Make sure all of object_type_large_scenery_load gets copied

This commit is contained in:
Michał Janiszewski 2016-06-21 23:40:03 +02:00
parent 6e35eac6f8
commit 803f334b44
1 changed files with 2 additions and 0 deletions

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@ -1580,6 +1580,8 @@ static uint8* object_type_large_scenery_load(void *objectEntry, uint32 entryInde
*((uint16*)some_pointer) = 0;
}
outSceneryEntry->name = sceneryEntry->name;
outSceneryEntry->image = sceneryEntry->image;
outSceneryEntry->large_scenery.tool_id = sceneryEntry->large_scenery.tool_id;
outSceneryEntry->large_scenery.flags = sceneryEntry->large_scenery.flags;
outSceneryEntry->large_scenery.price = sceneryEntry->large_scenery.price;