Fix #15819: Potential crash placing a maze design

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ζeh Matt 2021-11-02 01:31:21 -07:00 committed by GitHub
parent af78bbb448
commit 8158956f18
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 12 additions and 10 deletions

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@ -1525,6 +1525,11 @@ void Ride::ValidateStations()
continue;
auto trackType = trackElement->AsTrack()->GetTrackType();
// get the StationIndex for the station
StationIndex stationId = 0;
if (trackType != TrackElemType::Maze)
{
uint8_t trackSequence = trackElement->AsTrack()->GetSequenceIndex();
// determine where the ride entrance is relative to the station track
@ -1536,10 +1541,7 @@ void Ride::ValidateStations()
{
continue;
}
// get the StationIndex for the station
StationIndex stationId = 0;
if (trackType != TrackElemType::Maze)
{
stationId = trackElement->AsTrack()->GetStationIndex();
}
if (tileElement->AsEntrance()->GetEntranceType() == ENTRANCE_TYPE_RIDE_EXIT)