mirror of https://github.com/OpenRCT2/OpenRCT2.git
Move some globals to Footpath window
This commit is contained in:
parent
3188865313
commit
85157d8604
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@ -48,7 +48,7 @@ rct_window* window_editor_main_open()
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gShowGridLinesRefCount = 0;
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gShowLandRightsRefCount = 0;
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gShowConstuctionRightsRefCount = 0;
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gFootpathSelectedType = 0;
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window_footpath_reset_selected_path();
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context_open_window(WC_TOP_TOOLBAR);
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context_open_window_view(WV_EDITOR_BOTTOM_TOOLBAR);
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@ -30,6 +30,11 @@ static constexpr const int32_t WH = 381;
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static constexpr const int32_t WW = 106;
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static constexpr const uint16_t ARROW_PULSE_DURATION = 200;
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static uint8_t _footpathSelectedType;
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static uint8_t _footpathConstructDirection;
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static uint8_t _footpathConstructValidDirections;
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static uint8_t _footpathConstructionMode;
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// clang-format off
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enum
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{
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@ -217,7 +222,7 @@ rct_window* window_footpath_open()
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show_gridlines();
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tool_cancel();
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
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_footpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
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tool_set(window, WIDX_CONSTRUCT_ON_LAND, Tool::PathDown);
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input_set_flag(INPUT_FLAG_6, true);
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_footpathErrorOccured = false;
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@ -258,7 +263,7 @@ static void window_footpath_mouseup(rct_window* w, rct_widgetindex widgetIndex)
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window_footpath_remove();
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break;
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case WIDX_CONSTRUCT_ON_LAND:
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if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND)
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if (_footpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND)
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{
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break;
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}
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@ -268,14 +273,14 @@ static void window_footpath_mouseup(rct_window* w, rct_widgetindex widgetIndex)
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footpath_provisional_update();
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map_invalidate_map_selection_tiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
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_footpathConstructionMode = PATH_CONSTRUCTION_MODE_LAND;
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tool_set(w, WIDX_CONSTRUCT_ON_LAND, Tool::PathDown);
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input_set_flag(INPUT_FLAG_6, true);
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_footpathErrorOccured = false;
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window_footpath_set_enabled_and_pressed_widgets();
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break;
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case WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL:
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if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL)
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if (_footpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL)
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{
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break;
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}
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@ -285,7 +290,7 @@ static void window_footpath_mouseup(rct_window* w, rct_widgetindex widgetIndex)
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footpath_provisional_update();
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map_invalidate_map_selection_tiles();
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gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL;
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_footpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL;
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tool_set(w, WIDX_CONSTRUCT_BRIDGE_OR_TUNNEL, Tool::Crosshair);
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input_set_flag(INPUT_FLAG_6, true);
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_footpathErrorOccured = false;
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@ -340,11 +345,11 @@ static void window_footpath_dropdown(rct_window* w, rct_widgetindex widgetIndex,
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{
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if (widgetIndex == WIDX_FOOTPATH_TYPE)
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{
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gFootpathSelectedType = SELECTED_PATH_TYPE_NORMAL;
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_footpathSelectedType = SELECTED_PATH_TYPE_NORMAL;
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}
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else if (widgetIndex == WIDX_QUEUELINE_TYPE)
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{
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gFootpathSelectedType = SELECTED_PATH_TYPE_QUEUE;
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_footpathSelectedType = SELECTED_PATH_TYPE_QUEUE;
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}
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else
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{
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@ -454,7 +459,7 @@ static void window_footpath_update_provisional_path_for_bridge_mode(rct_window*
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{
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int32_t type, slope;
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if (gFootpathConstructionMode != PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
