Merge pull request #560 from duncanspumpkin/fix_walk_on_water

Fix peeps walking on water after entering. Added some known offsets.
This commit is contained in:
Ted John 2014-11-10 19:47:52 +00:00
commit 78fb5c9abe
8 changed files with 109 additions and 107 deletions

View File

@ -782,10 +782,10 @@ void sub_0x69E8B0(uint32 eax, uint32 ecx){
spr = &g_sprite_list[sprite_idx];
dpi = RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*);
if (dpi->y + dpi->height <= spr->unknown.var_18) continue;
if (spr->unknown.var_1C <= dpi->y)continue;
if (dpi->x + dpi->width <= spr->unknown.var_16)continue;
if (spr->unknown.var_1A <= dpi->x)continue;
if (dpi->y + dpi->height <= spr->unknown.sprite_top) continue;
if (spr->unknown.sprite_bottom <= dpi->y)continue;
if (dpi->x + dpi->width <= spr->unknown.sprite_left)continue;
if (spr->unknown.sprite_right <= dpi->x)continue;
int ebx = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, uint32);
RCT2_GLOBAL(0x9DE578, uint32) = (uint32)spr;

View File

@ -515,12 +515,12 @@ static rct_peep *viewport_interaction_get_closest_peep(int x, int y, int maxDist
closestPeep = NULL;
closestDistance = 0xFFFF;
FOR_ALL_PEEPS(spriteIndex, peep) {
if (peep->var_16 == 0x8000)
if (peep->sprite_left == 0x8000)
continue;
distance =
abs(((peep->var_16 + peep->var_1A) / 2) - x) +
abs(((peep->var_18 + peep->var_1C) / 2) - y);
abs(((peep->sprite_left + peep->sprite_right) / 2) - x) +
abs(((peep->sprite_top + peep->sprite_bottom) / 2) - y);
if (distance > maxDistance)
continue;

