Add the logo window paint function and move some constants to addresses

This commit is contained in:
Ben Pye 2014-04-29 20:10:23 +01:00
parent 073057dbbe
commit 7c79d25c97
2 changed files with 94 additions and 3 deletions

View File

@ -214,6 +214,8 @@
#define RCT2_ADDRESS_MEM_TOTAL_PAGEFILE 0x01423B60
#define RCT2_ADDRESS_MEM_TOTAL_VIRTUAL 0x01423B64
#define RCT2_ADDRESS_EXPANSION_FLAGS 0x009AB4C0
#define RCT2_ADDRESS_EXPANSION_NAMES 0x009AACC0
static void RCT2_CALLPROC_EBPSAFE(int address)
{

View File

@ -1,5 +1,5 @@
/*****************************************************************************
* Copyright (c) 2014 Ted John
* Copyright (c) 2014 Ted John, Ben Pye
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
@ -20,6 +20,7 @@
#include "addresses.h"
#include "strings.h"
#include "sprites.h"
#include "widget.h"
#include "window.h"
@ -28,6 +29,40 @@ static rct_widget window_title_logo_widgets[] = {
{ WIDGETS_END },
};
static void window_title_logo_emptysub() {}
static void window_title_logo_paint();
static uint32 window_title_logo_events[] = {
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_emptysub,
window_title_logo_paint,
window_title_logo_emptysub
};
/**
* Creates the window containing the logo and the expansion packs on the title screen.
* rct2: 0x0066B679 (part of 0x0066B3E8)
@ -40,11 +75,11 @@ void window_title_logo_open()
// Count number of expansion packs
packs = 0;
for (i = 0; i < 16; i++)
if (RCT2_GLOBAL(0x009AB4C0, uint16) & (1 << i))
if (RCT2_GLOBAL(RCT2_ADDRESS_EXPANSION_FLAGS, uint16) & (1 << i))
packs++;
// Create the window
window = window_create(0, 0, 200, 106 + (10 * packs), 0x0097BF6C, WC_TITLE_LOGO, WF_STICK_TO_FRONT);
window = window_create(0, 0, 200, 106 + (10 * packs), window_title_logo_events, WC_TITLE_LOGO, WF_STICK_TO_FRONT);
window->widgets = 0x009A9658; // mouse move bug in original game, keep this address and no crash happens
window_init_scroll_widgets(window);
window->flags |= 16;
@ -52,3 +87,57 @@ void window_title_logo_open()
window->colours[1] = 129;
window->colours[2] = 129;
}
/**
*
* rct2: 0x0066B872
*/
static void window_title_logo_paint()
{
int packs, x, y, i;
char *buffer, *names;
rct_window *w;
rct_drawpixelinfo *dpi;
__asm mov w, esi
__asm mov dpi, edi
gfx_draw_sprite(dpi, SPR_MENU_LOGO, w->x, w->y);
x = 0;
y = 105;
packs = RCT2_GLOBAL(RCT2_ADDRESS_EXPANSION_FLAGS, uint16);
names = RCT2_ADDRESS(RCT2_ADDRESS_EXPANSION_NAMES, char);
buffer = (char*) 0x0141ED68;
while (packs != 0) {
if (packs & 1) {
// Prefix for expansion name, not sure what 0x93 is
buffer[0] = '\n';
buffer[1] = '\v';
buffer[2] = 0x93;
buffer[3] = '+';
buffer[4] = ' ';
i = 0;
// Copies the expansion name to the buffer, offset by 5
do {
buffer[5 + i] = names[i];
i++;
} while (names[i - 1] != 0);
RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_FONT_SPRITE_BASE, uint32) = 0;
gfx_draw_string(dpi, buffer, 0, x, y);
y += 10;
}
packs = packs >> 1;
names += 128;
}
}