3_create(int x, int y, int z)
{
RCT2_CALLPROC_X(0x00673298, 0, 0, 0, 0, (int)sprite, 0, 0);
rct_unk_sprite *sprite = (rct_unk_sprite*)create_sprite(2);
if (sprite != NULL) {
sprite->sprite_width = 44;
sprite->sprite_height_negative = 32;
sprite->sprite_height_positive = 34;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z + 4, (rct_sprite*)sprite);
sprite->misc_identifier = SPRITE_MISC_3;
sprite->var_26 = 0;
}
}
/**
*
* rct: 0x00673385
*/
static void sub_673385(rct_sprite *sprite)
static void sprite_misc_3_update(rct_sprite *sprite)
{
RCT2_CALLPROC_X(0x00673385, 0, 0, 0, 0, (int)sprite, 0, 0);
invalidate_sprite_2(sprite);
sprite->unknown.var_26 += 128;
if (sprite->unknown.var_26 >= (36 * 128)) {
sprite_remove(sprite);
}
}
/**
*
* rct: 0x0067339D
* rct2: 0x0067366B
*/
static void sub_67339D(rct_sprite *sprite)
void sprite_misc_5_create(int x, int y, int z)
{
RCT2_CALLPROC_X(0x0067339D, 0, 0, 0, 0, (int)sprite, 0, 0);
rct_unk_sprite *sprite = (rct_unk_sprite*)create_sprite(2);
if (sprite != NULL) {
sprite->sprite_width = 25;
sprite->sprite_height_negative = 85;
sprite->sprite_height_positive = 8;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z + 4, (rct_sprite*)sprite);
sprite->misc_identifier = SPRITE_MISC_5;
sprite->var_26 = 0;
}
}
/**
*
* rct: 0x006733B4
*/
static void sub_6733B4(rct_sprite *sprite)
static void sprite_misc_5_update(rct_sprite *sprite)
{
RCT2_CALLPROC_X(0x006733B4, 0, 0, 0, 0, (int)sprite, 0, 0);
invalidate_sprite_2(sprite);
sprite->unknown.var_26 += 64;
if (sprite->unknown.var_26 >= (124 * 64)) {
sprite_remove(sprite);
}
}
/**
@ -315,22 +351,22 @@ void sprite_misc_update(rct_sprite *sprite)
{
switch (sprite->unknown.misc_identifier) {
case SPRITE_MISC_0:
sub_673200(sprite);
sprite_misc_0_update(sprite);
break;
case SPRITE_MISC_MONEY_EFFECT:
money_effect_update(&sprite->money_effect);
break;
case SPRITE_MISC_2:
sub_673298(sprite);
case SPRITE_MISC_CRASHED_VEHICLE_PARTICLE:
crashed_vehicle_particle_update((rct_crashed_vehicle_particle*)sprite);
break;
case SPRITE_MISC_3:
sub_673385(sprite);
sprite_misc_3_update(sprite);
break;
case SPRITE_MISC_4:
sub_67339D(sprite);
case SPRITE_MISC_CRASH_SPLASH:
crash_splash_update((rct_crash_splash*)sprite);
break;
case SPRITE_MISC_5:
sub_6733B4(sprite);
sprite_misc_5_update(sprite);
break;
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
@ -528,39 +564,3 @@ void sub_6738E1(int x, int y, int z)
{
RCT2_CALLPROC_X(0x006738E1, x, 0, y, z, 0, 0, 0);
}
/**
*
* rct2: 0x0067363D
*/
void sprite_misc_3_create(int x, int y, int z)
{
rct_unk_sprite *sprite = (rct_unk_sprite*)create_sprite(2);
if (sprite != NULL) {
sprite->sprite_width = 44;
sprite->sprite_height_negative = 32;
sprite->sprite_height_positive = 34;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z + 4, (rct_sprite*)sprite);
sprite->misc_identifier = SPRITE_MISC_3;
sprite->var_26 = 0;
}
}
/**
*
* rct2: 0x0067366B
*/
void sprite_misc_5_create(int x, int y, int z)
{
rct_unk_sprite *sprite = (rct_unk_sprite*)create_sprite(2);
if (sprite != NULL) {
sprite->sprite_width = 25;
sprite->sprite_height_negative = 85;
sprite->sprite_height_positive = 8;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z + 4, (rct_sprite*)sprite);
sprite->misc_identifier = SPRITE_MISC_5;
sprite->var_26 = 0;
}
}

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@ -71,7 +71,7 @@ typedef struct {
uint8 sprite_direction; //direction of sprite? 0x1e
uint8 pad_1F[3]; // 0x1f
uint16 name_string_idx; // 0x22
uint8 pad_24[2];
uint16 var_24;
uint16 var_26;
uint8 var_28[3];
uint8 var_2B;
@ -211,6 +211,77 @@ typedef struct {
uint16 wiggle; // 0x46
} rct_money_effect;
typedef struct {
uint8 sprite_identifier; // 0x00
uint8 misc_identifier; // 0x01
uint16 next_in_quadrant; // 0x02
uint16 next; // 0x04
uint16 previous; // 0x06
uint8 linked_list_type_offset; // 0x08 Valid values are SPRITE_LINKEDLIST_OFFSET_...
