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Fix Crooked House
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@ -82,7 +82,7 @@ static void paint_crooked_house(uint8 rideIndex, uint8 trackSequence, uint8 dire
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switch(trackSequence) {
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case 3: sub_88ABA4(direction, 32, 224, 0, height); break;
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case 5: sub_88ABA4(direction, 0, 224, 1, height); break;
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//case 5: sub_88ABA4(direction, 0, 224, 1, height); break;
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case 6: sub_88ABA4(direction, 224, 32, 4, height); break;
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case 7: sub_88ABA4(direction, 224, 224, 2, height); break;
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//case 8: sub_88ABA4(rideIndex, 224, 0, 3, height); break;
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