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if (_footpathConstructionMode != PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
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{
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return;
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}
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@ -486,7 +491,7 @@ static void window_footpath_update_provisional_path_for_bridge_mode(rct_window*
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CoordsXYZ footpathLoc;
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footpath_get_next_path_info(&type, footpathLoc, &slope);
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gMapSelectArrowPosition = footpathLoc;
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gMapSelectArrowDirection = gFootpathConstructDirection;
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gMapSelectArrowDirection = _footpathConstructDirection;
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if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_SHOW_ARROW)
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{
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gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_ARROW;
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@ -517,7 +522,7 @@ static void window_footpath_update(rct_window* w)
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}
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// Check tool
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if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND)
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if (_footpathConstructionMode == PATH_CONSTRUCTION_MODE_LAND)
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{
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if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
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{
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@ -532,7 +537,7 @@ static void window_footpath_update(rct_window* w)
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window_close(w);
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}
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}
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else if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL)
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else if (_footpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL_TOOL)
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{
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if (!(input_test_flag(INPUT_FLAG_TOOL_ACTIVE)))
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{
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@ -558,11 +563,11 @@ static void window_footpath_invalidate(rct_window* w)
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// Press / unpress footpath and queue type buttons
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w->pressed_widgets &= ~(1 << WIDX_FOOTPATH_TYPE);
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w->pressed_widgets &= ~(1 << WIDX_QUEUELINE_TYPE);
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w->pressed_widgets |= gFootpathSelectedType == SELECTED_PATH_TYPE_NORMAL ? (1 << WIDX_FOOTPATH_TYPE)
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w->pressed_widgets |= _footpathSelectedType == SELECTED_PATH_TYPE_NORMAL ? (1 << WIDX_FOOTPATH_TYPE)
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: (1 << WIDX_QUEUELINE_TYPE);
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// Enable / disable construct button
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window_footpath_widgets[WIDX_CONSTRUCT].type = gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL
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window_footpath_widgets[WIDX_CONSTRUCT].type = _footpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL
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? WindowWidgetType::ImgBtn
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: WindowWidgetType::Empty;
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@ -592,7 +597,7 @@ static void window_footpath_paint(rct_window* w, rct_drawpixelinfo* dpi)
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if (!(w->disabled_widgets & (1 << WIDX_CONSTRUCT)))
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{
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// Get construction image
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uint8_t direction = (gFootpathConstructDirection + get_current_rotation()) % 4;
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uint8_t direction = (_footpathConstructDirection + get_current_rotation()) % 4;
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uint8_t slope = 0;
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if (gFootpathConstructSlope == 2)
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{
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@ -604,7 +609,7 @@ static void window_footpath_paint(rct_window* w, rct_drawpixelinfo* dpi)
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}
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int32_t image = ConstructionPreviewImages[slope][direction];
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int32_t selectedPath = gFootpathSelectedId + (MAX_PATH_OBJECTS * gFootpathSelectedType);
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int32_t selectedPath = gFootpathSelectedId + (MAX_PATH_OBJECTS * _footpathSelectedType);
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PathSurfaceEntry* pathType = get_path_surface_entry(selectedPath);
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image += pathType->image;
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@ -683,7 +688,7 @@ static void window_footpath_show_footpath_types_dialog(rct_window* w, rct_widget
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static void window_footpath_mousedown_direction(int32_t direction)
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{
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footpath_provisional_update();
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gFootpathConstructDirection = (direction - get_current_rotation()) & 3;
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_footpathConstructDirection = (direction - get_current_rotation()) & 3;
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_window_footpath_cost = MONEY32_UNDEFINED;
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window_footpath_set_enabled_and_pressed_widgets();
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}
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@ -769,7 +774,7 @@ static void window_footpath_set_provisional_path_at_point(const ScreenCoordsXY&
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slope &= ~RAISE_FOOTPATH_FLAG;
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z += PATH_HEIGHT_STEP;
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}
