Use const& in DodgemsCarWouldCollideAt

This commit is contained in:
hdpoliveira 2020-04-30 21:03:05 -03:00
parent 864a40e22c
commit 83d88c0939
2 changed files with 2 additions and 2 deletions

View File

@ -6408,7 +6408,7 @@ static bool wouldCollideWithDodgemsTrackEdge(
|| coords.x + dodgemsCarRadius > rideRight || coords.y + dodgemsCarRadius > rideBottom;
}
bool Vehicle::DodgemsCarWouldCollideAt(CoordsXY coords, uint16_t* collidedWith) const
bool Vehicle::DodgemsCarWouldCollideAt(const CoordsXY& coords, uint16_t* collidedWith) const
{
uint32_t trackType = track_type >> 2;

View File

@ -305,7 +305,7 @@ struct Vehicle : SpriteBase
void SetState(VEHICLE_STATUS vehicleStatus, uint8_t subState = 0);
bool IsGhost() const;
void UpdateSoundParams(std::vector<rct_vehicle_sound_params>& vehicleSoundParamsList) const;
bool DodgemsCarWouldCollideAt(CoordsXY coords, uint16_t* spriteId) const;
bool DodgemsCarWouldCollideAt(const CoordsXY& coords, uint16_t* spriteId) const;
int32_t UpdateTrackMotion(int32_t* outStation);
rct_ride_entry_vehicle* Entry() const;
Vehicle* TrainHead() const;