mirror of https://github.com/OpenRCT2/OpenRCT2.git
Co-authored-by: Ted John <ted@brambles.org>
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@ -33,6 +33,7 @@
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- Fix: [#10752] Mute button state not correctly set at startup.
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- Fix: [#10822] Can place too many peep spawns.
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- Fix: [#10898] Banner text has an offset in tile inspector window.
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- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
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- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
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- Improved: [#10858] Added horizontal grid lines to finance charts.
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- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
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@ -171,6 +171,7 @@ public:
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_s4 = *ReadAndDecodeS4(stream, isScenario);
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_s4Path = path;
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_isScenario = isScenario;
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_gameVersion = sawyercoding_detect_rct1_version(_s4.game_version) & FILE_VERSION_MASK;
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// Only determine what objects we required to import this saved game
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InitialiseEntryMaps();
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@ -321,11 +322,9 @@ private:
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void Initialise()
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{
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_gameVersion = sawyercoding_detect_rct1_version(_s4.game_version) & FILE_VERSION_MASK;
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// Avoid reusing the value used for last import
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_parkValueConversionFactor = 0;
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InitialiseEntryMaps();
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uint16_t mapSize = _s4.map_size == 0 ? 128 : _s4.map_size;
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String::Set(gScenarioFileName, sizeof(gScenarioFileName), GetRCT1ScenarioName().c_str());
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