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int32_t pathType = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
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int32_t pathType = (_footpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
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_window_footpath_cost = footpath_provisional_set(pathType, { info.Loc, z }, slope);
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window_invalidate_by_class(WC_FOOTPATH);
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@ -864,7 +869,7 @@ static void window_footpath_place_path_at_point(const ScreenCoordsXY& screenCoor
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slope &= ~RAISE_FOOTPATH_FLAG;
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z += PATH_HEIGHT_STEP;
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}
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auto selectedType = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
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auto selectedType = (_footpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
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// Try and place path
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gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
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@ -935,11 +940,11 @@ static void window_footpath_start_bridge_at_point(const ScreenCoordsXY& screenCo
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tool_cancel();
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gFootpathConstructFromPosition = { mapCoords, z };
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gFootpathConstructDirection = direction;
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_footpathConstructDirection = direction;
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gFootpathProvisionalFlags = 0;
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gFootpathConstructSlope = 0;
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gFootpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL;
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gFootpathConstructValidDirections = INVALID_DIRECTION;
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_footpathConstructionMode = PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL;
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_footpathConstructValidDirections = INVALID_DIRECTION;
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window_footpath_set_enabled_and_pressed_widgets();
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}
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@ -957,7 +962,7 @@ static void window_footpath_construct()
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footpath_get_next_path_info(&type, footpathLoc, &slope);
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gGameCommandErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE;
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auto footpathPlaceAction = FootpathPlaceAction(footpathLoc, slope, type, gFootpathConstructDirection);
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auto footpathPlaceAction = FootpathPlaceAction(footpathLoc, slope, type, _footpathConstructDirection);
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footpathPlaceAction.SetCallback([=](const GameAction* ga, const GameActions::Result* result) {
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if (result->Error == GameActions::Status::Ok)
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{
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@ -965,11 +970,11 @@ static void window_footpath_construct()
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if (gFootpathConstructSlope == 0)
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{
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gFootpathConstructValidDirections = INVALID_DIRECTION;
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_footpathConstructValidDirections = INVALID_DIRECTION;
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}
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else
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{
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gFootpathConstructValidDirections = gFootpathConstructDirection;
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_footpathConstructValidDirections = _footpathConstructDirection;
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}
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if (gFootpathGroundFlags & ELEMENT_IS_UNDERGROUND)
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@ -1002,14 +1007,14 @@ static void footpath_remove_tile_element(TileElement* tileElement)
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{
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uint8_t slopeDirection = tileElement->AsPath()->GetSlopeDirection();
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slopeDirection = direction_reverse(slopeDirection);
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if (slopeDirection == gFootpathConstructDirection)
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if (slopeDirection == _footpathConstructDirection)
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{
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z += PATH_HEIGHT_STEP;
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}
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}
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// Find a connected edge
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int32_t edge = direction_reverse(gFootpathConstructDirection);
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int32_t edge = direction_reverse(_footpathConstructDirection);
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if (!(tileElement->AsPath()->GetEdges() & (1 << edge)))
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{
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edge = (edge + 1) & 3;
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@ -1036,8 +1041,8 @@ static void footpath_remove_tile_element(TileElement* tileElement)
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gFootpathConstructFromPosition.x -= CoordsDirectionDelta[edge].x;
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gFootpathConstructFromPosition.y -= CoordsDirectionDelta[edge].y;
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gFootpathConstructFromPosition.z = z;
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gFootpathConstructDirection = edge;
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gFootpathConstructValidDirections = INVALID_DIRECTION;
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_footpathConstructDirection = edge;
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_footpathConstructValidDirections = INVALID_DIRECTION;
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}
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/**
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@ -1068,7 +1073,7 @@ static TileElement* footpath_get_tile_element_to_remove()