View File

@ -107,48 +107,6 @@ void peep_update_all()
}
}
/* rct2: 0x006EC473 */
void invalidate_sprite(rct_peep* peep){
if (peep->var_16 == (sint16)0x8000) return;
for (rct_viewport** viewport_p = RCT2_ADDRESS(RCT2_ADDRESS_ACTIVE_VIEWPORT_PTR_ARRAY, rct_viewport*); *viewport_p!= NULL; viewport_p++){
rct_viewport* viewport = *viewport_p;
int left, right, top, bottom;
left = peep->var_16;
right = peep->var_1A;
top = peep->var_18;
bottom = peep->var_1C;
if (viewport->zoom >= 3)continue;
if (right <= viewport->view_x)continue;
if (bottom <= viewport->view_y) continue;
int viewport_right = viewport->view_x + viewport->view_width;
int viewport_bottom = viewport->view_y + viewport->view_height;
if (left >= viewport_right)continue;
if (top >= viewport_bottom)continue;
left = max(left, viewport->view_x);
right = min(right, viewport_right);
top = max(top, viewport->view_y);
bottom = min(bottom, viewport_bottom);
left -= viewport->view_x;
top -= viewport->view_y;
right -= viewport->view_x;
bottom -= viewport->view_y;
int zoom = 1 << viewport->zoom;
left /= zoom;
top /= zoom;
right /= zoom;
bottom /= zoom;
gfx_set_dirty_blocks(left + viewport->x, top + viewport->y, right + viewport->x, bottom + viewport->y);
}
}
/* rct2: 0x6939EB */
int sub_6939EB(sint16* x, sint16* y, rct_peep* peep){
RCT2_GLOBAL(0xF1AEF0, uint8) = peep->var_70;
@ -170,25 +128,25 @@ int sub_6939EB(sint16* x, sint16* y, rct_peep* peep){
return 0;
}
int direction = 0;
if (ebx <= edx){
if (ebx < edx){
direction = 8;
if (*y > 0){
if (*y >= 0){
direction = 24;
}
}
else{
direction = 16;
if (*x > 0){
if (*x >= 0){
direction = 0;
}
}
peep->sprite_direction = direction;
*x = peep->x + RCT2_ADDRESS(0x981D7C, uint16)[direction / 2];
*y = peep->y + RCT2_ADDRESS(0x981D7E, uint16)[direction / 2];
*x = peep->x + RCT2_ADDRESS(0x981D7C, uint16)[direction / 4];
*y = peep->y + RCT2_ADDRESS(0x981D7E, uint16)[direction / 4];
ebx = peep->var_E0 + 1;
uint32* edi = RCT2_ADDRESS(0x982708, uint32*)[peep->sprite_type * 2];
uint8* _edi = (uint8*)(edi[peep->var_6E * 2 + 1]);
if (ebx > *_edi){
if (ebx >= *_edi){
ebx = 0;
}
peep->var_E0 = ebx;
@ -205,14 +163,14 @@ int sub_6939EB(sint16* x, sint16* y, rct_peep* peep){
peep->var_70 = 0;
peep->var_71 = 0xFF;
RCT2_CALLPROC_X(0x693B58, 0, 0, 0, 0, (int)peep, 0, 0);
invalidate_sprite(peep);
invalidate_sprite((rct_sprite*)peep);
*x = peep->x;
*y = peep->y;
return 1;
}
peep->var_70 = ebx;
if (peep->var_71 != 8 || peep->var_71 != 15){
invalidate_sprite(peep);
invalidate_sprite((rct_sprite*)peep);
*x = peep->x;
*y = peep->y;
return 1;
@ -234,7 +192,7 @@ int sub_6939EB(sint16* x, sint16* y, rct_peep* peep){
sound_play_panned(sound_id, 0x8001, peep->x, peep->y, peep->z);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
*x = peep->x;
*y = peep->y;
return 1;
@ -352,7 +310,7 @@ void peep_update_falling(rct_peep* peep){
if (height - 4 >= peep->z && height < peep->z + 20){
// Looks like we are drowning!
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
sub_69E9D3(peep->x, peep->y, height, (rct_sprite*)peep);
// Drop balloon if held
if (peep->item_standard_flags & PEEP_ITEM_BALLOON){
@ -372,7 +330,7 @@ void peep_update_falling(rct_peep* peep){
peep->var_70 = 0;
RCT2_CALLPROC_X(0x693B58, 0, 0, 0, 0, (int)peep, 0, 0);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
peep_window_state_update(peep);
return;
}
@ -387,20 +345,20 @@ void peep_update_falling(rct_peep* peep){
// This will be null if peep is falling
if (saved_map == NULL){
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
if (peep->z <= 1){
// Remove peep if it has gone to the void
peep_remove(peep);
return;
}
sub_69E9D3(peep->x, peep->y, peep->z - 2, (rct_sprite*)peep);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
return;
}
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
sub_69E9D3(peep->x, peep->y, saved_height, (rct_sprite*)peep);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
peep->next_x = peep->x & 0xFFE0;
peep->next_y = peep->y & 0xFFE0;