// Height from center of sprite to bottom
uint8 sprite_height_negative; // 0x09
uint16 sprite_index; // 0x0A
uint16 var_0C;
sint16 x; // 0x0E
sint16 y; // 0x10
sint16 z; // 0x12
// Width from center of sprite to edge
uint8 sprite_width; // 0x14
// Height from center of sprite to top
uint8 sprite_height_positive; // 0x15
sint16 sprite_left; // 0x16
sint16 sprite_top; // 0x18
sint16 sprite_right; // 0x1A
sint16 sprite_bottom; // 0x1C
uint8 sprite_direction; //direction of sprite? 0x1e
uint8 pad_1F[3]; // 0x1f
uint16 name_string_idx; // 0x22
uint16 var_24;
uint16 var_26;
uint8 var_28[3];
uint8 var_2B;
uint8 colour[2];
uint16 var_2E;
sint16 velocity_x; // 0x30
sint16 velocity_y; // 0x32
sint16 velocity_z; // 0x34
uint16 pad_36;
sint32 acceleration_x; // 0x38
sint32 acceleration_y; // 0x3C
sint32 acceleration_z; // 0x40
uint8 pad_44[0x2D];
uint8 var_71;
} rct_crashed_vehicle_particle;
typedef struct {
uint8 sprite_identifier; // 0x00
uint8 misc_identifier; // 0x01
uint16 next_in_quadrant; // 0x02
uint16 next; // 0x04
uint16 previous; // 0x06
uint8 linked_list_type_offset; // 0x08 Valid values are SPRITE_LINKEDLIST_OFFSET_...
// Height from center of sprite to bottom
uint8 sprite_height_negative; // 0x09
uint16 sprite_index; // 0x0A
uint16 var_0C;
sint16 x; // 0x0E
sint16 y; // 0x10
sint16 z; // 0x12
// Width from center of sprite to edge
uint8 sprite_width; // 0x14
// Height from center of sprite to top
uint8 sprite_height_positive; // 0x15
sint16 sprite_left; // 0x16
sint16 sprite_top; // 0x18
sint16 sprite_right; // 0x1A
sint16 sprite_bottom; // 0x1C
uint8 sprite_direction; //direction of sprite? 0x1e
uint8 pad_1F[3]; // 0x1f
uint16 name_string_idx; // 0x22
uint16 var_24;
uint16 var_26;
} rct_crash_splash;
/**
* Sprite structure.
* size: 0x0100
@ -225,14 +296,16 @@ typedef union {
rct_duck duck;
rct_jumping_fountain jumping_fountain;
rct_money_effect money_effect;
rct_crashed_vehicle_particle crashed_vehicle_particle;
rct_crash_splash crash_splash;
} rct_sprite;
enum {
SPRITE_MISC_0,
SPRITE_MISC_MONEY_EFFECT,
SPRITE_MISC_2, // (related to vehicle crash, probably crash particles)
SPRITE_MISC_CRASHED_VEHICLE_PARTICLE,
SPRITE_MISC_3, // (related to vehicle crash, probably crash particles)
SPRITE_MISC_4, // (related to vehicle crash, probably crash particles)
SPRITE_MISC_CRASH_SPLASH,
SPRITE_MISC_5, // (related to vehicle crash, probably crash particles)
SPRITE_MISC_JUMPING_FOUNTAIN_WATER,
SPRITE_MISC_BALLOON,
@ -280,4 +353,12 @@ void duck_remove_all();
void money_effect_create(money32 value);
void money_effect_update(rct_money_effect *moneyEffect);
///////////////////////////////////////////////////////////////
// Crash particles
///////////////////////////////////////////////////////////////
void crashed_vehicle_particle_create(rct_vehicle_colour colours, int x, int y, int z);
void crashed_vehicle_particle_update(rct_crashed_vehicle_particle *particle);
void crash_splash_create(int x, int y, int z);
void crash_splash_update(rct_crash_splash *splash);
#endif