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{
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if (tileElement->AsPath()->IsSloped())
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{
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if (direction_reverse(tileElement->AsPath()->GetSlopeDirection()) != gFootpathConstructDirection)
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if (direction_reverse(tileElement->AsPath()->GetSlopeDirection()) != _footpathConstructDirection)
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{
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continue;
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}
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@ -1080,7 +1085,7 @@ static TileElement* footpath_get_tile_element_to_remove()
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{
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if (!tileElement->AsPath()->IsSloped())
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{
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if ((tileElement->AsPath()->GetSlopeDirection()) == gFootpathConstructDirection)
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if ((tileElement->AsPath()->GetSlopeDirection()) == _footpathConstructDirection)
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{
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continue;
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}
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@ -1126,13 +1131,13 @@ static void window_footpath_set_enabled_and_pressed_widgets()
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return;
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}
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if (gFootpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
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if (_footpathConstructionMode == PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
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{
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map_invalidate_map_selection_tiles();
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gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_CONSTRUCT;
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gMapSelectFlags |= MAP_SELECT_FLAG_GREEN;
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int32_t direction = gFootpathConstructDirection;
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int32_t direction = _footpathConstructDirection;
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gMapSelectionTiles.clear();
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gMapSelectionTiles.push_back({ gFootpathConstructFromPosition.x + CoordsDirectionDelta[direction].x,
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gFootpathConstructFromPosition.y + CoordsDirectionDelta[direction].y });
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@ -1144,10 +1149,10 @@ static void window_footpath_set_enabled_and_pressed_widgets()
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| (1LL << WIDX_SLOPEDOWN) | (1LL << WIDX_LEVEL) | (1LL << WIDX_SLOPEUP));
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uint64_t disabledWidgets = 0;
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int32_t currentRotation = get_current_rotation();
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if (gFootpathConstructionMode >= PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
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if (_footpathConstructionMode >= PATH_CONSTRUCTION_MODE_BRIDGE_OR_TUNNEL)
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{
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// Set pressed directional widget
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int32_t direction = (gFootpathConstructDirection + currentRotation) & 3;
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int32_t direction = (_footpathConstructDirection + currentRotation) & 3;
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pressedWidgets |= (1LL << (WIDX_DIRECTION_NW + direction));
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// Set pressed slope widget
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@ -1166,7 +1171,7 @@ static void window_footpath_set_enabled_and_pressed_widgets()
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}
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// Enable / disable directional widgets
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direction = gFootpathConstructValidDirections;
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direction = _footpathConstructValidDirections;
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if (direction != INVALID_DIRECTION)
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{
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disabledWidgets |= (1 << WIDX_DIRECTION_NW) | (1 << WIDX_DIRECTION_NE) | (1 << WIDX_DIRECTION_SW)
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@ -1197,15 +1202,15 @@ static void footpath_get_next_path_info(int32_t* type, CoordsXYZ& footpathLoc, i
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{
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int32_t direction;
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direction = gFootpathConstructDirection;
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direction = _footpathConstructDirection;
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footpathLoc.x = gFootpathConstructFromPosition.x + CoordsDirectionDelta[direction].x;
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footpathLoc.y = gFootpathConstructFromPosition.y + CoordsDirectionDelta[direction].y;
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footpathLoc.z = gFootpathConstructFromPosition.z;
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*type = (gFootpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
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*type = (_footpathSelectedType << 7) + (gFootpathSelectedId & 0xFF);
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*slope = TILE_ELEMENT_SLOPE_FLAT;
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if (gFootpathConstructSlope != 0)
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{
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*slope = gFootpathConstructDirection | TILE_ELEMENT_SLOPE_S_CORNER_UP;
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*slope = _footpathConstructDirection | TILE_ELEMENT_SLOPE_S_CORNER_UP;
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if (gFootpathConstructSlope != 2)
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{
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footpathLoc.z -= PATH_HEIGHT_STEP;
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@ -1247,12 +1252,12 @@ void window_footpath_keyboard_shortcut_turn_left()
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{
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rct_window* w = window_find_by_class(WC_FOOTPATH);