@ -454,11 +412,11 @@ void peep_update_sitting(rct_peep* peep){
int y = peep->y & 0xFFE0 + RCT2_ADDRESS(0x981F2E, uint16)[ebx * 2];
int z = peep->z;
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
sub_69E9D3(x, y, z, (rct_sprite*)peep);
peep->sprite_direction = ((peep->var_37 + 2) & 3) * 8;
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
peep->var_71 = 254;
peep->var_6F = 7;
RCT2_CALLPROC_X(0x693BAB, 0, 0, 0, 0, (int)peep, 0, 0);
@ -508,7 +466,7 @@ void peep_update_sitting(rct_peep* peep){
peep->var_72 = 0;
peep->var_70 = 0;
RCT2_CALLPROC_X(0x693B58, 0, 0, 0, 0, (int)peep, 0, 0);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
return;
}
@ -533,7 +491,7 @@ void peep_update_sitting(rct_peep* peep){
peep->var_72 = 0;
peep->var_70 = 0;
RCT2_CALLPROC_X(0x693B58, 0, 0, 0, 0, (int)peep, 0, 0);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
return;
}
}
@ -567,7 +525,7 @@ void peep_update_queuing(rct_peep* peep){
}
//Give up queueing for the ride
peep->sprite_direction ^= (1 << 4);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
RCT2_CALLPROC_X(0x6966A9, 0, 0, 0, 0, (int)peep, 0, 0);
peep_decrement_num_riders(peep);
peep->state = PEEP_STATE_1;
@ -583,7 +541,7 @@ void peep_update_queuing(rct_peep* peep){
peep->var_72 = 0;
peep->var_70 = 0;
RCT2_CALLPROC_X(0x693B58, 0, 0, 0, 0, (int)peep, 0, 0);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
}
if (peep->var_7A >= 3500 && (0xFFFF & scenario_rand()) <= 93)
{
@ -621,7 +579,7 @@ void peep_update_queuing(rct_peep* peep){
peep->var_72 = 0;
peep->var_70 = 0;
RCT2_CALLPROC_X(0x693B58, 0, 0, 0, 0, (int)peep, 0, 0);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
break;
}
}
@ -631,7 +589,7 @@ void peep_update_queuing(rct_peep* peep){
if (peep->happiness <= 65 && (0xFFFF & scenario_rand()) < 2184){
//Give up queueing for the ride
peep->sprite_direction ^= (1 << 4);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
RCT2_CALLPROC_X(0x6966A9, 0, 0, 0, 0, (int)peep, 0, 0);
peep_decrement_num_riders(peep);
peep->state = PEEP_STATE_1;
@ -664,9 +622,9 @@ static void peep_update_entering_park(rct_peep* peep){
}
sint16 x = 0, y = 0;
if (sub_6939EB(&x, &y, peep)){
invalidate_sprite(peep);
invalidate_sprite((rct_sprite*)peep);
sub_69E9D3(x, y, peep->z, (rct_sprite*)peep);
invalidate_sprite(peep);
invalidate_sprite((rct_sprite*)peep);
return;
}
peep_decrement_num_riders(peep);
@ -675,7 +633,7 @@ static void peep_update_entering_park(rct_peep* peep){
peep->var_2A = 0;
peep->time_in_park = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, sint32);
RCT2_GLOBAL(RCT2_ADDRESS_GUESTS_IN_PARK, uint16);
RCT2_GLOBAL(RCT2_ADDRESS_GUESTS_IN_PARK, uint16)++;
RCT2_GLOBAL(RCT2_ADDRESS_GUESTS_HEADING_FOR_PARK, uint16)--;
RCT2_GLOBAL(0x9A9804, uint16) |= (1 << 2);
window_invalidate_by_class(WC_GUEST_LIST);
@ -992,15 +950,15 @@ void peep_update_crowd_noise()
visiblePeeps = 0;
FOR_ALL_GUESTS(spriteIndex, peep) {
if (peep->var_16 == (sint16)0x8000)
if (peep->sprite_left == (sint16)0x8000)
continue;
if (viewport->view_x > peep->var_1A)
if (viewport->view_x > peep->sprite_right)
continue;
if (viewport->view_x + viewport->view_width < peep->var_16)
if (viewport->view_x + viewport->view_width < peep->sprite_left)
continue;
if (viewport->view_y > peep->var_1C)
if (viewport->view_y > peep->sprite_bottom)
continue;
if (viewport->view_y + viewport->view_height < peep->var_18)
if (viewport->view_y + viewport->view_height < peep->sprite_top)
continue;
visiblePeeps += peep->state == PEEP_STATE_QUEUING ? 1 : 2;
@ -1090,7 +1048,7 @@ void peep_applause()
peep->var_72 = 0;
peep->var_70 = 0;
RCT2_CALLPROC_X(0x00693B58, 0, 0, 0, 0, (int)peep, 0, 0);
invalidate_sprite(peep);
invalidate_sprite((rct_sprite*)peep);
}
}
@ -1474,7 +1432,7 @@ void peep_insert_new_thought(rct_peep *peep, uint8 thought_type, uint8 thought_a
peep->var_72 = 0;
peep->var_70 = 0;
RCT2_CALLPROC_X(0x693B58, 0, 0, 0, 0, (int)peep, 0, 0);
invalidate_sprite(peep);;
invalidate_sprite((rct_sprite*)peep);
}
for (int i = 0; i < PEEP_MAX_THOUGHTS; ++i){

