Remove platform include from game.h

This commit is contained in:
Ted John 2017-03-23 18:34:32 +00:00
parent 9e4efb67b1
commit 7fb653d1a7
4 changed files with 4 additions and 3 deletions

View File

@ -29,6 +29,7 @@ extern "C"
#include "../../interface/viewport.h"
#include "../../interface/window.h"
#include "../../intro.h"
#include "../../platform/platform.h"
#include "../../rct2.h"
#include "../drawing.h"
#include "../lightfx.h"

View File

@ -19,7 +19,6 @@
#include "rct2/addresses.h"
#include "common.h"
#include "platform/platform.h"
#include "scenario/scenario.h"
enum GAME_COMMAND {

View File

@ -29,6 +29,7 @@
#include "../object_list.h"
#include "../object/ObjectManager.h"
#include "../object/ObjectRepository.h"
#include "../platform/platform.h"
#include "../rct1.h"
#include "../ride/ride.h"
#include "../ride/ride_data.h"

View File

@ -1696,8 +1696,8 @@ static void map_window_set_pixels(rct_window *w)
colour = map_window_get_pixel_colour_ride(x, y);
break;
}
destination[0] = HIBYTE(colour);
destination[1] = LOBYTE(colour);
destination[0] = (colour >> 8) & 0xFF;
destination[1] = colour;
}
x += dx;
y += dy;