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if (w == nullptr || WidgetIsDisabled(w, WIDX_DIRECTION_NW) || WidgetIsDisabled(w, WIDX_DIRECTION_NE)
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|| WidgetIsDisabled(w, WIDX_DIRECTION_SW) || WidgetIsDisabled(w, WIDX_DIRECTION_SE) || gFootpathConstructionMode != 2)
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|| WidgetIsDisabled(w, WIDX_DIRECTION_SW) || WidgetIsDisabled(w, WIDX_DIRECTION_SE) || _footpathConstructionMode != 2)
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{
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return;
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}
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int32_t currentRotation = get_current_rotation();
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int32_t turnedRotation = gFootpathConstructDirection - currentRotation + (currentRotation % 2 == 1 ? 1 : -1);
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int32_t turnedRotation = _footpathConstructDirection - currentRotation + (currentRotation % 2 == 1 ? 1 : -1);
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window_footpath_mousedown_direction(turnedRotation);
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}
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@ -1260,12 +1265,12 @@ void window_footpath_keyboard_shortcut_turn_right()
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{
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rct_window* w = window_find_by_class(WC_FOOTPATH);
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if (w == nullptr || WidgetIsDisabled(w, WIDX_DIRECTION_NW) || WidgetIsDisabled(w, WIDX_DIRECTION_NE)
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|| WidgetIsDisabled(w, WIDX_DIRECTION_SW) || WidgetIsDisabled(w, WIDX_DIRECTION_SE) || gFootpathConstructionMode != 2)
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|| WidgetIsDisabled(w, WIDX_DIRECTION_SW) || WidgetIsDisabled(w, WIDX_DIRECTION_SE) || _footpathConstructionMode != 2)
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{
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return;
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}
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int32_t currentRotation = get_current_rotation();
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int32_t turnedRotation = gFootpathConstructDirection - currentRotation + (currentRotation % 2 == 1 ? -1 : 1);
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int32_t turnedRotation = _footpathConstructDirection - currentRotation + (currentRotation % 2 == 1 ? -1 : 1);
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window_footpath_mousedown_direction(turnedRotation);
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}
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@ -1337,3 +1342,8 @@ void window_footpath_keyboard_shortcut_build_current()
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window_event_mouse_up_call(w, WIDX_CONSTRUCT);
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}
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void window_footpath_reset_selected_path()
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{
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_footpathSelectedType = 0;
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}
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@ -48,7 +48,7 @@ rct_window* window_main_open()
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gShowGridLinesRefCount = 0;
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gShowLandRightsRefCount = 0;
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gShowConstuctionRightsRefCount = 0;
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gFootpathSelectedType = 0;
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window_footpath_reset_selected_path();
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return window;
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}
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@ -47,6 +47,7 @@ rct_window* window_editor_main_open();
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rct_window* window_editor_objective_options_open();
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rct_window* window_editor_scenario_options_open();
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rct_window* window_footpath_open();
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void window_footpath_reset_selected_path();
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rct_window* window_guest_open(Peep* peep);
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rct_window* window_land_open();
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rct_window* window_land_rights_open();
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@ -44,14 +44,9 @@ uint8_t gFootpathProvisionalFlags;
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CoordsXYZ gFootpathProvisionalPosition;
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||||
uint8_t gFootpathProvisionalType;
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||||
uint8_t gFootpathProvisionalSlope;
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||||
uint8_t gFootpathConstructionMode;
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||||
uint16_t gFootpathSelectedId;
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||||
uint8_t gFootpathSelectedType;
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||||
CoordsXYZ gFootpathConstructFromPosition;
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||||
uint8_t gFootpathConstructDirection;
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||||
uint8_t gFootpathConstructSlope;
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||||
uint8_t gFootpathConstructValidDirections;
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||||
money32 gFootpathPrice;
|
||||
uint8_t gFootpathGroundFlags;
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||||
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||||
static ride_id_t* _footpathQueueChainNext;
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||||
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@ -162,14 +162,9 @@ extern uint8_t gFootpathProvisionalFlags;
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|||
extern CoordsXYZ gFootpathProvisionalPosition;
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||||
extern uint8_t gFootpathProvisionalType;
|
||||
extern uint8_t gFootpathProvisionalSlope;
|
||||
extern uint8_t gFootpathConstructionMode;
|
||||
extern uint16_t gFootpathSelectedId;
|
||||
extern uint8_t gFootpathSelectedType;
|
||||
extern CoordsXYZ gFootpathConstructFromPosition;
|
||||
extern uint8_t gFootpathConstructDirection;
|
||||
extern uint8_t gFootpathConstructSlope;
|
||||
extern uint8_t gFootpathConstructValidDirections;
|
||||
extern money32 gFootpathPrice;
|
||||
extern uint8_t gFootpathGroundFlags;
|
||||
|
||||
// Given a direction, this will return how to increase/decrease the x and y coordinates.
|
||||
|
|
Loading…
Reference in New Issue