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@ -319,10 +319,10 @@ typedef struct {
sint16 z; // 0x12
uint8 var_14; // 0x14
uint8 var_15; // 0x15
sint16 var_16;
sint16 var_18;
sint16 var_1A;
sint16 var_1C;
sint16 sprite_left; // 0x16
sint16 sprite_top; // 0x18
sint16 sprite_right; // 0x1A
sint16 sprite_bottom; // 0x1C
uint8 sprite_direction; // 0x1E
uint8 pad_1F[3];
uint16 name_string_idx; // 0x22

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@ -37,11 +37,11 @@ void vehicle_update_sound_params(rct_vehicle* vehicle)
{
if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2) && (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 4) || RCT2_GLOBAL(0x0141F570, uint8) == 6)) {
if (vehicle->sound1_id != (uint8)-1 || vehicle->sound2_id != (uint8)-1) {
if (vehicle->var_16 != 0x8000) {
RCT2_GLOBAL(0x009AF5A0, sint16) = vehicle->var_16;
RCT2_GLOBAL(0x009AF5A2, sint16) = vehicle->var_18;
RCT2_GLOBAL(0x009AF5A4, sint16) = vehicle->var_1A;
RCT2_GLOBAL(0x009AF5A6, sint16) = vehicle->var_1C;
if (vehicle->sprite_left != 0x8000) {
RCT2_GLOBAL(0x009AF5A0, sint16) = vehicle->sprite_left;
RCT2_GLOBAL(0x009AF5A2, sint16) = vehicle->sprite_top;
RCT2_GLOBAL(0x009AF5A4, sint16) = vehicle->sprite_right;
RCT2_GLOBAL(0x009AF5A6, sint16) = vehicle->sprite_bottom;
sint16 v4 = RCT2_GLOBAL(0x00F438A4, rct_viewport*)->view_x;
sint16 v5 = RCT2_GLOBAL(0x00F438A4, rct_viewport*)->view_y;
sint16 v6 = RCT2_GLOBAL(0x00F438A4, rct_viewport*)->view_width / 4;

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@ -37,12 +37,12 @@ typedef struct {
sint16 y; // 0x10
sint16 z; // 0x12
uint8 pad_14[0x02];
sint16 var_16;
sint16 var_18;
sint16 var_1A;
sint16 var_1C;
uint16 var_1E;
uint8 pad_20[0x08];
sint16 sprite_left; // 0x16
sint16 sprite_top; // 0x18
sint16 sprite_right; // 0x1A
sint16 sprite_bottom; // 0x1C
uint8 sprite_direction; // 0x1E
uint8 pad_1F[0x09];
sint32 velocity; // 0x28
uint8 pad_2C[0x04];
uint8 ride; // 0x30

