Fix indentation

This commit is contained in:
Leurak 2017-05-03 12:48:42 +02:00 committed by Ted John
parent 14c46a659c
commit 7914484ea0
2 changed files with 5 additions and 5 deletions

View File

@ -344,9 +344,9 @@ namespace Config
model->player_name = reader->GetCString("player_name", "Player");
model->default_port = reader->GetSint32("default_port", NETWORK_DEFAULT_PORT);
model->listen_address = reader->GetCString("listen_address", "");
if (strlen(model->listen_address) == 0)
model->listen_address = nullptr;
model->listen_address = reader->GetCString("listen_address", "");
if (strlen(model->listen_address) == 0)
model->listen_address = nullptr;
model->default_password = reader->GetCString("default_password", nullptr);
model->stay_connected = reader->GetBoolean("stay_connected", true);
@ -370,7 +370,7 @@ namespace Config
writer->WriteSection("network");
writer->WriteString("player_name", model->player_name);
writer->WriteSint32("default_port", model->default_port);
writer->WriteString("listen_address", model->listen_address);
writer->WriteString("listen_address", model->listen_address);
writer->WriteString("default_password", model->default_password);
writer->WriteBoolean("stay_connected", model->stay_connected);
writer->WriteBoolean("advertise", model->advertise);

View File

@ -137,7 +137,7 @@ typedef struct NetworkConfiguration
{
utf8 * player_name;
sint32 default_port;
char * listen_address;
char * listen_address;
utf8 * default_password;
bool stay_connected;
bool advertise;