mirror of https://github.com/OpenRCT2/OpenRCT2.git
Refactor further
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086e60dd1d
commit
7b2363f0ef
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@ -13,6 +13,7 @@
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#include "../Game.h"
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#include "../OpenRCT2.h"
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#include "../actions/FootpathPlaceFromTrackAction.hpp"
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#include "../actions/FootpathRemoveAction.hpp"
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#include "../actions/LargeSceneryRemoveAction.hpp"
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#include "../actions/RideEntranceExitPlaceAction.hpp"
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#include "../actions/RideSetSetting.hpp"
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@ -702,70 +703,22 @@ static void track_design_update_max_min_coordinates(int16_t x, int16_t y, int16_
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gTrackPreviewMax.z = std::max(gTrackPreviewMax.z, z);
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}
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static bool TrackDesignPlaceSceneryTileDrawOutline(LocationXY8 tile)
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{
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uint8_t new_tile = 1;
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LocationXY16* selectionTile = gMapSelectionTiles;
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for (; selectionTile->x != -1; selectionTile++)
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{
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if (selectionTile->x == tile.x && selectionTile->y == tile.y)
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{
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new_tile = 0;
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break;
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}
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// Need to subtract one because selectionTile in following block is incremented
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if (selectionTile + 1 >= &gMapSelectionTiles[std::size(gMapSelectionTiles) - 1])
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{
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new_tile = 0;
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break;
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}
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}
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if (new_tile)
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{
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selectionTile->x = tile.x;
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selectionTile->y = tile.y;
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selectionTile++;
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selectionTile->x = -1;
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}
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return true;
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}
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static bool TrackDesignPlaceSceneryTileRemoveGhost(
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CoordsXY mapCoord, rct_td6_scenery_element* scenery, uint8_t rotation, int32_t originZ)
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{
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uint8_t entry_type, entry_index;
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if (!find_object_in_entry_group(&scenery->scenery_object, &entry_type, &entry_index))
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{
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entry_type = object_entry_get_type(&scenery->scenery_object);
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if (entry_type != OBJECT_TYPE_PATHS)
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{
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entry_type = 0xFF;
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}
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if (gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER)
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{
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entry_type = 0xFF;
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}
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entry_index = 0;
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for (PathSurfaceEntry* path = get_path_surface_entry(0); entry_index < object_entry_group_counts[OBJECT_TYPE_PATHS];
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path = get_path_surface_entry(entry_index), entry_index++)
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{
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if (path == nullptr)
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if (TrackDesignPlaceSceneryTileGetEntry(entry_type, entry_index, scenery))
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{
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return true;
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}
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if (path->flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR)
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if (_trackDesignPlaceStateSceneryUnavailable)
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{
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return true;
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}
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}
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if (entry_index == object_entry_group_counts[OBJECT_TYPE_PATHS])
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{
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entry_type = 0xFF;
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}
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}
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int32_t z;
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int32_t z = (scenery->z * 8 + originZ) / 8;
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uint8_t sceneryRotation = (rotation + scenery->flags) & TILE_ELEMENT_DIRECTION_MASK;
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const uint32_t flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_5
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| GAME_COMMAND_FLAG_GHOST;
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@ -773,11 +726,6 @@ static bool TrackDesignPlaceSceneryTileRemoveGhost(
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{
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case OBJECT_TYPE_SMALL_SCENERY:
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{
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// bl
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rotation += scenery->flags;
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rotation &= 3;
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// bh
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uint8_t quadrant = (scenery->flags >> 2) + _currentTrackPieceDirection;
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quadrant &= 3;
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@ -791,44 +739,35 @@ static bool TrackDesignPlaceSceneryTileRemoveGhost(
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quadrant = 0;
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}
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z = (scenery->z * 8 + originZ) / 8;
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auto removeSceneryAction = SmallSceneryRemoveAction(mapCoord.x, mapCoord.y, z, quadrant, entry_index);
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removeSceneryAction.SetFlags(flags);
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removeSceneryAction.Execute();
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GameActions::ExecuteNested(&removeSceneryAction);
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break;
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}
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case OBJECT_TYPE_LARGE_SCENERY:
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{
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z = (scenery->z * 8 + originZ) / 8;
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auto removeSceneryAction = LargeSceneryRemoveAction(
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mapCoord.x, mapCoord.y, z, (rotation + scenery->flags) & 0x3, 0);
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auto removeSceneryAction = LargeSceneryRemoveAction(mapCoord.x, mapCoord.y, z, sceneryRotation, 0);
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removeSceneryAction.SetFlags(flags);
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removeSceneryAction.Execute();
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GameActions::ExecuteNested(&removeSceneryAction);
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break;
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}
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case OBJECT_TYPE_WALLS:
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{
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z = (scenery->z * 8 + originZ) / 8;
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uint8_t direction = (rotation + scenery->flags) & TILE_ELEMENT_DIRECTION_MASK;
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TileCoordsXYZD wallLocation = { mapCoord.x / 32, mapCoord.y / 32, z, direction };
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TileCoordsXYZD wallLocation = { mapCoord.x / 32, mapCoord.y / 32, z, sceneryRotation };
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auto wallRemoveAction = WallRemoveAction(wallLocation);
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wallRemoveAction.SetFlags(flags);
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GameActions::Execute(&wallRemoveAction);
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GameActions::ExecuteNested(&wallRemoveAction);
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break;
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}
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case OBJECT_TYPE_PATHS:
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z = (scenery->z * 8 + originZ) / 8;
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footpath_remove(mapCoord.x, mapCoord.y, z, flags);
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{
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auto removeSceneryAction = FootpathRemoveAction(mapCoord.x, mapCoord.y, z);
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removeSceneryAction.SetFlags(flags);
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GameActions::ExecuteNested(&removeSceneryAction);
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break;
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}
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}
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return true;
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}
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@ -892,7 +831,8 @@ static bool TrackDesignPlaceSceneryTile(
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{
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if (_trackDesignPlaceOperation == PTD_OPERATION_DRAW_OUTLINES && mode == 0)
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{
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return TrackDesignPlaceSceneryTileDrawOutline(tile);
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track_design_add_selection_tile(tile.x, tile.y);
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return true;
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}
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if (_trackDesignPlaceOperation == PTD_OPERATION_REMOVE_GHOST && mode == 0)
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