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@ -21,6 +21,7 @@
#include <string.h>
#include "../addresses.h"
#include "sprite.h"
#include "../interface/viewport.h"
rct_sprite* g_sprite_list = RCT2_ADDRESS(RCT2_ADDRESS_SPRITE_LIST, rct_sprite);
@ -33,6 +34,48 @@ void create_balloon(int x, int y, int z, int colour)
RCT2_CALLPROC_X(0x006736C7, x, colour << 8, y, z, 0, 0, 0);
}
/* rct2: 0x006EC473 */
void invalidate_sprite(rct_sprite* sprite){
if (sprite->unknown.sprite_left == (sint16)0x8000) return;
for (rct_viewport** viewport_p = RCT2_ADDRESS(RCT2_ADDRESS_ACTIVE_VIEWPORT_PTR_ARRAY, rct_viewport*); *viewport_p != NULL; viewport_p++){
rct_viewport* viewport = *viewport_p;
int left, right, top, bottom;
left = sprite->unknown.sprite_left;
right = sprite->unknown.sprite_right;
top = sprite->unknown.sprite_top;
bottom = sprite->unknown.sprite_bottom;
if (viewport->zoom >= 3)continue;
if (right <= viewport->view_x)continue;
if (bottom <= viewport->view_y) continue;
int viewport_right = viewport->view_x + viewport->view_width;
int viewport_bottom = viewport->view_y + viewport->view_height;
if (left >= viewport_right)continue;
if (top >= viewport_bottom)continue;
left = max(left, viewport->view_x);
right = min(right, viewport_right);
top = max(top, viewport->view_y);
bottom = min(bottom, viewport_bottom);
left -= viewport->view_x;
top -= viewport->view_y;
right -= viewport->view_x;
bottom -= viewport->view_y;
int zoom = 1 << viewport->zoom;
left /= zoom;
top /= zoom;
right /= zoom;
bottom /= zoom;
gfx_set_dirty_blocks(left + viewport->x, top + viewport->y, right + viewport->x, bottom + viewport->y);
}
}
/*
*
* rct2: 0x0069EB13
@ -142,7 +185,7 @@ rct_sprite *create_sprite(uint8 bl)
sprite->pad_09 = 0x14;
sprite->var_15 = 0x8;
sprite->pad_0C[0] = 0x0;
sprite->var_16 = SPRITE_LOCATION_NULL;
sprite->sprite_left = SPRITE_LOCATION_NULL;
sprite->var_02 = RCT2_GLOBAL(0xF3EF60, uint16);
RCT2_GLOBAL(0xF3EF60, uint16) = sprite->sprite_index;
@ -247,7 +290,7 @@ void sub_69E9D3(int x, int y, int z, rct_sprite* sprite){
}
if (x == 0x8000){
sprite->unknown.var_16 = 0x8000;
sprite->unknown.sprite_left = 0x8000;
sprite->unknown.x = x;
sprite->unknown.y = y;
sprite->unknown.z = z;
@ -273,10 +316,10 @@ void sub_69E9D3(int x, int y, int z, rct_sprite* sprite){
break;
}
sprite->unknown.var_16 = new_x - sprite->unknown.var_14;
sprite->unknown.var_1A = new_x + sprite->unknown.var_14;
sprite->unknown.var_18 = new_y - sprite->unknown.pad_09;
sprite->unknown.var_1C = new_y + sprite->unknown.var_15;
sprite->unknown.sprite_left = new_x - sprite->unknown.var_14;
sprite->unknown.sprite_right = new_x + sprite->unknown.var_14;
sprite->unknown.sprite_top = new_y - sprite->unknown.pad_09;
sprite->unknown.sprite_bottom = new_y + sprite->unknown.var_15;
sprite->unknown.x = x;
sprite->unknown.y = y;
sprite->unknown.z = z;

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@ -59,10 +59,10 @@ typedef struct {
sint16 z; // 0x12
uint8 var_14; // 0x14
uint8 var_15; // 0x15
sint16 var_16; //x related
sint16 var_18; //y related
sint16 var_1A; //x related
sint16 var_1C; //y related
sint16 sprite_left; // 0x16
sint16 sprite_top; // 0x18
sint16 sprite_right; // 0x1A
sint16 sprite_bottom; // 0x1C
uint8 sprite_direction; //direction of sprite? 0x1e
uint8 pad_1F[3]; // 0x1f
uint16 name_string_idx; // 0x22
@ -104,5 +104,6 @@ void move_sprite_to_list(rct_sprite *sprite, uint8 cl);
void texteffect_update_all();
void sub_69E9D3(int x, int y, int z, rct_sprite* sprite);
void balloon_pop(rct_sprite *sprite);
void invalidate_sprite(rct_sprite* sprite);
#endif